aboutsummaryrefslogtreecommitdiff
path: root/files/ko/web/api/audiobuffer/index.html
diff options
context:
space:
mode:
Diffstat (limited to 'files/ko/web/api/audiobuffer/index.html')
-rw-r--r--files/ko/web/api/audiobuffer/index.html172
1 files changed, 172 insertions, 0 deletions
diff --git a/files/ko/web/api/audiobuffer/index.html b/files/ko/web/api/audiobuffer/index.html
new file mode 100644
index 0000000000..8c5e1a8736
--- /dev/null
+++ b/files/ko/web/api/audiobuffer/index.html
@@ -0,0 +1,172 @@
+---
+title: AudioBuffer
+slug: Web/API/AudioBuffer
+translation_of: Web/API/AudioBuffer
+---
+<p>{{APIRef}}</p>
+<div>
+ <p><code>AudioBuffer는 </code>{{ domxref("AudioContext.decodeAudioData()") }} 혹은 {{ domxref("AudioContext.createBuffer()") }}를 통해 만들어진 로우 데이터를 메모리상에 두고 사용하는 기술이다. 일단 한번 AudioBuffer 에 들어간 정보는 {{ domxref("AudioBufferSourceNode") }}를 통해 재생이 가능하다.</p>
+ <p>이 객체는 일반적으로 45초 이하의 오디오 정보를 가지고 있다. 더 긴 시간의 소리정보는 {{domxref("MediaElementAudioSourceNode")}}를 사용하는 것이 더 적합하다.  The buffer contains data in the following format:  non-interleaved IEEE754 32-bit linear PCM with a nominal range between <code>-1</code> and <code>+1</code>, that is, 32bits floating point buffer, with each samples between -1.0 and 1.0.  만약에  {{domxref("AudioBuffer")}} 가 멀티 채널을 가진다면 이는 버퍼를 나눠서 저장을 합니다.</p>
+</div>
+<h2 id="Properties">Properties</h2>
+<dl>
+ <dt>
+ {{domxref("AudioBuffer.sampleRate")}} {{readonlyInline}}</dt>
+ <dd>
+ 버퍼에 저장된 샘플정보의 매 초당 배율을 float형으로 리턴한다.</dd>
+ <dt>
+ {{domxref("AudioBuffer.length")}} {{readonlyInline}}</dt>
+ <dd>
+ 샘플프레임안의 버퍼에 저장된 PCM정보의 길이를 정수형으로 리턴한다.</dd>
+ <dt>
+ {{domxref("AudioBuffer.duration")}} {{readonlyInline}}</dt>
+ <dd>
+ 버퍼에 저장된 PCM정보의 재생길이를 double형으로 리턴한다.</dd>
+ <dt>
+ {{domxref("AudioBuffer.numberOfChannels")}} {{readonlyInline}}</dt>
+ <dd>
+ 버퍼에 저장된 PCM정보에 의해 구분된 채널의 갯수를 정수형으로 리턴한다.</dd>
+</dl>
+<h2 id="Methods">Methods</h2>
+<dl>
+ <dt>
+ {{domxref("AudioBuffer.getChannelData()")}}</dt>
+ <dd>
+ {{jsxref("Float32Array")}}에 담긴 PCM데이터와 channel 파라메로 정의된 채널 정보(첫번째 채널은 0)를 리턴한다.</dd>
+ <dt>
+ {{domxref("AudioBuffer.copyFromChannel()")}}</dt>
+ <dd>
+ 특정 채널의 <span class="idlType"><code>AudioBuffer를 </code></span><code>destination배열로 복사를 한다.</code></dd>
+ <dt>
+ {{domxref("AudioBuffer.copyToChannel()")}}</dt>
+ <dd>
+ 특정 채널의 <span class="idlType"><code>AudioBuffer에 </code></span><code>source배열로 부터 정보를 복사해 온다.</code></dd>
+</dl>
+<h2 id="Example">Example</h2>
+<p>이 예제는 어떻게 <code>AudioBuffer 를 생성하고</code> 랜덤한 화이트 노이즈를 채우는 방법을 설명한다.  <a href="https://github.com/mdn/audio-buffer">audio-buffer demo</a> 에서 전체 소스를 확인 가능하고 <a href="http://mdn.github.io/audio-buffer/">running live</a> 실시간 테스트고 가능하다.</p>
+<pre class="brush: js;highlight:[7,14,27]">// Stereo
+var channels = 2;
+
+// Create an empty two second stereo buffer at the
+// sample rate of the AudioContext
+var frameCount = audioCtx.sampleRate * 2.0;
+var myArrayBuffer = audioCtx.createBuffer(channels, frameCount, audioCtx.sampleRate);
+
+button.onclick = function() {
+ // Fill the buffer with white noise;
+ // just random values between -1.0 and 1.0
+ for (var channel = 0; channel &lt; channels; channel++) {
+ // This gives us the actual array that contains the data
+ var nowBuffering = myArrayBuffer.getChannelData(channel);
+ for (var i = 0; i &lt; frameCount; i++) {
+ // Math.random() is in [0; 1.0]
+ // audio needs to be in [-1.0; 1.0]
+ nowBuffering[i] = Math.random() * 2 - 1;
+ }
+ }
+
+ // Get an AudioBufferSourceNode.
+ // This is the AudioNode to use when we want to play an AudioBuffer
+ var source = audioCtx.createBufferSource();
+
+ // set the buffer in the AudioBufferSourceNode
+ source.buffer = myArrayBuffer;
+
+ // connect the AudioBufferSourceNode to the
+ // destination so we can hear the sound
+ source.connect(audioCtx.destination);
+
+ // start the source playing
+ source.start();
+
+}
+</pre>
+<h2 id="Specification">Specification</h2>
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('Web Audio API', '#the-audiobuffer-interface', 'AudioBuffer')}}</td>
+ <td>{{Spec2('Web Audio API')}}</td>
+ <td>Initial definition.</td>
+ </tr>
+ </tbody>
+</table>
+<h2 id="Browser_compatibility">Browser compatibility</h2>
+<div>
+ {{CompatibilityTable}}</div>
+<div id="compat-desktop">
+ <table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari (WebKit)</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>14 {{property_prefix("webkit")}}</td>
+ <td>{{CompatGeckoDesktop(25)}}</td>
+ <td>{{CompatNo}}</td>
+ <td>15 {{property_prefix("webkit")}}<br>
+ 22 (unprefixed)</td>
+ <td>6 {{property_prefix("webkit")}}</td>
+ </tr>
+ <tr>
+ <td><code>copyFromChannel()</code> and <code>copyToChannel()</code></td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatGeckoDesktop(27)}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+ </table>
+</div>
+<div id="compat-mobile">
+ <table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>Firefox OS</th>
+ <th>IE Phone</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatNo}}</td>
+ <td>28 {{property_prefix("webkit")}}</td>
+ <td>{{CompatGeckoMobile(25)}}</td>
+ <td>1.2</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>6 {{property_prefix("webkit")}}</td>
+ </tr>
+ <tr>
+ <td><code>copyFromChannel()</code> and <code>copyToChannel()</code></td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatGeckoMobile(27)}}</td>
+ <td> </td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatNo}}</td>
+ <td>{{CompatUnknown}}</td>
+ </tr>
+ </tbody>
+ </table>
+</div>
+<h2 id="See_also">See also</h2>
+<ul>
+ <li><a href="/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li>
+</ul>