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Diffstat (limited to 'files/ja/web/guide/user_input_methods')
-rw-r--r-- | files/ja/web/guide/user_input_methods/index.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/files/ja/web/guide/user_input_methods/index.html b/files/ja/web/guide/user_input_methods/index.html index 407b717dad..2315d8b3d2 100644 --- a/files/ja/web/guide/user_input_methods/index.html +++ b/files/ja/web/guide/user_input_methods/index.html @@ -163,7 +163,7 @@ if (elem.requestFullscreen) { <h2 id="Examples" name="Examples">δΎ‹</h2> <dl> - <dt><strong><a href="/en/DOM/Touch_events#Example">Tracking multiple touch points at a time</a></strong></dt> + <dt><strong><a href="/ja/DOM/Touch_events#Example">Tracking multiple touch points at a time</a></strong></dt> <dd>This example tracks multiple touch points at a time, allowing the user to draw in a <code>{{htmlelement("canvas")}}</code> with more than one finger at a time. It will only work on a browser that supports touch events.</dd> <dt><strong><a href="/ja/docs/Web/API/Pointer_Lock_API#example">Simple pointer lock demo</a></strong></dt> <dd>We've written a simple pointer lock demo to show you how to use it to set up a simple control system. The demo uses JavaScript to draw a ball inside a <code>{{htmlelement("canvas")}}</code> element. When you click the canvas, pointer lock is then used to remove the mouse pointer and allow you to move the ball directly using the mouse.</dd> |