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diff --git a/files/pl/learn/javascript/pierwsze_kroki/math/index.html b/files/pl/learn/javascript/pierwsze_kroki/math/index.html new file mode 100644 index 0000000000..3e5563d0da --- /dev/null +++ b/files/pl/learn/javascript/pierwsze_kroki/math/index.html @@ -0,0 +1,455 @@ +--- +title: Basic math in JavaScript — numbers and operators +slug: Learn/JavaScript/Pierwsze_kroki/Math +translation_of: Learn/JavaScript/First_steps/Math +--- +<div>{{LearnSidebar}}</div> + +<div>{{PreviousMenuNext("Learn/JavaScript/First_steps/Variables", "Learn/JavaScript/First_steps/Strings", "Learn/JavaScript/First_steps")}}</div> + +<p class="summary">At this point in the course we discuss math in JavaScript — how we can use {{Glossary("Operator","operators")}} and other features to successfully manipulate numbers to do our bidding.</p> + +<table class="learn-box standard-table"> + <tbody> + <tr> + <th scope="row">Prerequisites:</th> + <td>Basic computer literacy, a basic understanding of HTML and CSS, an understanding of what JavaScript is.</td> + </tr> + <tr> + <th scope="row">Objective:</th> + <td>To gain familiarity with the basics of math in JavaScript.</td> + </tr> + </tbody> +</table> + +<h2 id="Wszyscy_kochają_matematykę">Wszyscy kochają matematykę</h2> + +<p>Ok, może nie. Niektórzy kochają matematykę, inni nienawidzą od kiedy musieli nauczyć się tabliczki mnożenia i dzielenia przez liczby wielocyfrowe w szkole podstawowej, a częśc jest gdzieś pośrodku. Ale nikt z nas nie może zaprzeczyć, temu że matematyka jest fundamentalną częścią życia, bez której nie zajdzie się daleko. Jest to szczególnie prawdziwe kiedy uczymy się programowania w JavaScript (lub jakimkolwiek innym języku) - tak wiele z tego co robimy polega na przetwarzaniu danych liczbowych, obliczaniu nowych wartości i tak dalej, że nie będziesz zaskoczony, że JavaScript posiada w pełni funkcjonalny zestaw funkcji matematycznych.</p> + +<p>Artykuł omawia podstawy, które musisz znać na ten moment.</p> + +<h3 id="Typy_liczb">Typy liczb</h3> + +<p>W programowaniu, nawet na pozór łatwy system dziesiętny, który tak dobrze znamy jest bardziej skąplikowany niż mógłbyś sądzić. Używamy różnych terminów do opisania różnych typów liczb dziesiętnych, dla przykładu: </p> + +<ul> + <li><strong>Integers</strong> są to liczby całkowite, e.g. 10, 400, or -5.</li> + <li><strong>Floating point numbers</strong> (floats) have decimal points and decimal places, for example 12.5, and 56.7786543.</li> + <li><strong>Doubles</strong> are a specific type of floating point number that have greater precision than standard floating point numbers (meaning that they are accurate to a greater number of decimal places).</li> +</ul> + +<p>We even have different types of number systems! Decimal is base 10 (meaning it uses 0–9 in each column), but we also have things like:</p> + +<ul> + <li><strong>Binary</strong> — The lowest level language of computers; 0s and 1s.</li> + <li><strong>Octal</strong> — Base 8, uses 0–7 in each column.</li> + <li><strong>Hexadecimal</strong> — Base 16, uses 0–9 and then a–f in each column. You may have encountered these numbers before when setting <a href="/en-US/Learn/CSS/Introduction_to_CSS/Values_and_units#Hexadecimal_values">colors in CSS</a>.</li> +</ul> + +<p><strong>Before you start to get worried about your brain melting, stop right there!</strong> For a start, we are just going to stick to decimal numbers throughout this course; you'll rarely come across a need to start thinking about other types, if ever.</p> + +<p>The second bit of good news is that unlike some other programming languages, JavaScript only has one data type for numbers, both integers and decimals — you guessed it, {{jsxref("Number")}}. This means that whatever type of numbers you are dealing with in JavaScript, you handle them in exactly the same way.</p> + +<div class="blockIndicator note"> +<p><strong>Note</strong>: Actually, JavaScript has a second number type, {{Glossary("BigInt")}}, used for very, very large integers. But for the purposes of this course, we'll just worry about <code>Number</code> values.</p> +</div> + +<h3 id="Its_all_numbers_to_me">It's all numbers to me</h3> + +<p>Let's quickly play with some numbers to reacquaint ourselves with the basic syntax we need. Enter the commands listed below into your <a href="/en-US/docs/Learn/Common_questions/What_are_browser_developer_tools">developer tools JavaScript console</a>.</p> + +<ol> + <li>First of all, let's declare a couple of variables and initialize them with an integer and a float, respectively, then type the variable names back in to check that everything is in order: + <pre class="brush: js notranslate">let myInt = 5; +let myFloat = 6.667; +myInt; +myFloat;</pre> + </li> + <li>Number values are typed in without quote marks — try declaring and initializing a couple more variables containing numbers before you move on.</li> + <li>Now let's check that both our original variables are of the same datatype. There is an operator called {{jsxref("Operators/typeof", "typeof")}} in JavaScript that does this. Enter the below two lines as shown: + <pre class="brush: js notranslate">typeof myInt; +typeof myFloat;</pre> + You should get <code>"number"</code> returned in both cases — this makes things a lot easier for us than if different numbers had different data types, and we had to deal with them in different ways. Phew!</li> +</ol> + +<h3 id="Useful_Number_methods">Useful Number methods</h3> + +<p>The <code><a href="/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">Number</a></code> object, an instance of which represents all standard numbers you'll use in your JavaScript, has a number of useful methods available on it for you to manipulate numbers. We don't cover these in detail in this article because we wanted to keep it as a simple introduction and only cover the real basic essentials for now; however, once you've read through this module a couple of times it is worth going to the object reference pages and learning more about what's available.</p> + +<p>For example, to round your number to a fixed number of decimal places, use the <code><a href="/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/toFixed">toFixed()</a></code> method. Type the following lines into your browser's <a href="/en-US/docs/Tools/Web_Console">console</a>:</p> + +<pre class="brush: js notranslate">let lotsOfDecimal = 1.766584958675746364; +lotsOfDecimal; +let twoDecimalPlaces = lotsOfDecimal.toFixed(2); +twoDecimalPlaces;</pre> + +<h3 id="Converting_to_number_data_types">Converting to number data types</h3> + +<p>Sometimes you might end up with a number that is stored as a string type, which makes it difficult to perform calculations with it. This most commonly happens when data is entered into a <a href="/en-US/docs/Learn/Forms">form</a> input, and the <a href="/en-US/docs/Web/HTML/Element/input/text">input type is text</a>. There is a way to solve this problem — passing the string value into the <code><a href="/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/Number">Number()</a></code> constructor to return a number version of the same value.</p> + +<p>For example, try typing these lines into your console:</p> + +<pre class="brush: js notranslate">let myNumber = '74'; +myNumber + 3;</pre> + +<p>You end up with the result 743, not 77, because <code>myNumber</code> is actually defined as a string. You can test this by typing in the following:</p> + +<pre class="brush: js notranslate">typeof myNumber;</pre> + +<p>To fix the calculation, you can do this:</p> + +<pre class="brush: js notranslate">Number(myNumber) + 3;</pre> + +<h2 id="Arithmetic_operators">Arithmetic operators</h2> + +<p>Arithmetic operators are the basic operators that we use to do sums in JavaScript:</p> + +<table class="standard-table"> + <thead> + <tr> + <th scope="col">Operator</th> + <th scope="col">Name</th> + <th scope="col">Purpose</th> + <th scope="col">Example</th> + </tr> + </thead> + <tbody> + <tr> + <td><code>+</code></td> + <td>Addition</td> + <td>Adds two numbers together.</td> + <td><code>6 + 9</code></td> + </tr> + <tr> + <td><code>-</code></td> + <td>Subtraction</td> + <td>Subtracts the right number from the left.</td> + <td><code>20 - 15</code></td> + </tr> + <tr> + <td><code>*</code></td> + <td>Multiplication</td> + <td>Multiplies two numbers together.</td> + <td><code>3 * 7</code></td> + </tr> + <tr> + <td><code>/</code></td> + <td>Division</td> + <td>Divides the left number by the right.</td> + <td><code>10 / 5</code></td> + </tr> + <tr> + <td><code>%</code></td> + <td>Remainder (sometimes called modulo)</td> + <td> + <p>Returns the remainder left over after you've divided the left number into a number of integer portions equal to the right number.</p> + </td> + <td> + <p><code>8 % 3</code> (returns 2, as three goes into 8 twice, leaving 2 left over).</p> + </td> + </tr> + <tr> + <td><code>**</code></td> + <td>Exponent</td> + <td>Raises a <code>base</code> number to the <code>exponent</code> power, that is, the <code>base</code> number multiplied by itself, <code>exponent</code> times. It was first Introduced in EcmaScript 2016.</td> + <td><code>5 ** 2</code> (returns <code>25</code>, which is the same as <code>5 * 5</code>).</td> + </tr> + </tbody> +</table> + +<div class="note"> +<p><strong>Note</strong>: You'll sometimes see numbers involved in arithmetic referred to as {{Glossary("Operand", "operands")}}.</p> +</div> + +<div class="blockIndicator note"> +<p><strong>Note</strong>: You may sometimes see exponents expressed using the older {{jsxref("Math.pow()")}} method, which works in a very similar way. For example, in <code>Math.pow(7, 3)</code>, <code>7</code> is the base and <code>3</code> is the exponent, so the result of the expression is <code>343</code>. <code>Math.pow(7, 3)</code> is equivalent to <code>7**3</code>.</p> +</div> + +<p>We probably don't need to teach you how to do basic math, but we would like to test your understanding of the syntax involved. Try entering the examples below into your <a href="/en-US/docs/Learn/Common_questions/What_are_browser_developer_tools">developer tools JavaScript console</a> to familiarize yourself with the syntax.</p> + +<ol> + <li>First try entering some simple examples of your own, such as + <pre class="brush: js notranslate">10 + 7 +9 * 8 +60 % 3</pre> + </li> + <li>You can also try declaring and initializing some numbers inside variables, and try using those in the sums — the variables will behave exactly like the values they hold for the purposes of the sum. For example: + <pre class="brush: js notranslate">let num1 = 10; +let num2 = 50; +9 * num1; +num1 ** 3; +num2 / num1;</pre> + </li> + <li>Last for this section, try entering some more complex expressions, such as: + <pre class="brush: js notranslate">5 + 10 * 3; +num2 % 9 * num1; +num2 + num1 / 8 + 2;</pre> + </li> +</ol> + +<p>Some of this last set of calculations might not give you quite the result you were expecting; the section below might well give the answer as to why.</p> + +<h3 id="Operator_precedence">Operator precedence</h3> + +<p>Let's look at the last example from above, assuming that <code>num2</code> holds the value 50 and <code>num1</code> holds the value 10 (as originally stated above):</p> + +<pre class="brush: js notranslate">num2 + num1 / 8 + 2;</pre> + +<p>As a human being, you may read this as <em>"50 plus 10 equals 60"</em>, then <em>"8 plus 2 equals 10"</em>, and finally <em>"60 divided by 10 equals 6"</em>.</p> + +<p>But the browser does <em>"10 divided by 8 equals 1.25"</em>, then <em>"50 plus 1.25 plus 2 equals 53.25"</em>.</p> + +<p>This is because of <strong>operator precedence</strong> — some operators are applied before others when calculating the result of a calculation (referred to as an <em>expression</em>, in programming). Operator precedence in JavaScript is the same as is taught in math classes in school — Multiply and divide are always done first, then add and subtract (the calculation is always evaluated from left to right).</p> + +<p>If you want to override operator precedence, you can put parentheses round the parts that you want to be explicitly dealt with first. So to get a result of 6, we could do this:</p> + +<pre class="brush: js notranslate">(num2 + num1) / (8 + 2);</pre> + +<p>Try it and see.</p> + +<div class="note"> +<p><strong>Note</strong>: A full list of all JavaScript operators and their precedence can be found in <a href="/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators#Operator_precedence">Expressions and operators</a>.</p> +</div> + +<h2 id="Increment_and_decrement_operators">Increment and decrement operators</h2> + +<p>Sometimes you'll want to repeatedly add or subtract one to or from a numeric variable value. This can be conveniently done using the increment (<code>++</code>) and decrement (<code>--</code>) operators. We used <code>++</code> in our "Guess the number" game back in our <a href="/en-US/docs/Learn/JavaScript/Introduction_to_JavaScript_1/A_first_splash">first splash into JavaScript</a> article, when we added 1 to our <code>guessCount</code> variable to keep track of how many guesses the user has left after each turn.</p> + +<pre class="brush: js notranslate">guessCount++;</pre> + +<div class="note"> +<p><strong>Note</strong>: These operators are most commonly used in <a href="/en-US/docs/Web/JavaScript/Guide/Loops_and_iteration">loops</a>, which you'll learn about later on in the course. For example, say you wanted to loop through a list of prices, and add sales tax to each one. You'd use a loop to go through each value in turn and do the necessary calculation for adding the sales tax in each case. The incrementor is used to move to the next value when needed. We've actually provided a simple example showing how this is done — <a href="https://mdn.github.io/learning-area/javascript/introduction-to-js-1/maths/loop.html">check it out live</a>, and <a href="https://github.com/mdn/learning-area/blob/master/javascript/introduction-to-js-1/maths/loop.html">look at the source code</a> to see if you can spot the incrementors! We'll look at loops in detail later on in the course.</p> +</div> + +<p>Let's try playing with these in your console. For a start, note that you can't apply these directly to a number, which might seem strange, but we are assigning a variable a new updated value, not operating on the value itself. The following will return an error:</p> + +<pre class="brush: js notranslate">3++;</pre> + +<p>So, you can only increment an existing variable. Try this:</p> + +<pre class="brush: js notranslate">let num1 = 4; +num1++;</pre> + +<p>Okay, strangeness number 2! When you do this, you'll see a value of 4 returned — this is because the browser returns the current value, <em>then</em> increments the variable. You can see that it's been incremented if you return the variable value again:</p> + +<pre class="brush: js notranslate">num1;</pre> + +<p>The same is true of <code>--</code> : try the following</p> + +<pre class="brush: js notranslate">let num2 = 6; +num2--; +num2;</pre> + +<div class="note"> +<p><strong>Note</strong>: You can make the browser do it the other way round — increment/decrement the variable <em>then</em> return the value — by putting the operator at the start of the variable instead of the end. Try the above examples again, but this time use <code>++num1</code> and <code>--num2</code>.</p> +</div> + +<h2 id="Assignment_operators">Assignment operators</h2> + +<p>Assignment operators are operators that assign a value to a variable. We have already used the most basic one, <code>=</code>, loads of times — it simply assigns the variable on the left the value stated on the right:</p> + +<pre class="brush: js notranslate">let x = 3; // x contains the value 3 +let y = 4; // y contains the value 4 +x = y; // x now contains the same value y contains, 4</pre> + +<p>But there are some more complex types, which provide useful shortcuts to keep your code neater and more efficient. The most common are listed below:</p> + +<table class="standard-table"> + <thead> + <tr> + <th scope="col">Operator</th> + <th scope="col">Name</th> + <th scope="col">Purpose</th> + <th scope="col">Example</th> + <th scope="col">Shortcut for</th> + </tr> + </thead> + <tbody> + <tr> + <td><code>+=</code></td> + <td>Addition assignment</td> + <td>Adds the value on the right to the variable value on the left, then returns the new variable value</td> + <td style="white-space: nowrap;"><code>x += 4;</code></td> + <td style="white-space: nowrap;"><code>x = x + 4;</code></td> + </tr> + <tr> + <td><code>-=</code></td> + <td>Subtraction assignment</td> + <td>Subtracts the value on the right from the variable value on the left, and returns the new variable value</td> + <td style="white-space: nowrap;"><code>x -= 3;</code></td> + <td style="white-space: nowrap;"><code>x = x - 3;</code></td> + </tr> + <tr> + <td><code>*=</code></td> + <td>Multiplication assignment</td> + <td>Multiplies the variable value on the left by the value on the right, and returns the new variable value</td> + <td style="white-space: nowrap;"><code>x *= 3;</code></td> + <td style="white-space: nowrap;"><code>x = x * 3;</code></td> + </tr> + <tr> + <td><code>/=</code></td> + <td>Division assignment</td> + <td>Divides the variable value on the left by the value on the right, and returns the new variable value</td> + <td style="white-space: nowrap;"><code>x /= 5;</code></td> + <td style="white-space: nowrap;"><code>x = x / 5;</code></td> + </tr> + </tbody> +</table> + +<p>Try typing some of the above examples into your console, to get an idea of how they work. In each case, see if you can guess what the value is before you type in the second line.</p> + +<p>Note that you can quite happily use other variables on the right hand side of each expression, for example:</p> + +<pre class="brush: js notranslate">let x = 3; // x contains the value 3 +let y = 4; // y contains the value 4 +x *= y; // x now contains the value 12</pre> + +<div class="note"> +<p><strong>Note</strong>: There are lots of <a href="/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators#Assignment_operators">other assignment operators available</a>, but these are the basic ones you should learn now.</p> +</div> + +<h2 id="Active_learning_sizing_a_canvas_box">Active learning: sizing a canvas box</h2> + +<p>In this exercise, you will manipulate some numbers and operators to change the size of a box. The box is drawn using a browser API called the {{domxref("Canvas API", "", "", "true")}}. There is no need to worry about how this works — just concentrate on the math for now. The width and height of the box (in pixels) are defined by the variables <code>x</code> and <code>y</code>, which are initially both given a value of 50.</p> + +<p>{{EmbedGHLiveSample("learning-area/javascript/introduction-to-js-1/maths/editable_canvas.html", '100%', 620)}}</p> + +<p><strong><a href="https://mdn.github.io/learning-area/javascript/introduction-to-js-1/maths/editable_canvas.html">Open in new window</a></strong></p> + +<p>In the editable code box above, there are two lines marked with a comment that we'd like you to update to make the box grow/shrink to certain sizes, using certain operators and/or values in each case. Let's try the following:</p> + +<ul> + <li>Change the line that calculates x so the box is still 50px wide, but the 50 is calculated using the numbers 43 and 7 and an arithmetic operator.</li> + <li>Change the line that calculates y so the box is 75px high, but the 75 is calculated using the numbers 25 and 3 and an arithmetic operator.</li> + <li>Change the line that calculates x so the box is 250px wide, but the 250 is calculated using two numbers and the remainder (modulo) operator.</li> + <li>Change the line that calculates y so the box is 150px high, but the 150 is calculated using three numbers and the subtraction and division operators.</li> + <li>Change the line that calculates x so the box is 200px wide, but the 200 is calculated using the number 4 and an assignment operator.</li> + <li>Change the line that calculates y so the box is 200px high, but the 200 is calculated using the numbers 50 and 3, the multiplication operator, and the addition assignment operator.</li> +</ul> + +<p>Don't worry if you totally mess the code up. You can always press the Reset button to get things working again. After you've answered all the above questions correctly, feel free to play with the code some more or create your own challenges.</p> + +<h2 id="Comparison_operators">Comparison operators</h2> + +<p>Sometimes we will want to run true/false tests, then act accordingly depending on the result of that test — to do this we use <strong>comparison operators</strong>.</p> + +<table class="standard-table"> + <thead> + <tr> + <th scope="col">Operator</th> + <th scope="col">Name</th> + <th scope="col">Purpose</th> + <th scope="col">Example</th> + </tr> + <tr> + <td><code>===</code></td> + <td>Strict equality</td> + <td>Tests whether the left and right values are identical to one another</td> + <td><code>5 === 2 + 4</code></td> + </tr> + <tr> + <td><code>!==</code></td> + <td>Strict-non-equality</td> + <td>Tests whether the left and right values are <strong>not</strong> identical to one another</td> + <td><code>5 !== 2 + 3</code></td> + </tr> + <tr> + <td><code><</code></td> + <td>Less than</td> + <td>Tests whether the left value is smaller than the right one.</td> + <td><code>10 < 6</code></td> + </tr> + <tr> + <td><code>></code></td> + <td>Greater than</td> + <td>Tests whether the left value is greater than the right one.</td> + <td><code>10 > 20</code></td> + </tr> + <tr> + <td><code><=</code></td> + <td>Less than or equal to</td> + <td>Tests whether the left value is smaller than or equal to the right one.</td> + <td><code>3 <= 2</code></td> + </tr> + <tr> + <td><code>>=</code></td> + <td>Greater than or equal to</td> + <td>Tests whether the left value is greater than or equal to the right one.</td> + <td><code>5 >= 4</code></td> + </tr> + </thead> +</table> + +<div class="note"> +<p><strong>Note</strong>: You may see some people using <code>==</code> and <code>!=</code> in their tests for equality and non-equality. These are valid operators in JavaScript, but they differ from <code>===</code>/<code>!==</code>. The former versions test whether the values are the same but not whether the values' datatypes are the same. The latter, strict versions test the equality of both the values and their datatypes. The strict versions tend to result in fewer errors, so we recommend you use them.</p> +</div> + +<p>If you try entering some of these values in a console, you'll see that they all return <code>true</code>/<code>false</code> values — those booleans we mentioned in the last article. These are very useful, as they allow us to make decisions in our code, and they are used every time we want to make a choice of some kind. For example, booleans can be used to:</p> + +<ul> + <li>Display the correct text label on a button depending on whether a feature is turned on or off</li> + <li>Display a game over message if a game is over or a victory message if the game has been won</li> + <li>Display the correct seasonal greeting depending what holiday season it is</li> + <li>Zoom a map in or out depending on what zoom level is selected</li> +</ul> + +<p>We'll look at how to code such logic when we look at conditional statements in a future article. For now, let's look at a quick example:</p> + +<pre class="brush: html notranslate"><button>Start machine</button> +<p>The machine is stopped.</p> +</pre> + +<pre class="brush: js notranslate">const btn = document.querySelector('button'); +const txt = document.querySelector('p'); + +btn.addEventListener('click', updateBtn); + +function updateBtn() { + if (btn.textContent === 'Start machine') { + btn.textContent = 'Stop machine'; + txt.textContent = 'The machine has started!'; + } else { + btn.textContent = 'Start machine'; + txt.textContent = 'The machine is stopped.'; + } +}</pre> + +<p>{{EmbedGHLiveSample("learning-area/javascript/introduction-to-js-1/maths/conditional.html", '100%', 100)}}</p> + +<p><strong><a href="https://mdn.github.io/learning-area/javascript/introduction-to-js-1/maths/conditional.html">Open in new window</a></strong></p> + +<p>You can see the equality operator being used just inside the <code>updateBtn()</code> function. In this case, we are not testing if two mathematical expressions have the same value — we are testing whether the text content of a button contains a certain string — but it is still the same principle at work. If the button is currently saying "Start machine" when it is pressed, we change its label to "Stop machine", and update the label as appropriate. If the button is currently saying "Stop machine" when it is pressed, we swap the display back again.</p> + +<div class="note"> +<p><strong>Note</strong>: Such a control that swaps between two states is generally referred to as a <strong>toggle</strong>. It toggles between one state and another — light on, light off, etc.</p> +</div> + +<h2 id="Test_your_skills!">Test your skills!</h2> + +<p>You've reached the end of this article, but can you remember the most important information? You can find some further tests to verify that you've retained this information before you move on — see <a href="/en-US/docs/Learn/JavaScript/First_steps/Test_your_skills:_Math">Test your skills: Math</a>.</p> + +<h2 id="Summary">Summary</h2> + +<p>In this article we have covered the fundamental information you need to know about numbers in JavaScript, for now. You'll see numbers used again and again, all the way through your JavaScript learning, so it's a good idea to get this out of the way now. If you are one of those people that doesn't enjoy math, you can take comfort in the fact that this chapter was pretty short.</p> + +<p>In the next article, we'll explore text and how JavaScript allows us to manipulate it.</p> + +<div class="note"> +<p><strong>Note</strong>: If you do enjoy math and want to read more about how it is implemented in JavaScript, you can find a lot more detail in MDN's main JavaScript section. Great places to start are our <a href="/en-US/docs/Web/JavaScript/Guide/Numbers_and_dates">Numbers and dates</a> and <a href="/en-US/docs/Web/JavaScript/Guide/Expressions_and_Operators">Expressions and operators</a> articles.</p> +</div> + +<p>{{PreviousMenuNext("Learn/JavaScript/First_steps/Variables", "Learn/JavaScript/First_steps/Strings", "Learn/JavaScript/First_steps")}}</p> + +<h2 id="In_this_module">In this module</h2> + +<ul> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/What_is_JavaScript">What is JavaScript?</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/A_first_splash">A first splash into JavaScript</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/What_went_wrong">What went wrong? Troubleshooting JavaScript</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/Variables">Storing the information you need — Variables</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/Math">Basic math in JavaScript — numbers and operators</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/Strings">Handling text — strings in JavaScript</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/Useful_string_methods">Useful string methods</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/Arrays">Arrays</a></li> + <li><a href="/en-US/docs/Learn/JavaScript/First_steps/Silly_story_generator">Assessment: Silly story generator</a></li> +</ul> |