diff options
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/rotate/index.html')
-rw-r--r-- | files/fr/web/api/canvasrenderingcontext2d/rotate/index.html | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/rotate/index.html b/files/fr/web/api/canvasrenderingcontext2d/rotate/index.html index 64b4ae5b54..5cde5f8af5 100644 --- a/files/fr/web/api/canvasrenderingcontext2d/rotate/index.html +++ b/files/fr/web/api/canvasrenderingcontext2d/rotate/index.html @@ -18,7 +18,7 @@ translation_of: Web/API/CanvasRenderingContext2D/rotate <pre class="syntaxbox">void <var><em>ctx</em>.rotate(angle);</var> </pre> -<p><img alt="" class="internal" src="https://mdn.mozillademos.org/files/233/Canvas_grid_rotate.png" style="float: right;"></p> +<p><img alt="" src="canvas_grid_rotate.png"></p> <h3 id="Paramètres">Paramètres</h3> @@ -42,7 +42,7 @@ translation_of: Web/API/CanvasRenderingContext2D/rotate <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas'); +<pre class="brush: js">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.rotate(45 * Math.PI / 180); @@ -54,10 +54,9 @@ ctx.setTransform(1, 0, 0, 1, 0, 0); <p>Modifiez le code ci-dessous et voyez vos changements mis à jour en temps réel dans le canevas:</p> -<div class="hidden"> -<h6 id="Playable_code">Playable code</h6> +<h4 id="code_jouable">Code jouable</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -68,7 +67,7 @@ ctx.fillRect(70,0,100,30); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById("canvas"); +<pre class="brush: js hidden">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -92,9 +91,8 @@ edit.addEventListener("click", function() { textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> -</div> -<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> +<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p> <h2 id="Spécifications">Spécifications</h2> |