diff options
Diffstat (limited to 'files/fr/web/api/canvasrenderingcontext2d/scale/index.html')
-rw-r--r-- | files/fr/web/api/canvasrenderingcontext2d/scale/index.html | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/files/fr/web/api/canvasrenderingcontext2d/scale/index.html b/files/fr/web/api/canvasrenderingcontext2d/scale/index.html index 57ad5c7c11..cb24a37aa0 100644 --- a/files/fr/web/api/canvasrenderingcontext2d/scale/index.html +++ b/files/fr/web/api/canvasrenderingcontext2d/scale/index.html @@ -42,7 +42,7 @@ translation_of: Web/API/CanvasRenderingContext2D/scale <h4 id="JavaScript">JavaScript</h4> -<pre class="brush: js; highlight:[4]">var canvas = document.getElementById('canvas'); +<pre class="brush: js">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.scale(10, 3); @@ -54,10 +54,9 @@ ctx.setTransform(1, 0, 0, 1, 0, 0); <p>Modifiez le code ci-dessous et voyez vos changements mis à jour en temps réel dans le canevas :</p> -<div class="hidden"> -<h6 id="Playable_code">Playable code</h6> +<h4 id="code_jouable">Code jouable</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -68,7 +67,7 @@ ctx.fillRect(10,10,10,10); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById("canvas"); +<pre class="brush: js hidden">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -92,18 +91,16 @@ edit.addEventListener("click", function() { textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> -</div> -<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> +<p>{{ EmbedLiveSample('code_jouable', 700, 360) }}</p> <h3 id="Utilisation_de_scale_pour_un_retournement_horizontal_ou_vertical">Utilisation de <code>scale</code> pour un retournement horizontal ou vertical</h3> <p>Vous pouvez utiliser <code>ctx.scale(-1, 1)</code> pour retourner le contexte horizontalement et <code>ctx.scale(1, -1) </code>pour le retourner verticalement.</p> -<div class="hidden"> -<h6 id="Playable_code2">Playable code2</h6> +<h4 id="code_jouable_2">Code jouable 2</h4> -<pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> +<pre class="brush: html hidden"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> @@ -115,7 +112,7 @@ ctx.fillText("Hello world!", -320, 120); ctx.setTransform(1, 0, 0, 1, 0, 0);</textarea> </pre> -<pre class="brush: js">var canvas = document.getElementById("canvas"); +<pre class="brush: js hidden">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); @@ -139,9 +136,8 @@ edit.addEventListener("click", function() { textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> -</div> -<p>{{ EmbedLiveSample('Playable_code2', 700, 360) }}</p> +<p>{{ EmbedLiveSample('code_jouable_2', 700, 360) }}</p> <h2 id="Spécifications">Spécifications</h2> |