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+---
+title: CanvasRenderingContext2D.quadraticCurveTo()
+slug: Web/API/CanvasRenderingContext2D/quadraticCurveTo
+translation_of: Web/API/CanvasRenderingContext2D/quadraticCurveTo
+---
+<div>{{APIRef}}</div>
+
+<p>o método <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.quadraticCurveTo()</code></strong> da API Canvas 2D adiciona uma Curva de Bézier quadrática ao caminho. São exigidos dois pontos. O primeiro ponto é um ponto de controle e o segundo é o ponto final. The starting point is the last point in the current path, which can be changed using <code>moveTo()</code> before creating the quadratic Bézier curve.</p>
+
+<h2 id="Sintaxe">Sintaxe</h2>
+
+<pre class="syntaxbox">void <var><em>ctx</em>.quadraticCurveTo(cpx, cpy, x, y);</var>
+</pre>
+
+<h3 id="Parâmetros">Parâmetros</h3>
+
+<dl>
+ <dt><code>cpx</code></dt>
+ <dd>O eixo X da coordenada para o ponto de controle.</dd>
+ <dt><code>cpy</code></dt>
+ <dd>O eixo Y da coordenada para o ponto de controle.</dd>
+ <dt><code>x</code></dt>
+ <dd>O eixo X da coordenada para o ponto final.</dd>
+ <dt><code>y</code></dt>
+ <dd>O eixo Y da coordenada para o ponto final.</dd>
+</dl>
+
+<h2 id="Exemplos">Exemplos</h2>
+
+<h3 id="Usando_o_método_quadraticCurveTo">Usando o método <code>quadraticCurveTo</code></h3>
+
+<p>This is just a simple code snippet drawing a quadratic bezier curve. The <span style="color: red;">control point is red</span> and the <span style="color: blue;">start and end points are blue</span>.</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight:[6]">var canvas = document.getElementById('canvas');
+var ctx = canvas.getContext('2d');
+
+ctx.beginPath();
+ctx.moveTo(50,20);
+ctx.quadraticCurveTo(230, 30, 50, 100);
+ctx.stroke();
+
+ctx.fillStyle = 'blue';
+// start point
+ctx.fillRect(50, 20, 10, 10);
+// end point
+ctx.fillRect(50, 100, 10, 10);
+
+ctx.fillStyle = 'red';
+// control point
+ctx.fillRect(230, 30, 10, 10);</pre>
+
+<p>{{ EmbedLiveSample('Using_the_quadraticCurveTo_method', 315, 165) }}</p>
+
+<h3 id="Trying_the_quadraticCurveTo_parameters">Trying the <code>quadraticCurveTo</code> parameters</h3>
+
+<p>Edit the code below and see your changes update live in the canvas:</p>
+
+<div style="display: none;">
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+ctx.beginPath();
+ctx.moveTo(50,20);
+ctx.quadraticCurveTo(230, 30, 50, 100);
+ctx.stroke();&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Trying_the_quadraticCurveTo_parameters', 700, 360) }}</p>
+
+<h2 id="Especificações">Especificações</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-quadraticcurveto", "CanvasRenderingContext2D.quadraticCurveTo")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browser_compatibility">Browser compatibility</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">{{CompatVersionUnknown}}
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Edge</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">{{CompatVersionUnknown}}
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Edge</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="Veja_também">Veja também</h2>
+
+<ul>
+ <li>The interface defining it, {{domxref("CanvasRenderingContext2D")}}</li>
+ <li><a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve">WikiPedia article on Bézier curves</a>.</li>
+</ul>