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+---
+title: B2G OS
+slug: Archive/B2G_OS
+tags:
+ - B2G
+ - Firefox OS
+ - Gaia
+ - Starting FirefoxOS
+translation_of: Archive/B2G_OS
+---
+<div class="summary"><span class="seoSummary">B2G OS is (was) a complete, standalone operating system for the open web. It is an open source project developed by the Mozilla community and forms the basis of Firefox OS products. As of 2017 it is<strong> no longer maintained</strong>.</span></div>
+
+<p><strong>B2G OS </strong>is a community maintained open source operating system for<strong> </strong>smartphones, tablets, smart TVs and other connected devices. The project was <a href="https://wiki.mozilla.org/Booting_to_the_Web">started</a> in 2011 and is based on the Linux kernel and Gecko rendering engine. The entire user interface is built using web technologies (HTML, CSS and JavaScript) and can be used to launch and use <a href="/en-US/Apps">web applications</a>. Since Mozilla <a href="https://discourse.mozilla-community.org/t/firefox-os-connected-devices-announcement/6864">discontinued</a> their commercial Firefox OS smartphone program the smartphone part of the project is entirely maintained by Mozilla's volunteer community, and branded as B2G OS.</p>
+
+<p><img alt="" src="https://mdn.mozillademos.org/files/13140/B2g_wordmark.png" style="display: block; margin: 0 auto;"></p>
+
+<h2 id="Index_of_pages">Index of pages</h2>
+
+<dl>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Automated_testing">Automated Testing of B2G OS</a></dt>
+ <dd class="landingPageList">This page offers articles that provide information about various aspects of testing B2G OS, including running different tests, automation, and result reporting and tracking.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Add-ons">B2G OS add-ons</a></dt>
+ <dd class="landingPageList">You should follow the below steps to get set up to start developing extensions.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/API">B2G OS APIs</a></dt>
+ <dd class="landingPageList">List of B2G OS APIs</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Architecture">B2G OS architecture</a></dt>
+ <dd class="landingPageList">This article is a high-level overview of the architecture of the B2G OS platform, introducing key concepts and explaining how its components interact at a basic level.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/B2G_OS_build_prerequisites">B2G OS build prerequisites</a></dt>
+ <dd class="landingPageList">Before obtaining the code to build B2G OS, even if you are simply trying to build Gaia, you need a properly configured <a href="https://developer.mozilla.org/en-US/docs/Developer_Guide/Build_Instructions" title="https://developer.mozilla.org/en-US/docs/Developer_Guide/Build_Instructions">build system</a> — this page shows you how. You can currently build on 64-bit Linux distributions and OS X.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Phone_guide">B2G OS phone guide</a></dt>
+ <dd class="landingPageList">This section contains developer information relevant to specific phones that run B2G OS — both developer and consumer devices.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS">Building and installing B2G OS</a></dt>
+ <dd class="landingPageList">The articles listed on this page will guide you through building and installing B2G OS on an emulator or compatible device, or the <a href="/en-US/docs/Mozilla/B2G_OS/Platform/Gaia/Introduction_to_Gaia" title="Mozilla/B2G_OS/Platform/Gaia/Introduction to Gaia">Gaia</a> user interface in the Firefox browser.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Building">Building B2G OS</a></dt>
+ <dd class="landingPageList">Once you've <a href="/en-US/docs/Mozilla/Firefox_OS/Firefox_OS_build_prerequisites" title="Mozilla/Firefox_OS/Firefox_OS_build_prerequisites">set up your build system</a> and performed your <a href="/en-US/docs/Mozilla/Firefox_OS/Preparing_for_your_first_B2G_build" title="Mozilla/Firefox_OS/Preparing_for_your_first_B2G_build">initial pull and configure</a> the code, you can build Boot to Gecko. This guide explains how.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Building_the_B2G_OS_simulator">Building the B2G OS Simulator</a></dt>
+ <dd class="landingPageList">Just like <a href="http://nightly.mozilla.org" title="http://nightly.mozilla.org">Firefox Nightlies</a>, the B2G OS simulator desktop client (identified by <em>b2g-</em>) is automatically built every day from the latest source code. The latest build is <a href="http://ftp.mozilla.org/pub/mozilla.org/b2g/nightly/latest-mozilla-central/" title="http://ftp.mozilla.org/pub/mozilla.org/b2g/nightly/latest-mozilla-central/">available from the Mozilla FTP server</a>. Be sure to pick the latest version and the right archive for your operating system. This lets you bypass having to build it yourself. In addition, you don't have to download Gaia on your own either.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Choosing_how_to_run_Gaia_or_B2G">Choosing how to run Gaia or B2G</a></dt>
+ <dd class="landingPageList">Depending on your specific needs, you have an assortment of options to consider when experimenting with Firefox OS or the <a href="/en/Mozilla/Boot_to_Gecko/Introduction_to_Gaia" title="en/Mozilla/Boot_to_Gecko/Introduction_to_Gaia">Gaia</a> user interface. You can choose among the following options; each has its advantages and disadvantages to consider, and some are more flexible than others.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Crash_Reporting_Guide_for_Firefox_OS_Partners">Crash Reporting Guide for Firefox OS Partners</a></dt>
+ <dd class="landingPageList">Mozilla has a world-class system for collecting, analyzing, and fixing crashes and other stability issues such as hangs. Firefox OS partners need to work with Mozilla to correctly enable crash reporting and upload symbols.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Customization_with_the_.userconfig_file">Customization with the .userconfig file</a></dt>
+ <dd class="landingPageList">The <code>.userconfig</code> file isn't checked into source code control, so your changes won't be overwritten when you update your source tree. It needs to be created in the <a href="https://github.com/mozilla-b2g/B2G">root of the B2G tree</a>; that is, in the same directory as <code>flash.sh</code>, <code>build.sh</code>, and so forth. You should add this before you run your config and build steps.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Debugging">Debugging on Firefox OS</a></dt>
+ <dd class="landingPageList">There are two main types of debugging you'll want to with Firefox OS: debugging apps, and debugging other aspects of the system.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Developer_Mode">Developer Mode</a></dt>
+ <dd class="landingPageList">The current Firefox OS permissions model precludes modification and installation of certified/internal apps, which makes some device APIs completely unavailable to Marketplace and web apps. <strong>Developer Mode (DM)</strong> allows the user to indicate that they would like to relax the permissions model and expose all device APIs to content, as well as setting a group of related preferences. This article provides a high-level overview.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Developing_Firefox_OS">Developing Firefox OS</a></dt>
+ <dd class="landingPageList">This section provides useful documentation covering different ways in which Firefox OS (codename Boot2Gecko, or B2G) can be modified/customized during the build process, and how you can help to develop the low level platform areas such as <a href="/en-US/docs/Mozilla/Gecko">Gecko</a> and <a href="/en-US/Firefox_OS/Platform/Gonk">Gonk</a>.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Firefox_OS_apps">Firefox OS apps</a></dt>
+ <dd class="landingPageList">This section of the Firefox OS docs covers the specific techniques required — and available tools — for building Firefox OS apps. You'll find a number of details below, from Firefox OS building blocks/web components, to device APIs and App installation.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Board_guide">Firefox OS board guide</a></dt>
+ <dd class="landingPageList">This section contains developer information relevant to specific phones that run Firefox OS — both developer and consumer devices.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Releases">Firefox OS developer release notes</a></dt>
+ <dd class="landingPageList">This section provides articles covering each new release of Gaia and Gecko for Firefox OS, explaining what features were added and bugs eliminated in each update. There is also a linked summary table showing what APIs are supported by each version of Firefox OS.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Security">Firefox OS security</a></dt>
+ <dd class="landingPageList">The following articles cover security-related topics about Firefox OS. This includes overall security features as well as application security and how the install process is kept secure.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Simulator">Firefox OS Simulator</a></dt>
+ <dd class="landingPageList"><span style="line-height: 1.5;">The Firefox OS Simulator is <span style="line-height: 1.5;">a version of the higher layers of Firefox OS</span> that simulates a Firefox OS device, but runs on the desktop</span><span style="line-height: 1.5;">. This means that in many cases, you don't need a real device to test and debug your app. </span><span style="line-height: 1.5;">It runs in a window the same size as a Firefox OS device, includes the Firefox OS user interface and built-in apps, and simulates many of the Firefox OS device APIs.</span></dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Firefox_OS_usage_tips">Firefox OS usage tips</a></dt>
+ <dd class="landingPageList">Explains all of the developer features on the phone and what they do (Settings &gt; Device information &gt; More information &gt; Developer)</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia">Gaia</a></dt>
+ <dd class="landingPageList">Gaia is B2G OS's user interface and suite of default apps: it includes the lock screen, home screen, dialer, and other applications. Essentially, Gaia is a set of complex web apps that runs on top of the B2G OS platform. This set of articles covers all you need to know to contribute to the Gaia project.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Installing_on_a_mobile_device">Installing B2G OS on a mobile device</a></dt>
+ <dd class="landingPageList">Once you've built Boot to Gecko for a <a href="/en-US/docs/Mozilla/Firefox_OS/Firefox_OS_build_prerequisites#Have_a_compatible_device_or_use_an_emulator">supported mobile device</a>, you can install it. This article will guide you through the process.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Introduction">Introduction to Firefox OS</a></dt>
+ <dd class="landingPageList">This set of documentation is aimed mainly at web developers and platform developers who want to learn how Firefox OS works, how to contribute to the project, and how to build their own custom versions of the software and install it on devices. For those who want to create and distribute their own web apps, the <a href="/en-US/Apps">App Center</a> and <a href="/en-US/Marketplace">Marketplace Zone</a> are good places to go.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Mulet">Mulet</a></dt>
+ <dd class="landingPageList">Following this guide you're going to run Gaia inside of a special build of Firefox called Firefox Mulet. This gives you the advantages of having a rapid development cycle, as well as standard web development tools and debuggers available to work with. First of all, you need to have the <a class="external external-icon" href="https://github.com/mozilla-b2g/gaia">Gaia</a> repo cloned on your machine and build your own profile. Then, you have to install mulet and run it, passing your Gaia profile as the profile to use.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Quickstart">Open web apps quickstart</a></dt>
+ <dd class="landingPageList">Quickstart information on coding Open Web Apps.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Pandaboard">Pandaboard</a></dt>
+ <dd class="landingPageList">This is a guide to setting up Firefox OS on a <a href="http://pandaboard.org/" title="http://pandaboard.org/">PandaBoard</a>. The PandaBoard is a low-cost OMAP 4 based development board for developing mobile operating systems.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/PasscodeHelper_Internals">PasscodeHelper Internals</a></dt>
+ <dd class="landingPageList">PasscodeHelper is a Gaia helper library for modifying and checking the Firefox OS lockscreen passcode (i.e., pin) from within Gaia, performing functions such as checking whether an entered passcode is correct, and changing the code. This article documents how PasscodeHelper works.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Porting_B2G_OS">Porting B2G OS</a></dt>
+ <dd class="landingPageList">This page lists the available resources for porting B2GOS.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Preparing_for_your_first_B2G_build">Preparing for your first B2G build</a></dt>
+ <dd class="landingPageList">Depending on your internet connection, the configuration steps may take several hours to download everything you need to build B2G OS. Waiting is not as fun as doing, so after you have read through this page and have kicked off the configure script, consider using the time to set up and try out the <a class="vt-p" href="/en-US/docs/Mozilla/Firefox_OS/Using_Firefox_OS_Simulator" title="/en-US/docs/Mozilla/Firefox_OS/Using_Firefox_OS_Simulator">B2G OS simulator</a>, begin familiarizing yourself with <a class="vt-p" href="/en-US/docs/Apps" title="/en-US/docs/Apps">Documentation for app developers</a> including Designing and Building an App, or familiarize yourself with the information on upcoming steps.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Resources">Resources</a></dt>
+ <dd class="landingPageList"><em>Resources for App hackers, as generated from our workshops</em></dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Running_Tests_on_Firefox_OS_for_Developers">Running tests on Firefox OS: A guide for developers</a></dt>
+ <dd class="landingPageList">If you are a Gecko developer, then you should review the Firefox OS-specific documentation for the test automation you are already familar with: <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Automated_testing/Mochitests">mochitest</a>, <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Automated_testing/Reftests">reftest</a>, and <a href="https://developer.mozilla.org/en-US/Firefox_OS/Platform/Automated_testing/XPCShell">xpcshell</a>.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Platform">The B2G OS platform</a></dt>
+ <dd class="landingPageList">The B2G OS platform consists of many components. While you don't need to understand its architecture in order to build applications that run on B2G OS, if you're working on developing or porting the platform — or are simply curious — the following documentation may be of interest to you.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Troubleshooting">Troubleshooting B2G OS</a></dt>
+ <dd class="landingPageList">This article provides tips for resolving common problems you may have while using B2G OS.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Using_the_App_Manager">Using the App Manager</a></dt>
+ <dd class="landingPageList">The App Manager is a tool for Firefox Desktop which provides a number of useful tools to help developers test, deploy and debug HTML5 web apps on Firefox OS phones &amp; Simulator, directly from Firefox browser. This page documents how to use the App Manager.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Using_the_B2G_emulators">Using the B2G emulators</a></dt>
+ <dd class="landingPageList">This article provides a brief guide to some key things you should know when using the boot to Gecko emulators. This doesn't appear to be a complete user manual; instead, it simply tells you a few useful things that you might not learn on your own.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Web_applications">Web applications</a></dt>
+ <dd class="landingPageList">This page is intended to be a first, non thorough, attempt to collect web apps.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Bluetooth_API">Web Bluetooth API (Firefox OS)</a></dt>
+ <dd class="landingPageList">The Web Bluetooth API lets an open web app discover, pair with, and connect to Bluetooth devices. As it is a completely experimental and non-standard API, the Bluetooth API is currently available for certified applications only. However, there is some traction to have such an API available for regular Web content; this will be discussed as part of the <a href="http://www.w3.org/2012/sysapps/">W3C's System Applications Working Group</a>.</dd>
+ <dt class="landingPageList"><a href="/en-US/docs/Archive/B2G_OS/Web_Telephony_API">Web Telephony API</a></dt>
+ <dd class="landingPageList">Web Telephony is an API that makes it possible for web content to handle voice phone calls using JavaScript.</dd>
+</dl>
+
+<h2 id="Old_page_content">Old page content</h2>
+
+<div class="blockIndicator note">
+<p><strong>Note</strong>: <a href="https://wiki.mozilla.org/B2G/Transition_Project/Call_For_Contribution">Call for contribution</a> &amp; <a href="https://discourse.mozilla-community.org/t/updated-9th-july-call-for-app-maintainers-adopt-an-app/9300/1">Call for App adoption</a> has been made to gather more people, feel free to share it !</p>
+</div>
+
+<div class="column-container">
+<div class="column-third">
+<h2 id="How_you_can_help">How you can help</h2>
+
+<ul>
+ <li>File &amp; fix bugs (meta bug is <a class="external text" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1252143" rel="nofollow">bug 1252143</a>)</li>
+ <li>Help us fix failing <a class="external text" href="https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS/Automated_testing" rel="nofollow">tests</a></li>
+ <li>Port a gaia <a href="https://mozilla-b2g.github.io/gaia/">smartphone app</a>:
+ <ol>
+ <li>Turn it into a webapp (or)</li>
+ <li>Turn it into chrome:// (<a href="https://discourse.mozilla-community.org/t/why-gaia-apps-are-turned-to-chrome/8011">why?</a>) &amp; report back<span style="display: none;"> </span><span style="display: none;"> </span><span style="display: none;"> </span></li>
+ </ol>
+ </li>
+ <li><a href="https://developer.mozilla.org/en-US/docs/Mozilla/B2G_OS/Porting_B2G_OS">Port B2G OS to your phone</a> or help us to maintain a port</li>
+ <li>Help improve translate this documentation &amp; wiki</li>
+ <li>Propose &amp; implement new smartphone features</li>
+</ul>
+</div>
+
+<div class="column-third">
+<h2 id="Get_involved"> Get involved</h2>
+
+<ul>
+ <li>Mailing list (<a class="external text" href="https://lists.mozilla.org/listinfo/dev-fxos" rel="nofollow">dev-fxos</a>)</li>
+ <li><a class="external text" href="https://wiki.mozilla.org/IRC" rel="nofollow">IRC</a> (irc.mozilla.org Channel: #b2g)</li>
+ <li><a href="https://discourse.mozilla-community.org/c/b2g-os-participation">Discourse </a></li>
+ <li><a class="external text" href="https://telegram.me/B2GOS" rel="nofollow">Telegram Group</a></li>
+ <li>Follow us on <a href="https://twitter.com/Boot2Gecko">Twitter</a>, or just look for <a href="https://twitter.com/hashtag/B2GOS?src=hash">#B2GOS</a></li>
+ <li><a href="https://wiki.mozilla.org/B2G/Transition_Project/Working_Groups">Working Groups</a></li>
+ <li>Documentation issues tracker on <a href="https://github.com/mozilla-b2g/B2GOS-community/issues">GitHub</a></li>
+ <li><a class="external text" href="https://wiki.mozilla.org/B2G/Meeting" rel="nofollow">B2G Weekly Meeting</a> for engineering status updates</li>
+</ul>
+
+<p>To participate in meetings and community Working Groups meetings, register on this <a href="https://calendar.google.com/calendar/embed?src=mozilla.com_2d3638353137343333373332@resource.calendar.google.com">Calendar</a>. They are announced on <a href="https://discourse.mozilla-community.org/c/b2g-os-participation">Discourse</a>, where you can find information about how to attend &amp; notes.</p>
+</div>
+
+<div class="column-third">
+<h2 id="Compatible_devices">Compatible devices</h2>
+
+<ul>
+ <li><a href="https://discourse.mozilla-community.org/t/building-b2g-os-for-aries-z3c/8082">Sony Xperia Z3C</a> (developer phone)</li>
+ <li><a href="https://discourse.mozilla-community.org/t/flame-builds/8548">Flame </a>(developer phone)</li>
+ <li><a href="https://discourse.mozilla-community.org/t/zte-open-c/8402">ZTE Open C</a></li>
+ <li><a href="https://discourse.mozilla-community.org/t/test-b2gos-on-nexus-5/9405/1">Nexus 5</a></li>
+ <li>WileyFox Swift</li>
+ <li>Nexus 4 (WIP*)</li>
+ <li><a href="https://discourse.mozilla-community.org/t/fairphone-2-support-for-b2g-installer-landed/8334">Fairphone 2 </a> (WIP*)</li>
+ <li><a href="https://discourse.mozilla-community.org/t/b2g-os-flamingo-sony-xperia-e3-builds/8361">Sony Xperia E3 </a> (WIP*)</li>
+ <li><a href="https://discourse.mozilla-community.org/t/support-for-amami-xperia-z1c-building-debugging-providing-builds/8348">Sony Xperia Z1C</a> (WIP*)</li>
+ <li><a href="https://discourse.mozilla-community.org/t/wip-xiaomi-redmi-1s-hongmi-1s/10273">Xiaomi Redmi 1S</a> (WIP*)</li>
+</ul>
+
+<p>For more information see this <a href="/en-US/docs/Mozilla/B2G_OS/Building_and_installing_B2G_OS/Compatible_Devices">page</a>.<br>
+ Flash you device easily with <a href="/en-US/docs/Mozilla/Firefox_OS/Building_and_installing_Firefox_OS/B2G_installer_add-on">B2G installer</a>.<br>
+ Your device is not in the list ? Try <a href="https://developer.mozilla.org/en-US/docs/Mozilla/B2G_OS/Mulet">Mulet </a>on desktop.</p>
+
+<p>*WIP = Work In Progress.</p>
+</div>
+</div>
+
+<div class="hidden">
+<h2 id="Subnav">Subnav</h2>
+
+<section class="Quick_links" id="Quick_Links">
+<ol>
+ <li><strong><a href="/en-US/docs/Archive/B2G_OS">B2G OS</a></strong></li>
+ <li><strong><a href="/en-US/docs/Archive/B2G_OS/Firefox_OS_apps">Firefox OS apps</a></strong></li>
+ <li class="toggle">
+ <details><summary><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS">Build and install</a></summary>
+ <ol>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS/B2G_OS_build_process_summary">B2G OS build process summary</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/B2G_OS_build_prerequisites">Build prerequisites</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Preparing_for_your_first_B2G_build">Preparing for your first build</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building">Building B2G OS</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS/B2G_installer_add-on">B2G installer add-on</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS/Building_for_Flame_on_OS_X">Building B2G OS for Flame on Mac OS X</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Choosing_how_to_run_Gaia_or_B2G">Choosing how to run Gaia or B2G OS</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS/Compatible_Devices">Compatible Devices</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Installing_on_a_mobile_device">Installing B2G OS on a mobile device</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS/B2G_OS_update_packages">Creating and applying B2G OS update packages</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building/FOTA_community_builds">Building and installing FOTA community builds</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Building_and_installing_B2G_OS/B2G_Build_Variables_Reference_Sheet">B2G build variables reference sheet</a></li>
+ </ol>
+ </details>
+ </li>
+ <li class="toggle">
+ <details><summary><a href="/en-US/docs/Archive/B2G_OS/Porting_B2G_OS">Porting B2G OS</a></summary>
+ <ol>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Porting_B2G_OS/basics">Porting basics</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Porting_B2G_OS/Porting_on_CyanogenMod">Porting on CyanogenMod</a></li>
+ </ol>
+ </details>
+ </li>
+ <li class="toggle">
+ <details><summary><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia">Developing Gaia</a></summary>
+ <ol>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Running_the_Gaia_codebase">Running the Gaia codebase</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Mulet">Run Gaia on desktop using Mulet</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Understanding_the_Gaia_codebase">Understanding the Gaia codebase</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Making_Gaia_code_changes">Making Gaia code changes</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Testing_Gaia_code_changes">Testing Gaia code changes</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Submitting_a_Gaia_patch">Submitting a Gaia patch</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Build_System_Primer">Gaia build system primer</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Different_ways_to_run_Gaia">Different ways to run Gaia</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/make_options_reference">Make options reference</a></li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/Developing_Gaia/Gaia_tools_reference">Gaia tools reference</a></li>
+ </ol>
+ </details>
+ </li>
+ <li><a href="/en-US/docs/Archive/B2G_OS/API">B2G OS APIs</a></li>
+</ol>
+</section>
+</div>
diff --git a/files/vi/archive/b2g_os/platform/gaia/hacking/index.html b/files/vi/archive/b2g_os/platform/gaia/hacking/index.html
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--- /dev/null
+++ b/files/vi/archive/b2g_os/platform/gaia/hacking/index.html
@@ -0,0 +1,332 @@
+---
+title: Hacking Gaia
+slug: Archive/B2G_OS/Platform/Gaia/Hacking
+translation_of: Firefox_OS/Developing_Gaia
+---
+<div class="warning">
+ <p>Trang này nhằm tới các nhà phát triển của dự án Gaia. Nếu bạn đang tìm kiếm thông tin về việc làm thế nào để tạo dựng và chạy hệ điều hành Firefox( Firefox OS),  bạn nên tham khảo <a href="/en-US/docs/Mozilla/Firefox_OS/Building_and_installing_Firefox_OS" title="/en-US/docs/Mozilla/Firefox_OS/Building_and_installing_Firefox_OS">Building and installing Firefox OS page</a> thay thế.</p>
+</div>
+<div class="summary">
+ <p><span class="seoSummary">Gaia là bộ sưu tập những <a href="https://developer.mozilla.org/apps" rel="nofollow">web apps</a> nhằm tạo nên bộ mặt cho <a href="https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS">Firefox OS</a>. Mọi thứ bạn thấy trên màn hình Firefox được xây dựng bằng các công nghệ Web mở. Bao gồm màn hình chính (home screen) và toàn bộ các ứng dụng mặc định. Bài viết này cung cấp một hướng dẫn chi tiết để tinh chỉnh, sửa đổi cho Gaia. </span></p>
+</div>
+<h2 id="Nhận_mã_nguồn">Nhận mã nguồn</h2>
+<p>Để nhận mã nguồn của Gaia <a href="https://github.com/mozilla-b2g/gaia" title="https://github.com/mozilla-b2g/gaia">fork us on GitHub</a> và sau đó tạo bản sao fork của bạn bằng cách sử dụng <a href="http://git-scm.com/" title="http://git-scm.com/">git</a>.</p>
+<pre>$ git clone https://github.com/mozilla-b2g/gaia.git</pre>
+<h2 id="Chạy_Gaia">Chạy Gaia</h2>
+<p>Bạn có thể chạy Gaia trên màn hình Desktop, trong Firefox hoặc trên một thiết bị di động tích hợp sẵn.</p>
+<h3 id="Màn_hình_nền_B2G">Màn hình nền B2G</h3>
+<p>Màn hình B2G là một loại màn hình nền xây dựng dựa trên ứng dụng thời gian chạy (runtime app) dùng trong các thiết bị sử dụng hệ điều hành Firefox, cái mà bạn có thể dùng để chạy Gaia trên màn hình nền máy tính của bạn.</p>
+<p>Bạn có thể tải về một bản <a href="http://nightly.mozilla.org/#Desktop%20Boot2Gecko">nightly build của B2G desktop</a> từ  <a href="http://nightly.mozilla.org/">Firefox Nightly site</a>. Dựa trên phiên bản mà bạn đang nhắm tới, bạn có thể muốn một phiên bản cụ thể-mới nhất nào đó của mozilla-b2g18. Đã có sẵn các phiên bản cho Linux(32 bit và 64 bit), Mac OS X và Windows.</p>
+<p>Nightly builds gồm phiên bản hiện tại của Gaia. Sau khi bạn đã tải về bản nén, tất cả những gì bạn cần làm là giải nén nó vào một thư mục và chạy tệp b2g trong thư mục vừa được giải nén.</p>
+<pre>$ cd b2g
+$ ./b2g</pre>
+<p>Để chạy B2G với phiên bản Gaia dành cho nhà phát triển, đầu tiên bạn cần tạo một hồ sơ cá nhân từ bản sao của bạn:</p>
+<pre>$ cd /path/to/gaia
+$ DEBUG=1 DESKTOP=0 make</pre>
+<p>Việc này sẽ tạo một mục trong thư mục <code>gaia</code> của bạn, tên là <code>profile</code>. Phần <code>DEBUG</code> có vai trò như ứng dụng chủ nhà trên máy chủ web tích hợp sẵn, chứ không phải gói ứng dụng mặc định cần phải làm lại gói sau mỗi lần thay đổi. Bạn có thể tìm đường dẫn đến thư mục hồ sơ bằng cách nhìn vào dòng cuối của thư mục xuất sau khi chạy dòng lệnh trên, nó sẽ phải trông như thế này:</p>
+<pre>Profile Ready: please run [b2g|firefox] -profile /path/to/gaia/profile</pre>
+<p>Sau đó bạn có thể chạy màn hình nền B2G với hồ sơ bạn vừa tạo như sau:</p>
+<pre>$ ./b2g /path/to/gaia/profile</pre>
+<p>Nếu muốn bạn có thể tạo màn hình B2G của chính mình từ nguồn.</p>
+<div class="note">
+ <p><strong>Ghi chú :</strong> Trên Mac OS X, tệp <code>b2g</code> sẽ nằm trong B2G.app. Bạn sẽ cần chạy:</p>
+ <p><code>./B2G.app/Contents/MacOS/b2g /path/to/gaia/profile</code></p>
+</div>
+<h3 id="Sử_dụng_Gaia_trong_Firefox">Sử dụng Gaia trong Firefox</h3>
+<p>Gaia cũng có thể chạy trong Firefox. Nó sẽ cho bạn một số lợi ích trong việc có một vòng tròn phát triển (development cycle) siêu tốc, cùng với các công cụ phát triển Web tiêu chuẩn và các debugger.Xem <a href="/en-US/Firefox_OS/Hacking_Firefox_OS/Quickstart_guide_to_Gaia_development">Quickstart guide to Gaia development</a> trong Firefox để biết chi tiết cách làm.</p>
+<h3 id="Sử_dụng_Gaia_trên_các_thiết_bị">Sử dụng Gaia trên các thiết bị</h3>
+<p>Nếu bạn có một thiết bị di động tích hợp sẵn, bạn có thể chạy Gaia bằng cách cài nó vào hệ điều hành Firefox. Xem <a href="/en-US/docs/Mozilla/Firefox_OS/Building_and_installing_Firefox_OS" title="Mozilla/Firefox_OS/Building_and_installing_Firefox_OS">Building and installing Firefox OS</a> để biết thêm chi tiết. Chúng tôi cũng có những tài liệu về <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Testing" title="https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS/Platform/Testing">how to test Firefox OS</a>.</p>
+<h2 id="Kiểm_tra_đơn_vị">Kiểm tra đơn vị</h2>
+<p>Xem <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Testing/Gaia_unit_tests" title="Mozilla/Firefox_OS/Platform/Testing/Gaia_unit_tests">Gaia unit tests</a> để biết các tài liệu về việc làm thế nào để tạo và chạy quá trình kiểm tra đơn vị cho Gaia.</p>
+<h2 id="Nộp_hồ_sơ_lỗi">Nộp hồ sơ lỗi</h2>
+<p>Các hồ sơ lỗi được nộp cho Bugzilla qua <a href="https://bugzilla.mozilla.org/buglist.cgi?product=Firefox OS&amp;component=Gaia&amp;resolution=---" rel="nofollow">Firefox OS &gt; Gaia</a>. Đệ trình một lỗi mới <a href="https://bugzilla.mozilla.org/enter_bug.cgi?product=Firefox OS" title="https://bugzilla.mozilla.org/enter_bug.cgi?product=Firefox OS">qua tính năng của Gaia</a> (hoặc một trong những tính năng phụ).</p>
+<h2 id="Đóng_góp_cho_Gaia">Đóng góp cho Gaia</h2>
+<p>Mozilla dựa trên những đóng góp từ nguồn cộng đồng mở giúp phát triển các ứng dụng Gaia, và chúng tôi mừng là bạn đã tham gia.</p>
+<p>Một vài chỗ thú vị để tìm lỗi và bắt đầu làm việc:</p>
+<ul>
+ <li><a href="https://bugzilla.mozilla.org/buglist.cgi?quicksearch=component:gaia%20sw:polish%20@nobody;list_id=4566236" rel="nofollow">Unowned Gaia polish bugs on Bugzilla</a></li>
+ <li><a href="http://www.joshmatthews.net/bugsahoy/?b2g=1" rel="nofollow">Mentored bugs</a></li>
+</ul>
+<h3 id="Phong_cách_mã_hóa_cơ_bản">Phong cách mã hóa cơ bản</h3>
+<ul>
+ <li>Nền:
+ <ul>
+ <li><a href="/en-US/docs/Developer_Guide/Coding_Style#General_practices" title="Developer_Guide/Coding_Style#General_practices">Coding Style: General practices</a></li>
+ <li><a href="/en-US/docs/Developer_Guide/Coding_Style#JavaScript_practices" title="Developer_Guide/Coding_Style#JavaScript_practices">Coding Style: JavaScript practices</a></li>
+ <li><a href="/en-US/docs/Developer_Guide/Coding_Style#Naming_and_formatting_guide" title="Developer_Guide/Coding_Style#Naming_and_formatting_guide">Coding Style: Naming and formatting guide</a></li>
+ </ul>
+ </li>
+ <li>Đảm bảo rằng các tệp HTML đã được xác nhận <code>&lt;!DOCTYPE html&gt;</code> (có nghĩa là các văn bản HTML5). Nếu không Internet Explorer9 và mới hơn sẽ chạy nó dưới dạng tương thích sẵn.</li>
+ <li>Bao gồm <code>"use strict";</code> khai báo (bao gồm dấu ngoặc kép) đến các tệp JavaScript của bạn để đưa chúng vào chế độ nghiêm ngặt.</li>
+ <li>Luôn luôn dùng hai dấu cách để thụt đầu dòng, không nên dùng Tab.</li>
+ <li>Sử dụng dấu ngắt dòng để tách các đoạn mã logic!</li>
+ <li>Những tên tệp có nhiều từ nên dùng dấu gạch dưới để phân tách giữa các từ, <code>nhu_nay.js</code>.</li>
+ <li>Sử dụng ngoặc đơn thay ngoặc kép để thể hiện xâu.</li>
+</ul>
+<h4 id="Các_điều_cần_biết">Các điều cần biết</h4>
+<p>Sai:</p>
+<pre>if (expression) doSomething();
+</pre>
+<p>Đúng:</p>
+<pre>if (expression) {
+ doSomething();
+}
+</pre>
+<p>Nếu bạn làm việc trên ứng dụng hệ thống, xem hướng dẫn tại <a href="https://groups.google.com/d/msg/mozilla.dev.gaia/rEhSrw6XmT4/UNvE7qW9pgYJ" title="See_here_for_some_rules._https://groups.google.com/d/msg/mozilla.dev.gaia/rEhSrw6XmT4/UNvE7qW9pgYJ">đây</a>.</p>
+<p>Trước khi đệ trình một bản patch, chúng tôi khuyến nghị bạn hãy sử dụng lệnh <a href="https://developers.google.com/closure/utilities/docs/linter_howto" title="http://closure-linter.googlecode.com/svn/trunk/closure_linter/gjslint.py">gjslint</a> on it to check for any style errors:</p>
+<pre>gjslint --nojsdoc my_file.js</pre>
+<h3 id="Submitting_a_patch">Submitting a patch</h3>
+<p>First file or assign a bug to yourself on <a href="https://bugzilla.mozilla.org/buglist.cgi?product=Firefox OS&amp;component=Gaia&amp;resolution=---" title="https://bugzilla.mozilla.org/buglist.cgi?product=Firefox OS&amp;component=Gaia&amp;resolution=---">Bugzilla</a>, you'll need a Bugzilla account.</p>
+<p>Then create a branch on your fork of Gaia:</p>
+<pre>$ git branch branchname
+$ git checkout branchname</pre>
+<p>Commit your changes:</p>
+<pre>$ git add /file/to/add
+$ git commit -m "Bug XXXXX - Fix the broken Gaia and save the world"</pre>
+<p>Push your branch:</p>
+<pre>$ git push origin branchname</pre>
+<p>Send a pull request by navigating to the branch in your fork on GitHub and finding the pull request button.</p>
+<div class="note">
+ <p><strong>Note</strong>: Except under unusual circumstances, patches should be landing first on the master branch, not a release branch like v1-train, v1.3, etc. If they need to land on a release branch, they must go through the usual approval process as outlined on the <a href="https://wiki.mozilla.org/Release_Management/B2G_Landing">B2G Landing wiki page</a>.</p>
+</div>
+<p>To request a review of your patch, <a href="http://globau.wordpress.com/2013/10/21/github-pull-requests-and-bugzilla/">attach the pull request</a> to the bug in Bugzilla by referencing the URL of the pull request, and set the review ("r") flag to "?" and enter the bugzilla ID of one of the <a href="https://wiki.mozilla.org/Modules/FirefoxOS" title="https://wiki.mozilla.org/Modules/FirefoxOS">module owners and peers</a> (very important - otherwise your bug will not likely be seen by anyone). The <a href="https://addons.mozilla.org/en-US/firefox/addon/github-tweaks-for-bugzilla/" title="https://addons.mozilla.org/en-US/firefox/addon/github-tweaks-for-bugzilla/">Github tweaks for bugzilla extension on AMO</a> can help automate this process by automatically creating the attachment and adding it to the bug; you will still need to set the review flag on Bugzilla.</p>
+<p>The reviewer may ask you to make some changes; you may need to amend the original commit and force push it to the original branch/pull request. Once they're happy with your patch, they will merge it into the master branch for you. Before they do this they would prefer it if you could squash all your changes into a single commit, so your contribution can be tracked easily.</p>
+<p>The person who merges the commit (usually the reviewer) would add a <code>r=</code> flag in the comment of the merge commit.</p>
+<h2 id="Make_options">Make options</h2>
+<p>you use the <code>make</code> command inside the Gaia repo to create a Gaia profile that can be loaded onto your device or run in a <a href="/en-US/Firefox_OS/Using_the_B2G_desktop_client">B2G Desktop</a> build. This section looks in detail at the different make options available.</p>
+<p>There are many environment variables present in the Makefile. Do not depend on them as they may be removed in the future.</p>
+<p>Created profiles are stored in <code>/gaia/profile</code>, and contain the following items:</p>
+<ul>
+ <li>defaults: Directory containing default settings to be reloaded after you reset the phone.</li>
+ <li>extensions: Directory containing extensions.</li>
+ <li>settings.json: Settings file.</li>
+ <li>user.js: Another file containing more settings/preferences.</li>
+ <li>webapps: Directory containing all the web apps that are to be installed on the phone.</li>
+</ul>
+<div class="note">
+ <p><strong>Note</strong>: When you've already made a profile and you want to build a new one, you must delete the existing profile directory before trying to generate a new one.</p>
+</div>
+<h3 id="Default">Default</h3>
+<pre class="brush: bash">make</pre>
+<h3 id="Push_to_device">Push to device</h3>
+<pre class="brush: bash">make install-gaia
+
+make reset-gaia</pre>
+<p>With <a href="/en-US/Firefox_OS/Debugging/Installing_ADB">ADB</a> (Android Debug Bridge) setup, these make targets will push Gaia to the device. <code>reset-gaia</code> will purge all existing profiles, web apps and database entries (a new settings database will be initialized) before pushing Gaia from your working directory to your device ; <code>install-gaia</code> will just push updates of Gaia. There is also a  third option:</p>
+<pre class="brush: bash">make profile</pre>
+<p>pushes only the existing profile.</p>
+<h3 id="Production_make">Production make</h3>
+<pre class="brush: bash">PRODUCTION=1 make</pre>
+<p>This creates a production build of Gaia:</p>
+<ul>
+ <li>Gaia is run as packaged apps, which are harder to debug, but are the best available state for apps in terms of available API permissions, etc.</li>
+ <li>Test apps are not included in the build</li>
+ <li>Remote debugging is turned off by default</li>
+ <li>Lock screen is turned on (which in turn will cut USB connections)</li>
+ <li>Marionette is turned off</li>
+ <li>First time user experience is turned on</li>
+ <li>Offline cache is used.</li>
+</ul>
+<div class="note">
+ <p><strong>Note</strong>: You can also use the alias <code>make production</code>.</p>
+</div>
+<h3 id="Debug_make">Debug make</h3>
+<pre class="brush: bash">DEBUG=1 make</pre>
+<p>The <code>DEBUG</code> variable runs Gaia as hosted apps on a built-in web server on a specific <code>GAIA_PORT</code>, rather than the default of packaged apps which have to be re-packaged after every change; this makes things easier to test. Launching the profile with the latest Firefox Nightly will also give you nice B2G specific panels on the Firefox Developer Tools.</p>
+<p>In addition:</p>
+<ul>
+ <li>Test apps are included in the build.</li>
+ <li>Remote debugging is turned on by default.</li>
+ <li>Lock screen is turned off (USB connections won't be interrupted.)</li>
+ <li><a href="/en-US/docs/Mozilla/QA/Marionette">Marionette</a> is turned on, which is needed when running Gaia <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Testing/Gaia_unit_tests" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Testing/Gaia_unit_tests">unit tests</a>.</li>
+ <li>First time user experience is turned off.</li>
+ <li>Offline cache is not used, even if it is generated.</li>
+</ul>
+<h3 id="Device_debug_make">Device debug make</h3>
+<pre class="brush: bash">DEVICE_DEBUG=1 make</pre>
+<p>This disables screen lock on the device, and enables debugging with the ADB tool, so is useful for device debugging.</p>
+<p>In Firefox OS version &gt; 1.2, specify this param when you want to debug Firefox OS webapps with the <a href="/en-US/Firefox_OS/Using_the_App_Manager">App Manager</a>.</p>
+<h3 id="Enable_remote_debugging">Enable remote debugging</h3>
+<pre class="brush: bash">REMOTE_DEBUGGER=1</pre>
+<p>This enables remote debugging on the device, the same as using the option in the <a href="/en-US/Firefox_OS/Debugging/Developer_settings#Remote_debugging">developer settings</a>.</p>
+<h3 id="Debug_desktop_make">Debug desktop make</h3>
+<pre class="brush: bash">DEBUG=1 DESKTOP=0 make</pre>
+<p>This option creates a desktop debug version, for running inside <a href="/en-US/Firefox_OS/Using_the_B2G_desktop_client">B2G desktop</a>.</p>
+<h3 id="Build_specific_apps">Build specific apps</h3>
+<pre class="brush: bash">APP=system make
+
+APP=system make install-gaia</pre>
+<p>With a profile already exists, <code>APP</code> allow you to specify which app to re-package, instead of re-packing and re-push all the Gaia apps.</p>
+<h3 id="Official_Mozilla_branding_make">Official Mozilla branding make</h3>
+<pre class="brush: bash">MOZILLA_OFFICIAL=1 make</pre>
+<p>Use this to make an official Mozilla-branded build.</p>
+<h3 id="Dogfood_make">Dogfood make</h3>
+<pre class="brush: bash">DOGFOOD=1 make</pre>
+<p>Dogfood is turned on.</p>
+<h3 id="System_apps_make">System apps make</h3>
+<pre class="brush: bash">B2G_SYSTEM_APPS=1 make</pre>
+<p>This environment variable lets you push an app to <code>/system/b2g</code> instead of <code>/data/local</code>. You should use this when you work with a user build. This variable is automatically set when running <code>make production</code>. This can be used for <code>install-gaia</code> or <code>reset-gaia</code> too.</p>
+<h3 id="JavaScript_optimization_make">JavaScript optimization make</h3>
+<pre class="brush: bash">GAIA_OPTIMIZE=1 make</pre>
+<p>This triggers an optimization pass on Gaia's JavaScript, concatenating/compressing the files. This is automatically set when running <code>make production</code>. This can be used for <code>install-gaia</code> or <code>reset-gaia</code> too.</p>
+<h3 id="High_resolution_image_assets">High resolution image assets</h3>
+<pre class="brush: bash">GAIA_DEV_PIXELS_PER_PX=1.5 make</pre>
+<p>When packaging the app, this option replaces images with their <code>*@1.5x.(gif|jpg|png)</code> equivalents if such images exist. You need to use the above option as part of a standard <code>make</code> command, for example:</p>
+<pre class="brush: bash">GAIA_DEV_PIXELS_PER_PX=1.5 make reset-gaia
+
+GAIA_DEV_PIXELS_PER_PX=1.5 make install-gaia</pre>
+<p>Gaia is currently targetting the following screen resolutions:</p>
+<ul>
+ <li>qHD: ~540×960; device pixel ratio = 1.6875</li>
+ <li>WVGA: ~480×800; device pixel ratio = 1.5</li>
+ <li>HBGA (320x240); device pixel ratio = 1</li>
+</ul>
+<p>use <code>GAIA_DEV_PIXELS_PER_PX</code> to make sure the images looks sharp on qHD and WVGA devices. see <a href="https://developer.mozilla.org/en-US/docs/Mozilla/Mobile/Viewport_meta_tag#A_pixel_is_not_a_pixel" title="https://developer.mozilla.org/en-US/docs/Mozilla/Mobile/Viewport_meta_tag#A_pixel_is_not_a_pixel">A pixel is not a pixel</a> for more information about device pixels per css pixels.</p>
+<h3 id="Disable_first_time_user_guide">Disable first time user guide</h3>
+<pre class="brush: bash">NOFTU=1
+</pre>
+<p>Disable the first time user guide with this environment variable.</p>
+<h3 id="Distribution_and_market_customization_build">Distribution and market customization build</h3>
+<pre class="brush: bash">GAIA_DISTRIBUTION_DIR=./dir</pre>
+<p>Read <a href="/en-US/Firefox_OS/Hacking_Firefox_OS/Market_customizations_guide">Market Customizations</a> for more details.</p>
+<h3 id="Reference_Workloads">Reference Workloads</h3>
+<p>Reference workloads allow developers/testers to quickly install a large amount of data in several applications, typically on a newly-flashed phone.</p>
+<p>The commands are (from the gaia directory):</p>
+<pre class="brush: bash">make reference-workload-light</pre>
+<ul>
+ <li>200 contacts</li>
+ <li>200 sms messages</li>
+ <li>50 dialer history entries</li>
+ <li>20 gallery images</li>
+ <li>20 songs</li>
+ <li>5 videos</li>
+</ul>
+<pre class="brush: bash">make reference-workload-medium</pre>
+<ul>
+ <li>500 contacts</li>
+ <li>500 sms messages</li>
+ <li>100 dialer history entries</li>
+ <li>50 gallery images</li>
+ <li>50 songs</li>
+ <li>10 videos</li>
+</ul>
+<pre class="brush: bash">make reference-workload-heavy</pre>
+<ul>
+ <li>1000 contacts</li>
+ <li>1000 sms messages</li>
+ <li>200 dialer history entries</li>
+ <li>100 gallery images</li>
+ <li>100 songs</li>
+ <li>20 videos</li>
+</ul>
+<pre class="brush: bash">make reference-workload-x-heavy</pre>
+<ul>
+ <li>2000 contacts</li>
+ <li>2000 sms messages</li>
+ <li>500 dialer history entries</li>
+ <li>250 gallery images</li>
+ <li>250 songs</li>
+ <li>50 videos</li>
+</ul>
+<p>These targets accept the <code>APP</code> environment variable, or an <code>APPS</code> environment variable that should contain the app names separated by a space, e.g.:</p>
+<pre class="brush: bash">APP=sms make reference-workload-light
+APPS="sms communications/contacts" make reference-workload-heavy
+</pre>
+<p>The apps available are:</p>
+<pre class="brush: bash">APPS="gallery music video communications/contacts sms communications/dialer"</pre>
+<p>In order to install music (songs) with reference workloads, the utility mid3v2 must be installed. This utility can be installed with:</p>
+<pre class="brush: bash">sudo apt-get install python-mutagen</pre>
+<p>If you run Fedora or RHEL instead, use:</p>
+<pre class="brush: bash">sudo yum install python-mutagen</pre>
+<h3 id="Documentation_make">Documentation make</h3>
+<p>Gaia docs can be built, via jsdoc3. To generate these, you can use the following command:</p>
+<pre class="brush: bash">make docs</pre>
+<h3 id="Enabling_IME_layout_and_dictionaries">Enabling IME layout and dictionaries</h3>
+<p>To enable keyboard IME layout and dictionaries enabled, use following command structure:</p>
+<pre class="brush: bash">GAIA_KEYBOARD_LAYOUTS=en,zh-Hant-Zhuyin,el,de,fr,zh-Hans-Pinyin make</pre>
+<h2 id="Customizing_the_build-time_apps">Customizing the build-time apps</h2>
+<p>The apps that run on Firefox OS are all contained within the Gaia source tree, in one of two locations:</p>
+<ul>
+ <li><code>gaia/apps</code>: This is where the system default apps are found, such as <code>calendar</code>, <code>email</code>, <code>settings</code>, etc.</li>
+ <li><code>gaia/external-apps</code>: This is where the Firefox Marketplace app is found (<code>marketplace.firefox.com</code>), and where apps subsequently installed by the user are stored.</li>
+ <li><code>gaia/showcase-apps</code>: This is a container for multiple showcase apps, for example a 3D Crystal Skull to show off WebGL performance on the device.</li>
+ <li><code>gaia/test-apps</code>: This directory is a repository for simple tests, designed to test simple B2G features.</li>
+ <li><code>gaia/external-apps</code>: This directory contains more tests.</li>
+ <li>There may be oters too, depending on the version of Gaia you have cloned.</li>
+</ul>
+<div class="note">
+ <p><strong>Note</strong>: If you are building B2G rather than Gaia, the paths will of course have <code>B2G/</code> on the front, e.g. <code>B2G/gaia/apps</code> and <code>B2G/gaia/external-apps</code>.</p>
+</div>
+<p>If you want to omit some of these apps from your build of Gaia/B2G, you can do this in a few different ways:</p>
+<ol>
+ <li>
+ <p>The "brute force" method is to simply delete the apps you don't want to be present at build time, before building.</p>
+ </li>
+ <li>
+ <p>The more refined method is to edit the <code>gaia/build/config/apps-*.list</code> files to include the paths to the apps you want to include at build time. For example, <code>gaia/build/config/apps-production.list </code>looks something like this:</p>
+ <pre class="brush: bash">apps/*
+external-apps/*
+outoftree_apps/*</pre>
+ <p>But you could also include specific apps rather than just picking them all, for example:</p>
+ <pre class="brush: bash">apps/clock</pre>
+ <p>The mechanism for choosing which <code>apps-*.list</code> file is used during the build to determine the available apps is contained inside <code>gaia/Makefile</code>:</p>
+ <pre class="brush: cpp">GAIA_APP_TARGET?=engineering
+...
+ifeq ($(MAKECMDGOALS), demo)
+GAIA_DOMAIN=thisdomaindoesnotexist.org
+GAIA_APP_TARGET=demo
+else ifeq ($(MAKECMDGOALS), dogfood)
+DOGFOOD=1
+else ifeq ($(MAKECMDGOALS), production)
+PRODUCTION=1
+endif
+...
+ifeq ($(PRODUCTION), 1)
+GAIA_OPTIMIZE=1
+GAIA_APP_TARGET=production
+endif
+
+ifeq ($(DOGFOOD), 1)
+GAIA_APP_TARGET=dogfood
+endif
+...
+ifndef GAIA_APP_CONFIG
+GAIA_APP_CONFIG=build$(SEP)config$(SEP)apps-$(GAIA_APP_TARGET).list
+endif</pre>
+ <p>Initially, the <code>GAIA_APP_TARGET</code> variable is set to <code>engineering</code>, so by default building gaia from source will use <code>app-engineering.list</code> (which includes all the tests, demos, etc.):</p>
+ <pre class="brush: bash">make
+</pre>
+ <p>To specify usage of a different apps list you specify different options when running the make command. To build with <code>apps-production.list</code>, for example, you'd use</p>
+ <pre class="brush: bash">PRODUCTION=1 make</pre>
+ <ul>
+ <li>If you specifically build with <code>DEMO=1</code> specified, then it will use <code>apps-demo.list</code>.</li>
+ <li>If you specifically build with <code>DOGFOOD=1</code> specified, then it will use <code>apps-dogfood.list</code>.</li>
+ <li>You can completely override the decision by using <code>GAIA_APP_CONFIG</code> and providing your own <code>apps-*.list</code> file.</li>
+ </ul>
+ <p><code>gaia/Android.mk</code> contains these lines:</p>
+ <pre class="brush: cpp">ifneq ($(filter user userdebug, $(TARGET_BUILD_VARIANT)),)
+GAIA_MAKE_FLAGS += PRODUCTION=1
+B2G_SYSTEM_APPS := 1
+endif</pre>
+ <p>When you build, if <code>VARIANT=user</code> or <code>VARIANT=userdebug</code> are set (these wind up getting reflected in the <code>TARGET_BUILD_VARIANT</code> variable), <code>PRODUCTION=1</code> is automatically set when building gaia.</p>
+ </li>
+ <li>
+ <p>The third, and most refined (but most complex) method is to use customizations. These allow you to specify build-time customization instructions in separate difrectories, without modifying the core Gaia repo. You can include your own customizations in distinct directories, or use the preexisting directories that come with the source.</p>
+ <p>For example, the basic Firefox tablet customized app list is defined in <code>apps.list</code> under the <a href="https://github.com/mozilla-b2g/gaia/tree/master/distribution_tablet"><code>distribution_tablet</code></a> folder (<code>gaia/distribution_tablet</code>). These customizations can be applied at build time using options like this:</p>
+ <pre class="brush: bash">GAIA_DISTRIBUTION_DIR=distribution_tablet make</pre>
+ <div class="note">
+ <p><strong>Note</strong>: Customizations is its own separate topic entirely. To learn more about it, read <a href="/en-US/Firefox_OS/Hacking_Firefox_OS/Market_customizations_guide">Market Customizations</a>.</p>
+ </div>
+ <div class="note">
+ <p><strong>Note</strong>: If you want to include custom external apps as part of your Gaia build, you need to build them in a specific way, and then place them into the <code>gaia/external-apps/</code> folder. Read <a href="/en-US/Firefox_OS/Hacking_Firefox_OS/Market_customizations_guide#Building_Prebundled_web_apps">Building Prebundled web apps</a> to find out how.</p>
+ </div>
+ </li>
+</ol>
+<div class="warning">
+ <p><strong>Important</strong>: If you are a device vendor creating a custom B2G/Gaia build for distribution, you need to satisfy certain criteria before you are allowed to include the Firefox Marketplace app on your phones/tablets/etc. Contact Mozilla for more details.</p>
+</div>
+<h2 id="Contacting_the_Team">Contacting the Team</h2>
+<ul>
+ <li><a href="https://lists.mozilla.org/listinfo/dev-gaia" rel="nofollow">Gaia Mailing List</a></li>
+ <li>#gaia IRC channel on irc.mozilla.org</li>
+</ul>
diff --git a/files/vi/archive/b2g_os/platform/gaia/index.html b/files/vi/archive/b2g_os/platform/gaia/index.html
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index 0000000000..55c335022e
--- /dev/null
+++ b/files/vi/archive/b2g_os/platform/gaia/index.html
@@ -0,0 +1,62 @@
+---
+title: Gaia
+slug: Archive/B2G_OS/Platform/Gaia
+tags:
+ - B2G
+ - Gaia
+ - Mobile
+ - NeedsTranslation
+ - TopicStub
+translation_of: Archive/B2G_OS/Platform/Gaia
+---
+<p>Gaia is the user interface level of <a href="/en-US/docs/Mozilla/Firefox_OS" title="Mozilla/Firefox_OS">Firefox OS</a>. Everything that appears on the screen after Firefox OS starts up is drawn by Gaia, including the lock screen, home screen, dialer, and other applications. Gaia is written entirely in <a href="/en-US/docs/en-US/HTML" title="HTML">HTML</a>, <a href="/en-US/docs/CSS" title="CSS">CSS</a>, and <a href="/en-US/docs/JavaScript" title="JavaScript">JavaScript</a>. Its only interface to the underlying operating system and hardware is through standard Web APIs, which are implemented by <a href="/en-US/docs/Gecko" title="Gecko">Gecko</a>.</p>
+
+<p>Because of this design, not only can Gaia be run on Firefox OS devices, but also on other operating systems and in other web browsers (albeit with potentially degraded functionality depending on the capabilities of the browser).</p>
+
+<p>Third party applications onto the device installed alongside Gaia can be launched by Gaia.</p>
+
+<table class="topicpage-table">
+ <tbody>
+ <tr>
+ <td>
+ <h2 class="Documentation" id="Documentation" name="Documentation">Documentation about Gaia</h2>
+
+ <dl>
+ <dt><a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Introduction_to_Gaia" title="Mozilla/Boot_to_Gecko/Introduction to Gaia">Introduction to Gaia</a></dt>
+ <dd>Gaia is the user interface application for Firefox OS devices; it's simply a Web application running atop the Firefox OS software stack. This guide introduces Gaia at a high level.</dd>
+ <dt><a href="https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Gaia_apps">Gaia apps</a></dt>
+ <dd>Information on each of the default apps available in the Gaia family, including tips on how to use them, and how to modify them.</dd>
+ <dt><a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Hacking" title="Mozilla/Boot_to_Gecko/Gaia hacking guide">Gaia hacking guide</a></dt>
+ <dd>A guide to hacking and modifying the Gaia interface.</dd>
+ <dt><a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Build_System_Primer" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Build_System_Primer">Gaia Build System Primer</a></dt>
+ <dd>Most of the meaningful work for the build steps are performed by the scripts that live inside the build/ subdirectory of Gaia.</dd>
+ <dt><a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Hacking_Tips_And_FAQ" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia/Hacking_Tips_And_FAQ">Gaia Hacking Tips And FAQ</a></dt>
+ <dd>A list of helpful tips and frequently asked questions around hacking on Gaia.</dd>
+ </dl>
+
+ <p><span class="alllinks"><a href="/en-US/docs/tag/Gaia" title="tag/B2G">View All...</a></span></p>
+ </td>
+ <td>
+ <h2 class="Related_Topics" id="Related_Topics" name="Related_Topics">Related topics</h2>
+
+ <ul>
+ <li><a href="/en-US/docs/Mobile" title="Mobile">Mobile</a></li>
+ <li><a href="/en-US/docs/Web" title="/en-US/docs/Web">Web Technology for developer</a>
+ <ul>
+ <li><a href="/en-US/docs/HTML" title="HTML">HTML</a></li>
+ <li><a href="/en-US/docs/CSS" title="CSS">CSS</a></li>
+ <li><a href="/en-US/docs/JavaScript" title="JavaScript">JavaScript</a></li>
+ </ul>
+ </li>
+ <li><a href="/en-US/docs/WebAPI" title="/en-US/docs/WebAPI">WebAPI</a></li>
+ </ul>
+
+ <h2 class="Tools" id="Resources" name="Resources">Resources</h2>
+
+ <ul>
+ <li><a href="/en-US/docs/Mozilla/Firefox_OS/Architecture" title="Mozilla/Firefox_OS/Architecture">Firefox OS architecture overview</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
diff --git a/files/vi/archive/b2g_os/platform/index.html b/files/vi/archive/b2g_os/platform/index.html
new file mode 100644
index 0000000000..5708ef1ee5
--- /dev/null
+++ b/files/vi/archive/b2g_os/platform/index.html
@@ -0,0 +1,82 @@
+---
+title: The Firefox OS platform
+slug: Archive/B2G_OS/Platform
+tags:
+ - B2G
+ - Firefox OS
+ - Landing
+ - NeedsTranslation
+ - TopicStub
+translation_of: Archive/B2G_OS/Platform
+---
+<p>The Firefox OS platform consists of many components. While you don't need to understand its architecture in order to build applications that run on Firefox OS, if you're working on developing or porting the platform—or are simply curious—the following documentation may be of interest to you.</p>
+<table class="topicpage-table">
+ <tbody>
+ <tr>
+ <td>
+ <h2 class="Documentation" id="Documentation" name="Documentation">Documentation about the Firefox OS platform</h2>
+ <dl>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Gaia">Gaia</a></dt>
+ <dd>
+ Documentation about Gaia, the user interface application for Firefox OS devices; this is a Web application running atop the Firefox OS software stack.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Gonk" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Gonk">Gonk</a></dt>
+ <dd>
+ Documentation about Gonk, the operating system layer underneath Gaia. This consists of a Linux kernel and a hardware abstraction layer to which Gecko communicates.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Gecko" title="/en-US/docs/Mozilla/Gecko">Gecko</a></dt>
+ <dd>
+ Gecko is the layer of Firefox OS that provides the same open web standards implementation used by Firefox and Thunderbird, as well as many other applications.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Security" title="/en-US/docs/Mozilla/Firefox_OS/Security"> Security</a></dt>
+ <dd>
+ Documentation about security in Firefox OS; this includes topics about security devices from every perspective: for app developers, device integrators, and so forth.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Feature_support_chart" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Feature_support_chart">Feature support chart</a></dt>
+ <dd>
+ A chart of which features are available in which types of Firefox OS builds.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Architecture" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Architecture">Firefox OS architecture overview</a></dt>
+ <dd>
+ An overview of how Firefox OS is structured internally; this is primarily of interest to platform developers and people doing porting work.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Apps_architecture" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Apps_architecture">Firefox OS apps architecture</a></dt>
+ <dd>
+ An overview of the application model on Firefox OS.</dd>
+ <dt>
+ <a href="/en-US/docs/Mozilla/Firefox_OS/Platform/Settings_list" title="/en-US/docs/Mozilla/Firefox_OS/Platform/Settings_list">Firefox OS settings list</a></dt>
+ <dd>
+ A list of common setting names that can be used with the <a href="/en-US/docs/WebAPI/Settings" title="/en-US/docs/WebAPI/Settings">Settings</a> API.</dd>
+ </dl>
+ <p><span class="alllinks"><a href="/en-US/docs/tag/B2G" title="/en-US/docs/tag/B2G">View All...</a></span></p>
+ </td>
+ <td>
+ <h2 class="Community" id="Community" name="Community">Getting help from the community</h2>
+ <p>If you're working with Firefox OS, or developing applications you'd like to run on Firefox OS devices, there are community resources to help you!</p>
+ <ul>
+ <li>Consult the Boot to Gecko project forum: {{ DiscussionList("dev-b2g", "mozilla.dev.b2g") }}</li>
+ </ul>
+ <ul>
+ <li>Ask your question on Mozilla's Boot to Gecko IRC channel: <a class="link-irc" href="irc://irc.mozilla.org/b2g" title="irc://irc.mozilla.org/b2g">#b2g</a></li>
+ </ul>
+ <p><span class="alllinks"><a class="external" href="http://www.catb.org/~esr/faqs/smart-questions.html" title="http://www.catb.org/~esr/faqs/smart-questions.html">Don't forget about the <em>netiquette</em>...</a></span></p>
+ <br>
+ <h2 class="Related_Topics" id="Related_Topics" name="Related_Topics">Related topics</h2>
+ <ul>
+ <li><a href="/en-US/docs/Mobile" title="en-US/docs/Mobile">Mobile</a></li>
+ <li><a href="/en-US/docs/HTML" title="en-US/docs/HTML">HTML</a></li>
+ <li><a href="/en-US/docs/CSS" title="en-US/docs/CSS">CSS</a></li>
+ <li><a href="/en-US/docs/JavaScript" title="en-US/docs/JavaScript">JavaScript</a></li>
+ </ul>
+ <h2 class="Tools" id="Resources">Resources</h2>
+ <ul>
+ <li><a class="link-https" href="https://wiki.mozilla.org/B2G/FAQ" title="B2G/FAQ">Mozilla wiki FAQ</a></li>
+ <li><a class="link-https" href="https://wiki.mozilla.org/B2G/Schedule_Roadmap" title="https://wiki.mozilla.org/B2G/Schedule_Roadmap">Roadmap</a></li>
+ <li><a href="/en-US/docs/Mozilla/Firefox_OS/Feature_support_chart" title="/en-US/docs/Mozilla/Firefox_OS/Feature_support_chart">Feature support chart</a></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+<p> </p>
diff --git a/files/vi/archive/b2g_os/simulator/index.html b/files/vi/archive/b2g_os/simulator/index.html
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+---
+title: Môi trường giả lập Firefox OS
+slug: Archive/B2G_OS/Simulator
+translation_of: Archive/B2G_OS/Simulator
+---
+<div class="note">
+ <p>Trang này mô tả trình giả lập của Firefox OS dành cho các lập trình viên sử dụng phiên bản Firefox OS từ 1.2 trở lên. Nếu bạn đang thiết kế ứng dụng cho phiên bản 1.1, bạn nên sử dụng <a href="/en-US/docs/Tools/Firefox_OS_1.1_Simulator">Trình giả lập cho Firefox OS 1.1</a>.</p>
+</div>
+<p><span style="line-height: 1.5;">Trình giả lập Firefox OS cho phép chạy hệ điều hành này trên máy tính thay vì các thiết bị được thiết kế chuyên biệt. Điều đó có nghĩa là bạn không cần thiết phải có một thiết bị thực để kiểm tra và chạy thử ứng dụng. Nó cho phép bạn chạy ứng dụng với kích cỡ màn hình tương tự trên thiết bị thực tế chạt Firefox OS, mô phỏng lại các giao diện người dùng, cài sẵn một số ứng dụng cũng như cung cấp các hàm APIs cần thiết.</span></p>
+<p><span style="line-height: 1.5;">Trình giả lập được sử dụng như một trình cắm của trình duyệt Firefox. Ngay sau khi hoàn tất tải và cài đặt trình cắm này, bạn đã có thể sử dụng, thử nghiệm ứng dụng trên đó cũng như cài đặt thêm các công cụ phát triển cần thiết bằng cách sử dụng</span><span style="line-height: 1.5;"> </span><a href="/en-US/Firefox_OS/Using_the_App_Manager" style="line-height: 1.5;">App Manager</a><span style="line-height: 1.5;">.</span></p>
+<h2 id="Cài_đặt"><span style="line-height: 1.5;">Cài đặt</span></h2>
+<p><span style="line-height: 1.5;">Để cài đặt trình giả lập, nhấn nút bên dưới. Có nhiều phiên bản để bạn có thể lựa chọn, và chúng tôi khuyên bạn nên cài đặt tất cả chúng.):</span></p>
+<p><a href="https://ftp.mozilla.org/pub/mozilla.org/labs/fxos-simulator/" style="margin-bottom: 20px; padding: 10px; color: white; text-align: center; border-top-left-radius: 4px; border-top-right-radius: 4px; border-bottom-right-radius: 4px; border-bottom-left-radius: 4px; display: inline-block; background-color: rgb(129, 188, 46); white-space: nowrap; text-shadow: rgba(0, 0, 0, 0.247059) 0px 1px 0px; box-shadow: rgba(0, 0, 0, 0.2) 0px 1px 0px 0px, rgba(0, 0, 0, 0.298039) 0px -1px 0px 0px inset;">Cài đặt trình giả lập</a></p>
+<p>Để khởi chạy trình giả lập, xem <a href="/en-US/Firefox_OS/Using_the_App_Manager#Using_a_Firefox_OS_Simulator_Add-on" style="font-size: 14px; font-weight: normal; line-height: 1.5;">instructions in the App Manager documentation</a>. Sau khi hoàn tất quá trình cài đặt trình giả lập, bản có ngay lập tức cài đặt và quản lý ứng dụng thông qua tiện ích <em>App Manager</em>, tương tự như bạn đang sử dụng một thiết bị chạy Firefox OS</p>
+<div class="note" style="line-height: 21px;">
+ <p><strong>Cảnh báo</strong>: Các phiên bản 1.2 và 1,3 hiện đang được ghi nhận xảy ra lỗi đối với việc Gecko ghi nhận sai phản hồi người dùng: xem {{ Bug("964598") }} để biết thêm chi tiết.</p>
+</div>
+<h2 id="Giao_diện" style="line-height: 30px;">Giao diện</h2>
+<p><span style="line-height: 22.00800132751465px;">Trình giả lập được thiết kế chạy trên một cửa sổ độc lập, kích thước giả lập là 320x480 pixels. Để mô phỏng các thao tác bấm chạm trên màn hình cảm ứng, bạn có thể sử click, kéo thả chuột trên trình giả lập. Bằng cách bấm và kéo thả từ phải qua trái trên màn hình chính, bạn có thể nhìn thấy các ứng dụng được cài đặt sẵn cũng như các ứng dụng bạn đã cài đặt lên</span><span style="line-height: 22.00800132751465px;">:</span></p>
+<p><img alt="" src="https://mdn.mozillademos.org/files/7173/simulator-1.2.png" style="width: 810px; height: 623px; display: block; margin: 0px auto;"></p>
+<p>Trình giả lập cung cấp 2 nút bấm điều khiển phía bên dưới:</p>
+<ul>
+ <li>nút bên trái đưa bạn trở về màn hình chính, hoặc tắt trình giả lập nếu bạn giữ lâu.</li>
+ <li>nút bên phải thay đổi hiển thị màn hình theo hướng dọc - ngang. Nút bấm này sẽ sinh sự kiện <a href="https://developer.mozilla.org/en-US/docs/WebAPI/Managing_screen_orientation#Listening_orientation_change" title="/en-US/docs/WebAPI/Detecting_device_orientation">orientationchange</a>.</li>
+</ul>
+<h2 id="Giới_hạn">Giới hạn</h2>
+<p>Nên chú ý rằng trình giả lập không phải là một giải pháp hoàn hảo.</p>
+<h3 id="Giới_hạn_phần_cứng">Giới hạn phần cứng</h3>
+<p>Bạn sẽ không thể giả lập Firefox OS với các thông tin về phần cứng như bộ nhớ trống, tốc độ xử lý của CPU ...</p>
+<h3 id="Mã_hóa_audiovideo">Mã hóa audio/video</h3>
+<p>Một số định dạng audio/video liên quan đến các bộ xử lý trên phần cứng sẽ không được giả lập:</p>
+<ul>
+ <li>MP3</li>
+ <li>AAC</li>
+ <li>H.264 (MP4)</li>
+ <li>WebM</li>
+</ul>
+<p>Điều đó có nghĩa là bạn sẽ không thể phát video trên ứng dụng đang phát triển hoặc sử dụng từ các website phát vieo dựa trên các nền tảng công nghệ trên.</p>
+<h3 id="Các_hàm_API_không_được_hỗ_trợ"><a name="Unsupported-APIs">Các hàm API không được hỗ trợ</a></h3>
+<p>Một số hàm API chạy trên thiết bị sẽ không được hỗ trợ, nguyên nhân là do bạn sẽ không có các phần cứng phù hợp trên máy tính để sử dụng nó. Chúng tôi đã thiết kế bổ xung một số hàm API ví dụ như liên quan tới hệ thống định vị, và chúng tôi mong muốn sẽ hỗ trợ được nhiều hơn nữa trong tương lai. Tuy vậy, tại thời điểm hiện tại, những hàm API sau chưa được hỗ trợ, việc sử dụng chúng trên môi trường giả lập có thể sinh ra nhiều lỗi không dự báo trước:</p>
+<ul>
+ <li><a href="/en-US/WebAPI/WebTelephony" title="/en-US/WebAPI/WebTelephony">Telephony</a></li>
+ <li><a href="/en-US/docs/WebAPI/WebSMS" title="/en-US/docs/WebAPI/WebSMS">WebSMS</a></li>
+ <li><a href="/en-US/docs/WebAPI/WebBluetooth" title="/en-US/docs/WebAPI/WebBluetooth">WebBluetooth</a></li>
+ <li><a href="/en-US/docs/WebAPI/Using_Light_Events" title="/en-US/docs/WebAPI/Using_Light_Events">Ambient Light</a></li>
+ <li><a href="/en-US/docs/WebAPI/Proximity" title="/en-US/docs/WebAPI/Proximity">Proximity</a></li>
+ <li><a href="/en-US/docs/WebAPI/Network_Information" title="/en-US/docs/WebAPI/Network_Information">Network Information</a></li>
+ <li><a href="/en-US/docs/Online_and_offline_events" title="/en-US/docs/Online_and_offline_events">navigator.onLine and offline events</a></li>
+ <li><a href="/en-US/docs/WebAPI/Vibration" title="/en-US/docs/WebAPI/Vibration">Vibration</a></li>
+</ul>
+<h2 id="Yêu_cầu_trợ_giúp"><a name="Simulator-help"></a>Yêu cầu trợ giúp</h2>
+<p><span style="line-height: 1.5;">Nếu bạn có câu hỏi, sử dụng các kênh sau </span><a href="https://lists.mozilla.org/listinfo/dev-developer-tools" style="line-height: 1.5;">dev-developer-tools mailing list</a><span style="line-height: 1.5;"> hoặc </span><a href="irc://irc.mozilla.org/#devtools" style="line-height: 1.5;">#devtools on irc.mozilla.org</a><span style="line-height: 1.5;">.</span></p>
+<h3 id="Bật_chế_độ_verbose_logging"><a name="Simulator-verbose-logging"></a>Bật chế độ "verbose logging"</h3>
+<p>Bạn có thể nhận được các tin nhắn lưu trữ từ ứng dụng qua giao diện <a href="/en-US/docs/Tools/Web_Console">Web Console</a>, bạn có thể thêm vào ứng dụng sử dụng <a href="/en-US/Firefox_OS/Using_the_App_Manager#Debugging">App Manager</a>. Tuy nhiên nếu bạn muốn bắt những tin nhắn lưu trữ này sớm hơn, ngay khi ứng dụng khởi chạy, trước cả khi giao diện điều khiển được nạp, bạn có thể bật chế độ "verose logging" trên trình giả lập.</p>
+<p>Vào địa chỉ: about:config và tạo cấu hình mới. Tên cấu hình được đặt theo nguyên tắc tùy theo phiên bản:</p>
+<ul>
+ <li>extensions.fxos_1_3_simulator@mozilla.org.sdk.console.logLevel cho Firefox OS 1.3</li>
+ <li>extensions.fxos_1_2_simulator@mozilla.org.sdk.console.logLevel cho Firefox OS 1.2</li>
+</ul>
+<p>Đặt giá trị cho nó bằng 0, khởi chạy bằng cách vô hiệu hóa sau đó bật trở lại. Bạn đã hoàn thành cài đặt và những tin nhắn lưu trữ sẽ được hiển thị trên <a href="/en-US/docs/Tools/Browser_Console">Browser Console</a>.</p>
diff --git a/files/vi/archive/css3/index.html b/files/vi/archive/css3/index.html
new file mode 100644
index 0000000000..4439247ee5
--- /dev/null
+++ b/files/vi/archive/css3/index.html
@@ -0,0 +1,972 @@
+---
+title: CSS3
+slug: Archive/CSS3
+translation_of: Archive/CSS3
+---
+<p><span class="seoSummary"><strong>CSS3</strong> là sự phát triển mới nhất của ngôn ngữ <em>Cascading Style Sheets</em> và nhằm mở rộng CSS2.1. Nó mang đến rất nhiều điều mới mẻ đã được mong đợi từ lâu, như bo tròn góc , đổ bóng, <a href="/en-US/docs/Web/Guide/CSS/Using_CSS_gradients" title="Using CSS gradients">gradients</a>, <a href="/en-US/docs/Web/Guide/CSS/Using_CSS_transitions" title="CSS transitions">transitions</a> hoặc <a href="/en-US/docs/Web/Guide/CSS/Using_CSS_animations" title="CSS animations">animations</a>, cũng như các loại layout mới như <a href="/en-US/docs/Web/Guide/CSS/Using_multi-column_layouts" title="Using CSS multi-column layouts">multi-columns</a>, <a href="/en-US/docs/Web/Guide/CSS/Flexible_boxes">flexible box</a> hoặc grid layout. Các phần thử nghiệm có vendor-prefix và nên hoặc là tránh sử dụng trong môi trường production, hoặc là được sử dụng hết sức thận trọng khi cả cú pháp và semantic (ngữ nghĩa) của chúng có thể thay đổi trong tương lai.</span></p>
+
+<h2 id="Các_Module_và_quá_trình_tiêu_chuẩn_hóa">Các Module và quá trình tiêu chuẩn hóa</h2>
+
+<p>CSS Level 2 đã cần 9 năm, từ tháng Tám 2002 tới tháng Sáu 2011 để đạt trạng thái Recommendation.  Điều này là do thực tế rằng một vài tính năng phụ kéo lại toàn bộ đặc tả kỹ thuật. Để đẩy nhanh tiến độ tiêu chuẩn hóa của các tính năng không quan trọng, <a class="external" href="http://www.w3.org/blog/CSS/" title="http://www.w3.org/blog/CSS/">CSS Working Group</a> của W3C, trong một quyết định gọi là <a class="external" href="http://fantasai.inkedblade.net/weblog/2011/inside-csswg/modules" title="http://fantasai.inkedblade.net/weblog/2011/inside-csswg/modules">học thuyết Beijing</a>, đã chia CSS thành các phần nhỏ hơn được gọi là các <em>module</em> . Mỗi một module bây giờ là một phần độc lập của ngôn ngữ và tiến thẳng lên tiến trình chuẩn hóa theo tốc độ của riêng nó. Trong khi một vài module đã thực sự được W3C khuyên dùng, một số khác vẫn đang là các bản dự thảo. Các module mới cũng được thêm khi có nhu cầu mới được xác định.</p>
+
+<p><a href="/@api/deki/files/6120/=CSS_Modules_and_Snapshots.png" title="CSS_Modules_and_Snapshots.png"><img alt="CSS Modules and Snapshots as defined since CSS3" class="internal lwrap" src="/files/3623/CSS_Modules_and_Snapshots.png" style="float: left; width: 550px;"> </a> Chính thức thì, không có tiêu chuẩn CSS3 <em>per se</em> . Mỗi module được tiêu chuẩn hóa một cách độc lập, chuẩn CSS bao gồm CSS2.1 đã được bổ sung và mở rộng bởi các module đã hoàn thiện, không nhất thiết tất cả cùng một cấp độ. Tại mỗi thời điểm, một snapshot của chuẩn CSS có thể được định nghĩa, bằng việc liệt kê CSS2.1 và các module trưởng thành.</p>
+
+<p>Tổ chức W3 định kỳ xuất bản các snapshot như vậy, như năm <a class="external" href="http://www.w3.org/TR/css-beijing/" title="http://www.w3.org/TR/css-beijing/">2007</a> hoặc <a class="external" href="http://www.w3.org/TR/css-2010/" title="http://www.w3.org/TR/css-2010/">2010.</a></p>
+
+<p>Do ngày nay không module nào với một level lớn hơn 3 được chuẩn hóa, điều này sẽ thay đổi trong tương lai. Một vài module, như Selectors 4 hoặc CSS Borders and Background Level 4 thực sự có một Editor's Draft, mặc dù chúng chưa đạt đến tình trạng First Published Working Draft.</p>
+
+<h2 id="Trạng_thái_các_CSS_module" style="">Trạng thái các CSS module</h2>
+
+<h3 id="Stable_modules">Stable modules</h3>
+
+<p>Một vài CSS module là thực sự khá ổn định và đã đạt đến một trong ba mức độ khuyến nghị của CSSWG: Candidate Recommendation, Proposed Recommendation hoặc Recommendation. Chúng có thể được sử dụng không cần prefix và khá là ổn định, mặc dù một vài tính năng vẫn có thể bị loại bỏ ở giai đoạn Candidate Recommendation.</p>
+
+<p>Các module này mở rộng cải thiện chỉ dẫn kỹ thuật CSS2.1 cái mà xây dựng nên lõi của chỉ dẫn kỹ thuật. Cùng với nó, chúng là snapshot hiện tại của chí dẫn kỹ thuật CSS.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td class="thirdColumn greenBg"><strong>{{ SpecName("CSS3 Colors", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Colors") }} từ ngày 7 tháng Sáu, 2011</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Thêm thuộc tính {{ cssxref("opacity") }}, và các function <code>hsl</code><code>()</code>, <code>hsla()</code>, <code>rgba(),</code> <code>rgb()</code> để tạo các giá trị {{cssxref("&lt;color&gt;")}}. Nó cũng định nghĩa từ khóa <code>currentColor</code> như là một màu hợp lệ.</p>
+
+ <p>Màu <code>transparent</code> bây giờ là một màu thực sự (cảm ơn sự hỗ trợ cho kênh alpha) và bây giờ là tên gọi khác cho <code>rgba(0,0,0,0.0)</code> .</p>
+
+ <p>Nó phản đối <a href="http://www.w3.org/TR/CSS2/ui.html#system-colors">các từ khóa màu sắc hệ thống cái mà không nên được sử dụng trong môi trường production</a>.</p>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(128,255,128);"><strong>{{ SpecName("CSS3 Selectors", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Selectors") }} từ ngày 29 tháng Chín, 2011</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Thêm:</p>
+
+ <ul>
+ <li>Substring matching attribute selectors, <code>E[attribute^="value"]</code>, <code>E[attribute$="value"]</code>, <code>E[attribute*="value"]</code> .</li>
+ <li>New pseudo-classes: {{ cssxref(":target") }}, {{ cssxref(":enabled") }} and {{ cssxref(":disabled") }}, {{ cssxref(":checked") }}, {{ cssxref(":indeterminate") }}, {{ cssxref(":root") }}, {{ cssxref(":nth-child") }} and {{ cssxref(":nth-last-child") }}, {{ cssxref(":nth-of-type") }} and {{ cssxref(":nth-last-of-type") }}, {{ cssxref(":last-child") }}, {{ cssxref(":first-of-type") }} and {{ cssxref(":last-of-type") }}, {{ cssxref(":only-child") }} and {{ cssxref(":only-of-type") }},{{ cssxref(":empty") }}, and {{ cssxref(":not") }}.</li>
+ <li>Pseudo-elements bây giờ đã được nhận biết bởi hai dấu hai chấm so với một: <code>:after</code> trở thành {{ cssxref("::after") }}, <code>:before</code> trở thành {{ cssxref("::before") }}, <code>:first-letter</code> trở thành {{ cssxref("::first-letter") }}, and <code>:first-line</code> trở thành {{ cssxref("::first-line") }}.</li>
+ <li><em>general sibling combinator</em> mới ( <code>h1~pre</code> ).</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>The <a class="external" href="http://dev.w3.org/csswg/selectors4/" title="http://dev.w3.org/csswg/selectors4/">next iteration of the Selectors specification</a> is already in progress, though it still hasn't reached the First Public Working Draft stage.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(128,255,128);"><strong>{{ SpecName("CSS3 Namespaces", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Namespaces") }} since September 29th, 2011</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Adds the support for the XML Namespaces by defining the notion of <em>CSS qualified name</em>, using the ' <code>|</code> ' syntax and adding the {{ cssxref("@namespace") }} CSS at-rule.</p>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(128,255,128);"><strong>{{ SpecName("CSS3 Media Queries", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Media Queries") }} since June 19th, 2012</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Extends the former media type ( <code>print</code>, <code>screen</code>, <code>…</code> ) to a full language allowing <a href="/en/CSS/Media_queries" title="en/CSS/Media_queries">queries on the device media capabilities</a> like <code>only screen and (color)</code> .</p>
+
+ <p>Media queries are not only used in CSS document but also in some attributes of HTML Elements, like the {{ htmlattrxref("media","link") }} attribute of the {{ HTMLElement("link") }} element.</p>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>The <a href="http://dev.w3.org/csswg/mediaqueries4" title="http://dev.w3.org/csswg/mediaqueries4">next iteration of this specification</a> is in the work, allowing to tailor a Web site regarding the input methods available on the user agent, with new media features like <code>hover</code> or <code>pointer</code>. Detection of EcmaScript support, using the <code>script</code> media features is also proposed.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(128,255,128);"><strong>{{ SpecName("CSS3 Style", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Style") }} since November 7th, 2013</td>
+ </tr>
+ <tr>
+ <td colspan="2">Formally defines the syntax of the content of the HTML <a href="/en/HTML/Global_attributes#attr-style" title="en/HTML/Global_attributes#attr-style"> <code>style</code> </a> global attribute.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Backgrounds", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Backgrounds") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Adds:</p>
+
+ <ul>
+ <li>Support, on backgrounds, for any type of {{cssxref("&lt;image&gt;")}}, and not only for <code>uri()</code> defined ones.</li>
+ <li>Support for multiple background images.</li>
+ <li>The {{ cssxref("background-repeat") }} <code>space</code> and <code>round</code> values, and for the 2-value syntax of this CSS property.</li>
+ <li>The {{ cssxref("background-attachment") }} <code>local</code> value.</li>
+ <li>The CSS {{ cssxref("background-origin") }}, {{ cssxref("background-size") }}, and {{ cssxref("background-clip") }} properties.</li>
+ <li>Support for curved border corners, with the CSS {{ cssxref("border-radius") }}, {{ cssxref("border-top-left-radius") }}, {{ cssxref("border-top-right-radius") }}, {{ cssxref("border-bottom-left-radius") }}, and {{ cssxref("border-bottom-right-radius") }} properties.</li>
+ <li>Support for the use of an {{cssxref("&lt;image&gt;")}} as the border with the CSS {{ cssxref("border-image") }}, {{ cssxref("border-image-source") }}, {{ cssxref("border-image-slice") }}, {{ cssxref("border-image-width") }}, {{ cssxref("border-image-outset") }}, and {{ cssxref("border-image-repeat") }} properties.</li>
+ <li>Support for shadows of the element with the CSS {{ cssxref("box-shadow") }} property.</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>The <a class="external" href="http://dev.w3.org/csswg/css4-background/" title="http://dev.w3.org/csswg/css4-background/">CSS4 iteration of the Backgrounds and Borders specification</a> is already in progress, though it still hasn't reached the First Public Working Draft stage, it plans to add the ability to clip a border (with the CSS {{ cssxref("border-clip") }}, {{ cssxref("border-clip-top") }}, {{ cssxref("border-clip-right") }}, {{ cssxref("border-clip-bottom") }}, and {{ cssxref("border-clip-left") }} properties) or to control the shape of the border in a corner (using the CSS {{ cssxref("border-corner-shape") }} property).</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Multicol", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Multicol") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Adds support for easy multi-column layouts using the CSS {{ cssxref("columns") }}, {{ cssxref("column-count") }}, {{ cssxref("column-fill") }}, {{ cssxref("column-gap") }}, {{ cssxref("column-rule") }}, {{ cssxref("column-rule-color") }}, {{ cssxref("column-rule-style") }}, {{ cssxref("column-rule-width") }}, {{ cssxref("column-span") }}, {{ cssxref("column-width") }}, {{ cssxref("break-after") }}, {{ cssxref("break-before") }}, and {{ cssxref("break-inside") }}.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Speech", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Speech") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines the <code>speech</code> media type, an aural formatting model and numerous properties specific for speech-rendering user agents.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Images", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Images") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Defines the {{cssxref("&lt;image&gt;")}} data type.</p>
+
+ <p>Extends the <code>url()</code> syntax to support image slices using media fragments.</p>
+
+ <p>Adds:</p>
+
+ <ul>
+ <li>The <code>dppx</code> unit to the {{cssxref("&lt;resolution&gt;")}} data type.</li>
+ <li>The <code>image()</code> function as a more flexible alternative to <code>url()</code> to define an image from an url.<br>
+ <em><strong>At risk</strong> </em> <strong> <em>:</em> </strong> <em> due to insufficient browser support, standardization of the <code>image()</code> function may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ <li>Support for <code>linear-gradient()</code>, <code>repeating-linear-gradient()</code>, <code>radial-gradient()</code> and <code>repeating-radial-gradient()</code>.</li>
+ <li>The ability to define how a replaced element should fit in its element, using the CSS {{ cssxref("object-fit") }} property.<br>
+ <em><strong>At risk</strong> </em> <strong> <em>:</em> </strong> <em> due to insufficient browser support, standardization of the {{ cssxref("object-fit") }} and property may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ <li>The ability to override the resolution and orientation of an external image using the CSS {{ cssxref("image-resolution") }} and {{ cssxref("image-orientation") }} properties.<br>
+ <em><strong>At risk</strong> </em> <strong> <em>:</em> </strong> <em> due to insufficient browser support, standardization of the {{ cssxref("image-resolution") }} and {{ cssxref("image-orientation") }} properties may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>The <a href="#Images_(Level_4)">CSS Image Values and Replaced Content Level 4</a> which will supersede CSS Image Level 3 is in development and is a {{Spec2("CSS4 Images")}}.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220, 255, 220);"><strong>{{ SpecName("CSS3 Values", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Values") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Makes <code>initial</code> and <code>inherit</code> keywords usable on any CSS property.</p>
+
+ <p>Formally defines the CSS data types of CSS 2.1, that were implicitely defined by their grammar token and some textual precisions.</p>
+
+ <p>Adds:</p>
+
+ <ul>
+ <li>Definition for new font-relative length units: <code>rem</code> and <code>ch</code> .</li>
+ <li>Definition for viewport-relative length units: <code>vw</code>, <code>vh</code>, <code>vmax</code>, and <code>vmin</code> .</li>
+ <li>Precision about the real size of the absolute length units, which are not really absolute, but defined in relation with the <em>reference pixel</em> .</li>
+ <li>Definition for {{ cssxref("&lt;angle&gt;") }}, {{cssxref("&lt;time&gt;")}}, {{cssxref("&lt;frequency&gt;")}}, {{cssxref("&lt;resolution&gt;")}}.</li>
+ <li>Normative value to the definition of {{cssxref("&lt;color&gt;")}}, {{cssxref("&lt;image&gt;")}}, and {{ cssxref("&lt;position&gt;") }}.</li>
+ <li>Definition for the {{ cssxref("calc", "calc()") }}, {{ cssxref("attr", "attr()")}}, and <code>toggle()</code> functional notations.<br>
+ <em><strong>At risk:</strong> due to insufficient browser support, standardization of the <code>calc()</code>, <code>attr()</code>, and <code>toggle()</code> functional notations may be postponed to </em> <em>the next iteration of this module</em><em>.</em></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>Several types definition, like <code>&lt;ident&gt;</code> and <code>&lt;custom-ident&gt;</code>, have been deferred to CSS Values and Units Module Level 4.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Flexbox", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Flexbox") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Add a flexbox layout to the CSS {{ cssxref("display") }} property and several new CSS properties to control it: {{ cssxref("flex") }}, {{ cssxref("flex-align") }}, {{ cssxref("flex-direction") }}, {{ cssxref("flex-flow") }}, {{ cssxref("flex-item-align") }}, {{ cssxref("flex-line-pack") }}, {{ cssxref("flex-order") }}, {{ cssxref("flex-pack") }}, and {{ cssxref("flex-wrap") }}.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220, 255, 220);"><strong>{{ SpecName("CSS3 Conditional", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Conditional") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Adds features for conditional processing of parts of style sheets, conditioned on capabilities of the browser or the document the style sheet is being applied to. It consists mainly in allowing nested at-rules inside {{ cssxref("@media") }} and the adding of a new CSS at-rule, {{ cssxref("@supports") }}, and a new DOM method {{domxref("CSS.supports()")}}.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220, 255, 220);"><strong>{{ SpecName("CSS3 Text Decoration", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Text Decoration") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Extends:</p>
+
+ <ul>
+ <li>the CSS {{ cssxref("text-decoration") }} property by making it a shorthand for the CSS {{ cssxref("text-decoration-line") }}, {{ cssxref("text-decoration-color") }}, and {{ cssxref("text-decoration-style") }} properties. And adds the {{ cssxref("text-decoration-skip") }}, and {{ cssxref("text-underline-position") }} properties.</li>
+ </ul>
+
+ <p>Adds:</p>
+
+ <ul>
+ <li>Support for East-Asian-script emphasis marks with the CSS {{ cssxref("text-emphasis") }}, {{ cssxref("text-emphasis-style") }}, {{ cssxref("text-emphasis-color") }}, and {{ cssxref("text-emphasis-position") }} properties.</li>
+ <li>Support for script shadows with the CSS {{ cssxref("text-shadow") }} property.</li>
+ </ul>
+
+ <p>Precises:</p>
+
+ <ul>
+ <li>The paint order of the decorations.</li>
+ </ul>
+
+ <p><em><strong>At risk:</strong> due to insufficient browser support, standardization of the <code>text-decoration-skip</code>, line positioning rules and the ability to place both emphasis marks and ruby above the same base text may be postponed to </em> <em>the next iteration of this module</em><em>.</em></p>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Fonts", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Fonts") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Amends the CSS2.1 Font matching algorithm to be closer to what is really implemented.</p>
+
+ <p>Adds:</p>
+
+ <ul>
+ <li>Support for downloadable fonts via the CSS {{ cssxref("@font-face") }} at-rule.</li>
+ <li>The control of the contextual inter-glyph spacing via the CSS {{ cssxref("font-kerning") }} property.</li>
+ <li>The choice of language-specific glyphs via the CSS {{ cssxref("font-language-override") }} property.</li>
+ <li>The choice of glyphs with specific OpenType features via the CSS {{ cssxref("font-feature-settings") }} property.</li>
+ <li>The control of the aspect ratio to use when fallback fonts are selected via the CSS {{ cssxref("font-size-adjust") }} property.</li>
+ <li>The choice of alternative font faces using the CSS {{ cssxref("font-stretch") }}, {{ cssxref("font-variant-alternates") }}, {{ cssxref("font-variant-caps") }}, {{ cssxref("font-variant-east-asian") }}, {{ cssxref("font-variant-ligatures") }}, {{ cssxref("font-variant-numeric") }}, and {{ cssxref("font-variant-position") }} properties. It also extends the related CSS {{ cssxref("font-variant") }} shorthand property and introduces the {{ cssxref("@font-feature-values") }} at-rule.</li>
+ <li>The control of the automatic generation of an oblique or bold face when none are found via the CSS {{ cssxref("font-synthesis") }} property.</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Cascade", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Cascade") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Adds:</p>
+
+ <ul>
+ <li>The <code>initial</code>, <code>unset</code> values for properties.</li>
+ <li>The CSS {{ cssxref("all") }} property.</li>
+ <li>The scoping mechanism.</li>
+ </ul>
+
+ <p>Precises:</p>
+
+ <ul>
+ <li>Interaction of media-dependent @import statements and style sheet loading requirements.</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS3 Writing Modes", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Writing Modes") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines the writing modes of both horizontal and vertical scripts and precises how the CSS {{ cssxref("direction") }} and {{ cssxref("unicode-bidi") }} properties interact with the new CSS {{ cssxref("text-orientation") }} property, and extends them where needed.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS Shapes", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Shapes") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines geometric shapes, which can be applied to floats. These shapes describe areas, around which inline content wraps instead of wrapping around the bounding box.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(220,255,220);"><strong>{{ SpecName("CSS Masks", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Masks") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines a way for partially or fully hiding portions of visual elements. It describes how to use another graphical element or image as a luminance or alpha mask.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h3 id="Modules_in_the_refining_phase">Modules in the refining phase</h3>
+
+<p>Specifications that are deemed to be in the <em>refining phase</em> are already fairly stable. Though changes are still expected, they shouldn't create incompatibilities with current implementations; they should mainly define behavior in edge cases.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("Web Animations", "", "") }}</strong></td>
+ <td>{{ Spec2("Web Animations") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Counter Styles", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Counter Styles") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("Compositing", "", "") }}</strong></td>
+ <td>{{ Spec2("Compositing") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Syntax", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Syntax") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Precises how charsets are determined; minor changes in parsing and tokenization algorithms.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS Will Change", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Will Change") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Transitions", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Transitions") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Allows the definition of transitions effects between two properties values by adding the CSS {{ cssxref("transition") }}, {{ cssxref("transition-delay") }}, {{ cssxref("transition-duration") }}, {{ cssxref("transition-property") }}, and {{ cssxref("transition-timing-function") }} properties.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Animations", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Animations") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Allows the definition of animations effects by adding the CSS {{ cssxref("animation") }}, {{ cssxref("animation-delay") }},{{ cssxref("animation-direction") }}, {{ cssxref("animation-duration") }}, {{ cssxref("animation-fill-mode") }}, {{ cssxref("animation-iteration-count") }}, {{ cssxref("animation-name") }}, {{ cssxref("animation-play-state") }}, and {{ cssxref("animation-timing-function") }} properties, as well as the {{ cssxref("@keyframes") }} at-rule.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Transforms", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Transforms") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Adds:</p>
+
+ <ul>
+ <li>the support of bi-dimensional transforms to be applied to any element using the CSS {{ cssxref("transform") }} and {{ cssxref("transform-origin") }} properties. The supported transforms are: <code>matrix</code><code>()</code>, <code>translate()</code>, <code>translateX()</code>, <code>translateY()</code>, <code>scale()</code>, <code>scaleX()</code>, <code>scaleY()</code>, <code>rotate()</code>, <code>skewX()</code>, and <code>skewY()</code>.</li>
+ <li>the support of tri-dimensional transforms to be applied to any element by adding the CSS {{ cssxref("transform-style") }}, {{ cssxref("perspective") }}, {{ cssxref("perspective-origin") }}, and {{ cssxref("backface-visibility") }} properties and extended the {{ cssxref("transform") }} property with the following transforms are: <code>matrix</code> <code>3d()</code>, <code>translate3d()</code>, <code>translateZ()</code>,  <code>scale3d()</code>, <code>scaleZ()</code>, <code>rotate3d()</code>, <code>rotateX</code><code>()</code>, <code>rotateY</code><code>()</code>, <code>rotateZ()</code>, and <code>perspective()</code>.</li>
+ </ul>
+
+ <p><em><strong>Note:</strong> this specification is a merge of CSS 2D-Transforms, CSS 3D-Transforms and SVG transforms. </em></p>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255, 255, 220);"><strong>{{ SpecName("CSS3 Fragmentation", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Fragmentation") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines how partitions of a Web page should happen, that is page, column breaks, and widows and orphans handling.
+ <p>Adds:</p>
+
+ <ul>
+ <li>Support for defining the behavior of decorations, that is borders and background colors or images, when a box is breaked (at a page, column or line-break) with the CSS {{ cssxref("box-decoration-break") }} property.</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Text", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Text") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Extends:</p>
+
+ <ul>
+ <li>the CSS {{ cssxref("text-transform") }} property with the value <code>full-width</code>.</li>
+ <li>the CSS {{ cssxref("text-align") }} property with the value <code>start</code>, <code>end</code>, <code>start end</code>, and <code>match-parent</code> for a better support of documents with multiple directionalities of text.</li>
+ <li>the CSS {{ cssxref("text-align") }} property with a {{cssxref("&lt;string&gt;")}} value to align on that character. This is useful to align number on the decimal point.</li>
+ <li>the CSS {{ cssxref("word-spacing") }} and {{ cssxref("letter-spacing") }} properties with range constraints to control flexibility in justification.</li>
+ </ul>
+
+ <p>Adds:</p>
+
+ <ul>
+ <li>Control on how whitespaces are displayed using the CSS {{ cssxref("text-space-collapse") }} and {{ cssxref("tab-size") }} properties.</li>
+ <li>Control on line breaks and word boundaries using the CSS {{ cssxref("line-break") }}, {{ cssxref("word-break") }}, {{ cssxref("hyphens") }}, {{ cssxref("text-wrap") }}, {{ cssxref("overflow-wrap") }}, and {{ cssxref("text-align-last") }} properties.</li>
+ <li>Control on how justification is happening, in order to support more type of scripts, using the CSS {{ cssxref("text-justify") }} property.</li>
+ <li>Control on edge effect using the CSS {{ cssxref("text-indent") }} and {{ cssxref("hanging-punctuation") }} properties.</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>A few features present in early CSS Text Level 3 draft have being <a class="external" href="http://dev.w3.org/csswg/css3-text/#recent-changes" title="http://dev.w3.org/csswg/css3-text/#recent-changes">postponed to the next iteration of this module</a> .</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("CSS3 Variables", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Variables") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines a mechanism allowing to define variables in CSS.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,255,220);"><strong>{{ SpecName("Compositing", "", "") }}</strong></td>
+ <td>{{ Spec2("Compositing") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h3 id="Modules_in_the_revising_phase">Modules in the revising phase</h3>
+
+<p>Modules that are in the revising phase are much less stable than those in the refining phase. Often the syntax is still under scrutiny and may evolve a lot, in a non-compatible way. Alternative syntaxes are tested and often implemented.</p>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,160,100);"><strong>{{ SpecName("CSS3 Basic UI", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Basic UI") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Adds:</p>
+
+ <ul>
+ <li>The ability to tweak the box model using the CSS {{ cssxref("box-sizing") }} property.<br>
+ <strong><em>At risk:</em> </strong> <em> due to insufficient browser support, standardization of the <code>padding</code><code>-box</code> value may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ <li>Allow the styling of forms according their content using the CSS {{ cssxref(":indeterminate") }}, {{ cssxref(":default") }}, {{ cssxref(":valid") }}, {{ cssxref(":invalid") }}, {{ cssxref(":in-range") }}, {{ cssxref(":out-of-range") }}, {{ cssxref(":required") }}, {{ cssxref(":optional") }}, {{ cssxref(":read-only") }}, and {{ cssxref(":read-write") }} pseudo-classes and the {{ cssxref("::value") }}, {{ cssxref("::choices") }}, {{ cssxref("::repeat-item") }}, and {{ cssxref("::repeat-index") }} pseudo-elements.<br>
+ <em><strong>At risk:</strong> due to insufficient browser support, standardization of the pseudo-elements {{ cssxref("::value") }}, {{ cssxref("::choices") }}, {{ cssxref("::repeat-item") }}, and {{ cssxref("::repeat-index") }} may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ <li>Support for icons, defined by the CSS {{ cssxref("icon") }} property simultaneously with the new <code>icon</code> value of the CSS {{ cssxref("content") }} property.<br>
+ <em><strong>At risk:</strong> due to insufficient browser support, standardization of the {{ cssxref("icon") }} property and the <code>icon</code> value may be postponed to CSS4. </em></li>
+ <li>Support for the CSS {{ cssxref("outline-offset") }} property giving more control on the position of the outline.</li>
+ <li>Support for the CSS {{ cssxref("resize") }} property allowing Web authors to control if and how elements should be resized.</li>
+ <li>Support for the CSS {{ cssxref("text-overflow") }} property defining how text overflows, if needed.<br>
+ <em><strong>At risk:</strong> due to insufficient browser support, the 2-value syntax of this property as well as the support for {{cssxref("&lt;string&gt;")}} values may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ <li>The ability to define the hotspot of a cursor as well as the new <code>none</code>, <code>context-menu</code>, <code>cell</code>, <code>vertical-text</code>, <code>alias</code>, <code>copy</code>, <code>no-drop</code>, <code>not-allowed</code>, <code>nesw-</code><code>resize</code>, <code>nwse-</code><code>resize</code>, <code>col-resize</code>, <code>row-resize</code>, <code>all-scroll</code>, <code>zoom-in</code>, <code>zoom-out</code>, extending the {{ cssxref("cursor") }} property.</li>
+ <li>The ability to specify the sequential navigation order (that is the <em>tabbing order</em> ) using the CSS {{ cssxref("nav-index") }}, {{ cssxref("nav-up") }}, {{ cssxref("nav-right") }}, {{ cssxref("nav-left") }}, {{ cssxref("nav-down") }} properties.<br>
+ <em><strong>At risk:</strong> due to insufficient browser support, standardization of the navigation properties may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ <li>The ability to control the usage of an IME editor, using the CSS {{ cssxref("ime-mode") }} property.<br>
+ <em><strong>At risk:</strong> due to insufficient browser support, standardization of the {{ cssxref("ime-mode") }} property may be postponed to </em> <em>the next iteration of this module</em> <em>.</em></li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<p>An early list of what could be in the next iteration of the CSS Basic User Interface Module is <a class="external" href="http://wiki.csswg.org/spec/css4-ui" title="http://wiki.csswg.org/spec/css4-ui">available</a>.</p>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,160,100);"><strong>{{ SpecName("CSS3 Grid", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Grid") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Add a grid layout to the CSS <a href="https://developer.mozilla.org/en-US/docs/Web/CSS/display" title=""><code>display</code></a> property and several new CSS properties to control it: {{cssxref("grid")}}, {{cssxref("grid-area")}}, {{cssxref("grid-auto-columns")}}, {{cssxref("grid-auto-flow")}}, {{cssxref("grid-auto-position")}}, {{cssxref("grid-auto-rows")}}, {{cssxref("grid-column")}}, {{cssxref("grid-column-start")}}, {{cssxref("grid-column-end")}}, {{cssxref("grid-row")}}, {{cssxref("grid-row-start")}}, {{cssxref("grid-row-end")}}, {{cssxref("grid-template")}}, {{cssxref("grid-template-areas")}}, {{cssxref("grid-template-rows")}}, and {{cssxref("grid-template-columns")}}.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,160,100);"><strong>{{ SpecName("CSS3 Box Alignment", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Box Alignment") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,160,100);"><strong>{{ SpecName("CSS3 Paged Media", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Paged Media") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,160,100);"><strong>{{ SpecName("CSSOM View", "", "") }}</strong></td>
+ <td>{{ Spec2("CSSOM View") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: rgb(255,160,100);"><strong>{{ SpecName("CSS4 Selectors", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS4 Selectors") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h3 id="Modules_in_the_exploring_phase">Modules in the exploring phase</h3>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS4 Images", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS4 Images") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">
+ <p>Extends:</p>
+
+ <ul>
+ <li>the <code>image()</code> functional notation to describe the directionality of the image (<code>rtl</code> or <code>ltr</code>), allowing for bidi-sensitive images.</li>
+ <li>the {{ cssxref("image-orientation") }} property by adding the keyword <code>from-image</code>, allowing to follow EXIF data stored into images to be considered.</li>
+ </ul>
+
+ <p>Adds:</p>
+
+ <ul>
+ <li>the <code>image-set()</code> functional notation to allow the definition to equivalent images at different resolution allowing for resolution-negotiated selection of images.</li>
+ <li>the <code>element()</code> functional notation allowing the use of part of the page as image.</li>
+ <li>the <code>cross-fade()</code> functional notation allowing to refer to intermediate images when transitioning between two images and defines the interpolation between two images.</li>
+ <li>the <code>conic-gradient()</code> and <code>repeating-conic-gradient()</code> functional notation describing a new type of gradient.</li>
+ <li>the {{cssxref("image-rendering")}} property that allow to define how resize of the object should be handled.</li>
+ </ul>
+ </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Device", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Device") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Adds a new at-rule, {{ cssxref("@viewport") }}, allowing to specify the size, zoom factor, and orientation of the viewport that is used as the base for the initial containing block.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 GCPM", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 GCPM") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Adds the ability to tailor printed version of a document by allowing to control header, footer but also references tables like indexes or tables of content.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS Exclusions", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Exclusions") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Extends the floats mechanism to define exclusion regions in any positioning scheme. Adds the notion of shapes, in which content must flows.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Lists", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Lists") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Extends the list counter mechanism so that list markers can be styled and Web developers can define new list counter schemes.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Regions", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Regions") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Defines a new mechanism allowing content to flow across, eventually non-contiguous, multiple areas called regions.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Device", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Device") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2">Adds a new at-rule, {{ cssxref("@viewport") }}, allowing to specify the size, zoom factor, and orientation of the viewport that is used as the base for the initial containing block.</td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("Filters 1.0", "", "") }}</strong></td>
+ <td>{{ Spec2("Filters 1.0") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Template", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Template") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Sizing", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Sizing") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS Line Grid", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Line Grid") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Positioning", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Positioning") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Ruby", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Ruby") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSSOM", "", "") }}</strong></td>
+ <td>{{ Spec2("CSSOM") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Overflow", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Overflow") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Font Loading", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Font Loading") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Display", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Display") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS Scope", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Scope") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS4 Media Queries", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS4 Media Queries") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS Non-element Selectors", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS Non-element Selectors") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("Geometry Interfaces", "", "") }}</strong></td>
+ <td>{{ Spec2("Geometry Interfaces") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F66;"><strong>{{ SpecName("CSS3 Inline", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Inline") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h3 id="Modules_in_the_rewriting_phase">Modules in the rewriting phase</h3>
+
+<p>Modules that are in the rewriting phase are outdated and require to be rewritten. The syntax is still under scrutiny and may evolve a lot, in a non-compatible way. Alternative syntaxes are tested and often implemented.</p>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F33;"><strong>{{ SpecName("CSS3 Box", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Box") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F33;"><strong>{{ SpecName("CSS3 Content", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Content") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<table class="fullwidth-table" style="width: 100%;">
+ <tbody>
+ <tr>
+ <td style="width: 30%; background-color: #F33;"><strong>{{ SpecName("CSS3 Inline Layout", "", "") }}</strong></td>
+ <td>{{ Spec2("CSS3 Inline Layout") }}</td>
+ </tr>
+ <tr>
+ <td colspan="2"> </td>
+ </tr>
+ </tbody>
+</table>
+
+<p> </p>
diff --git a/files/vi/archive/index.html b/files/vi/archive/index.html
new file mode 100644
index 0000000000..b60a4bea19
--- /dev/null
+++ b/files/vi/archive/index.html
@@ -0,0 +1,20 @@
+---
+title: Archive of obsolete content
+slug: Archive
+translation_of: Archive
+---
+<p>(vi translation)</p>
+
+<p>Here at MDN, we try to avoid outright deleting content that might be useful to people targeting legacy platforms, operating systems, and browsers. Perhaps your target audience is people that are using older hardware, for example, and can't upgrade to the latest and greatest browsers. Or for "reasons," your company is required to use very old software and you need to build Web content that runs on that software. Or perhaps you're just curious about the history of an obsolete feature or API, and how it worked.</p>
+
+<p>There are many reasons older documentation can be useful. So, we've established this area into which we can archive older documentation. Material in this Archived content zone should <strong>not</strong> be used for building new Web sites or apps for modern browsers. It's here for historical reference only.</p>
+
+<div class="note">
+<p><strong>Note to writers:</strong> We need to try to keep the subpages here organized instead of all dumped into one large folder. Try to create subtrees for categories of material. Also, only move pages here that are <strong>extremely</strong> obsolete. If anyone might realistically need the information in a living product, it may not be appropriate to move it here. In general, it may be best to discuss it in the <a href="https://chat.mozilla.org/#/room/#mdn:mozilla.org">MDN Web Docs chat room</a> before moving content here.</p>
+</div>
+
+<p>{{SubpagesWithSummaries}}</p>
+
+<h2 id="Subnav">Subnav</h2>
+
+<p>{{ListSubpages("/en-US/docs/Archive", 2, 0, 1)}}</p>
diff --git a/files/vi/archive/mdn/index.html b/files/vi/archive/mdn/index.html
new file mode 100644
index 0000000000..9e550840e3
--- /dev/null
+++ b/files/vi/archive/mdn/index.html
@@ -0,0 +1,20 @@
+---
+title: MDN Archive
+slug: Archive/MDN
+tags:
+ - Archive
+ - MDN
+ - NeedsTranslation
+ - TopicStub
+translation_of: Archive/MDN
+---
+<p>{{MDNSidebar}}</p>
+
+<div class="blockIndicator obsolete">
+<p><strong>Obsolete</strong><br>
+ This documentation is obsolete.</p>
+</div>
+
+<p>The documentation listed below is archived, obsolete material about MDN itself.</p>
+
+<p>{{LandingPageListSubpages}}</p>
diff --git a/files/vi/archive/mozilla/index.html b/files/vi/archive/mozilla/index.html
new file mode 100644
index 0000000000..2cd7d2d222
--- /dev/null
+++ b/files/vi/archive/mozilla/index.html
@@ -0,0 +1,13 @@
+---
+title: Archived Mozilla and build documentation
+slug: Archive/Mozilla
+tags:
+ - NeedsTranslation
+ - TopicStub
+translation_of: Archive/Mozilla
+---
+<p>These articles are archived, obsolete documents about Mozilla, Gecko, and the process of building Mozilla projects.</p>
+<p></p><dl><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/ActiveX_Control_for_Hosting_Netscape_Plug-ins_in_IE">ActiveX Control for Hosting Netscape Plug-ins in IE</a></dt><dd class="landingPageList">Microsoft has removed support for Netscape plug-ins from IE 5.5 SP 2 and beyond. If you are a plug-in author, you may find this project saves you a lot of work!</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/ant_script_to_assemble_an_extension">ant script to assemble an extension</a></dt><dd class="landingPageList">This ant script helps to <a href="en/Extension_Packaging">package an extension</a></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/SpiderMonkey">Archived SpiderMonkey docs</a></dt><dd class="landingPageList">This section contains old SpiderMonkey documentation.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Autodial_for_Windows_NT">Autodial for Windows NT</a></dt><dd class="landingPageList">This document is intended to explain how the autodial helper feature implemented for <a href="https://bugzilla.mozilla.org/show_bug.cgi?id=93002" title="FIXED: [distribution]Conn: Auto-dial for NT-based Windows">bug 93002</a> works and why it works that way.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Automated_testing_tips_and_tricks">Automated testing tips and tricks</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Automatic_Mozilla_Configurator">Automatic Mozilla Configurator</a></dt><dd class="landingPageList"><a href="/en-US/docs/ankh8">Ankh8</a></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Automatically_Handle_Failed_Asserts_in_Debug_Builds">Automatically Handle Failed Asserts in Debug Builds</a></dt><dd class="landingPageList">As of 2004-12-8, it is now possible to automatically handle failed asserts in debug builds of Mozilla for Windows.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/BlackConnect">BlackConnect</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Blackwood">Blackwood</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Bonsai">Bonsai</a></dt><dd class="landingPageList">It is a tool that lets you perform queries on the contents of a CVS archive; you can: get a list of checkins, see what checkins have been made by a given person, or on a given CVS branch, or in a particular time period. It also includes tools for looking at checkin logs (and comments); doing diffs between various versions of a file; and finding out which person is responsible for changing a particular line of code ("cvsblame").</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Bookmark_keywords">Bookmark Keywords</a></dt><dd class="landingPageList">Practically every Web surfer has bookmarks, of course, and power surfers usually have hundreds stuffed into folders within folders. In addition to being handy pointers to useful resources, bookmarks in Mozilla can be used to make the address bar itself a power tool. Searches, lookups, package tracking, and even word definitions can all be retrieved from user-customized bookmarks.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Building_TransforMiiX_standalone">Building TransforMiiX standalone</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/callCalendarView">calICalendarView</a></dt><dd class="landingPageList">An object implementing <code>calICalendarView</code> is generally intended to serve as a way of manipulating a set of DOM nodes corresonding to a visual representation of <a href="en/CalIEvent">calIEvent</a> and <a href="en/CalITodo">calITodo</a> objects. Because of this close association between methods and attributes on the one hand, and content on the other, <code>calICalendarView</code> implementations are particularly well suited to XBL. There is, however, no practical obstacle to the interface being implemented by any javascript object associated with a group of DOM nodes, even non-anonymous XUL nodes.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/callCalendarViewController">calICalendarViewController</a></dt><dd class="landingPageList">A <code>calICalendarViewController</code> provides a way for a <a href="en/CalICalendarView">calICalendarView</a> to create, modify, and delete items. Implementing a <code>calICalendarViewController</code> allows for these actions to be performed in a manner consistent with the rest of the application in which the <a href="en/CalICalendarView">calICalendarView</a> is included.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/callFileType">calIFileType</a></dt><dd class="landingPageList">The <code>calIFileType</code> interface provides information about a specific file type.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Chromeless">Chromeless</a></dt><dd class="landingPageList">[This project may not be active — check Github <a href="https://github.com/mozilla/chromeless" title="https://github.com/mozilla/chromeless">https://github.com/mozilla/chromeless</a>]</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_Firefox_sidebar_extension">Creating a Firefox sidebar extension</a></dt><dd class="landingPageList">This article describes how to create a registered sidebar for Firefox 2 or greater. See the references section for information on creating extension in earlier browsers.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_hybrid_CD">Creating a hybrid CD</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_microsummary">Creating a Microsummary</a></dt><dd class="landingPageList">A microsummary generator is a set of instructions for creating a microsummary from the content of a page. Web pages can reference generators via <code>&lt;link rel="microsummary"&gt;</code> elements in their <code>&lt;head&gt;</code> elements. Generators can also be independently downloaded and installed by users if they include a list of pages to which they apply.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_Mozilla_extension">Creating a Mozilla Extension</a></dt><dd class="landingPageList">A Mozilla extension is an installable enhancement to the Mozilla browser that provides additional functionality (for example <a class="external" href="http://linky.mozdev.org/">Linky</a>, which adds an item to the context menu for opening multiple links in a document or selection). This tutorial walks you through the process of building a Mozilla extension that adds an icon to Mozilla's status bar showing the current status of the Mozilla source code (i.e. whether or not the latest version of the code is compiling successfully and passing tests). The extension will access <a class="external" href="http://tinderbox.mozilla.org/">Tinderbox</a>, mozilla.org's webtool for tracking source code status, to get the status of the code.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_sking_for_Firefox_Getting_Started">Creating a Skin for Firefox/Getting Started</a></dt><dd class="landingPageList">Download the latest version of Firefox and install it. Be sure to install the DOM Inspector extension as well.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_skin_for_Mozilla">Creating a Skin for Mozilla</a></dt><dd class="landingPageList">In order to create a skin for mozilla, you will need to know three things. How to edit images, extract zip files, and how to modify CSS. Mozilla uses standard gif, png, and jpeg images for the buttons and CSS to style everything else in the interface.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_a_Skin_for_SeaMonkey_2.x">Creating a Skin for SeaMonkey 2.x</a></dt><dd class="landingPageList">You're going to make a theme for SeaMonkey 2, but don't know how? I hope this manual will help you.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Creating_regular_expressions_for_a_microsummary_generator">Creating regular expressions for a microsummary generator</a></dt><dd class="landingPageList">A regular expression is a special kind of string (i.e. a sequence of characters) that matches patterns of characters in other strings. Microsummary generators use them to identify the pages that the generators know how to summarize by matching patterns in those pages' URLs.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Dehydra">Dehydra</a></dt><dd class="landingPageList">The development focus switched to <a href="https://wiki.mozilla.org/DXR">DXR</a> (where the "D" comes from "Dehydra"), which is based on clang instead of gcc. Try DXR instead, or else try the gcc python plugin: <a href="https://fedorahosted.org/gcc-python-plugin/" title="https://fedorahosted.org/gcc-python-plugin/">https://fedorahosted.org/gcc-python-plugin/</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Developing_New_Mozilla_Features">Developing New Mozilla Features</a></dt><dd class="landingPageList">Tips For Contributing New Features To Mozilla.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Devmo_launch_roadmap">Devmo 1.0 Launch Roadmap</a></dt><dd class="landingPageList">Comments, ideas, questions and other discussion should be added on the <a href="en/Devmo_talk/1.0_Launch_Roadmap">Devmo talk:1.0 Launch Roadmap</a> page. Further details on smaller tasks being done are available at <a>User:Dria:TODO</a> page. See also <a>Current Events</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Download_Manager_improvements_in_Firefox_3">Download Manager improvements in Firefox 3</a></dt><dd class="landingPageList">Firefox 3 offers improvements to the Download Manager that allow multiple progress listeners, use of the <a href="/en-US/docs/Storage">Storage</a> API for data management, download resuming, and more. In addition, you can augment or replace the Download Manager's user interface by implementing the new <code><a href="/en-US/docs/Mozilla/Tech/XPCOM/Reference/Interface/nsIDownloadManagerUI" title="">nsIDownloadManagerUI</a></code> interface.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Download_Manager_preferences">Download Manager preferences</a></dt><dd class="landingPageList">There are several preferences used by the Download Manager. This article provides a list of them.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Drag_and_drop">Drag and Drop</a></dt><dd class="landingPageList">This section describes how to implement objects that can be dragged around and dropped onto other objects.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/DTrace">DTrace</a></dt><dd class="landingPageList"> <strong>DTrace</strong> is Sun Microsystem's dynamic tracing framework that allows developers to instrument a program with probes that have little to no effect on performance when not in use and very little when active. Probe data can be collected with scripts written in <a class="external" href="http://docs.sun.com/app/docs/doc/817-6223">D</a> (no, not <a href="https://en.wikipedia.org/wiki/D_(programming_language)" title="that one">that one</a>). Mozilla DTrace support has <a class="external" href="http://www.opensolaris.org/os/project/mozilla-dtrace/">been added</a> by the Sun DTrace team and can be used on Solaris 10 and Mac OS X 10.5.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Embedding_FAQ">Embedding FAQ</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Embedding_Mozilla_in_a_Java_Application_using_JavaXPCOM">Embedding Mozilla in a Java Application using JavaXPCOM</a></dt><dd class="landingPageList"><a href="/en/XULRunner" title="en/XULRunner">XULRunner</a> ships with the <a href="/en/JavaXPCOM" title="en/JavaXPCOM">JavaXPCOM</a> component, which allows Java code to interact with XPCOM objects. As you will see in this article, working with XPCOM objects in Java is not that much different than doing so in C++.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Error_console">Error Console</a></dt><dd class="landingPageList">The Error Console is a tool available in most Mozilla-based applications that is used for reporting errors in the application chrome and in web pages user opens. It reports <a href="/en-US/docs/JavaScript" title="JavaScript">JavaScript</a>-related errors and warnings, <a href="/en-US/docs/CSS" title="CSS">CSS</a> errors and arbitrary messages from chrome code. In Firefox, the Error Console can be opened from the tools menu or by Ctrl-Shift-J.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Exception_logging_in_JavaScript">Exception logging in JavaScript</a></dt><dd class="landingPageList">Technical review completed.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Project:Existing_Content">Existing Content</a></dt><dd class="landingPageList">This is a list of existing mozilla.org documentation. It needs to be <a class="external" href="http://mail.mozilla.org/pipermail/devmo-general/2005-July/000214.html">checked, prioritized, and migrated</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Extension_Frequently_Asked_Questions">Extension Frequently Asked Questions</a></dt><dd class="landingPageList">This is quick set of answers to the most common issues with <a class="internal" href="/en/Extensions" title="en/Extensions">extension</a> development. They are currently written with mostly Firefox in mind, but most if not all should easily translate to SeaMonkey, Thunderbird or any of the other applications. For Thunderbird, you may also find the extension <a class="internal" href="/en/Extensions/Thunderbird/HowTos" title="en/Extensions/Thunderbird/HowTos">HowTo</a> or <a class="internal" href="/en/Extensions/Thunderbird/FAQ" title="en/Extensions/Thunderbird/FAQ">FAQ</a> pages helpful.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Fighting_Junk_Mail_with_Netscape_7.1">Fighting Junk Mail with Netscape 7.1</a></dt><dd class="landingPageList"><span class="comment">Summary: Is your mail account drowning in a flood of spam? Netscape 7.1 includes built-in junk mail filtering that you can train to meet your specific needs. Eric Meyer share his experiences with making the junk mail controls more effective, and looks at other preferences you might want to set to keep your account safe.</span></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Firefox_Sync">Firefox Sync</a></dt><dd class="landingPageList">Sync refers to a family of related components and services which provide synchronization of data between Mozilla application instances. These components and services include:</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Force_RTL">Force RTL</a></dt><dd class="landingPageList">(This is a temporary placeholder/stub for the Force RTL page)</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Gecko_Coding_Help_Wanted">Gecko Coding Help Wanted</a></dt><dd class="landingPageList">Take a look through <a href="http://lxr.mozilla.org/">LXR</a>, and you'll realize that Mozilla's source code is a big place.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/GRE">GRE</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Project:Hacking_wiki">Hacking wiki</a></dt><dd class="landingPageList">To be able to hack the MDC wiki software, you'll need a local webserver install, which <a class="external" href="http://meta.wikimedia.org/wiki/Help:Introduction#System_Requirements">can run MediaWiki</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Help_viewer">Help Viewer</a></dt><dd class="landingPageList">Help Viewer: Allows information to be shown to the user inside Mozilla.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Helper_Apps">Helper Apps (and a bit of Save As)</a></dt><dd class="landingPageList"> </dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Hidden_prefs">Hidden prefs</a></dt><dd class="landingPageList"><span style="overflow: hidden; display: block; background: lemonchiffon; border: 1px solid navajowhite; text-align: center; margin-bottom: 1em;">
+<span style="display: block; color: coral; font-weight: 700; border-bottom: 1px solid navajowhite;">This page has been flagged by editors or users as needing technical review.</span>
+Until it is fully reviewed, it may contain inaccurate or incorrect information.
+</span></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Nanojit_merging">How to Write and Land Nanojit Patches</a></dt><dd class="landingPageList">Adobe and Mozilla share a copy of Nanojit. This means that landing nanojit patches is a bit complicated, but experience has taught us that this is <strong>much</strong> better than having separate versions of nanojit.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/HTTP_Class_Overview">HTTP Class Overview</a></dt><dd class="landingPageList">This document provides an overview of the classes used by the Mozilla <a href="/en/HTTP" title="en/HTTP">HTTP</a> implementation. It's meant as a guide to developers wishing to understand or extend the Mozilla HTTP implementation.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Introducing_the_Audio_API_Extension">Introducing the Audio API extension</a></dt><dd class="landingPageList">The Audio Data API extension extends the HTML5 specification of the <a href="/en-US/docs/Web/HTML/Element/audio" title="The HTML &lt;audio> element is used to represent sound content in documents. Added as part of HTML5, it may contain several audio sources, represented using the src attribute or the &lt;source> element; the browser will choose the most suitable one. Fallback content for browser not supporting the &lt;audio> element can be added too."><code>&lt;audio&gt;</code></a> and <a href="/en-US/docs/Web/HTML/Element/video" title="The HTML &lt;video> element is used to embed video content in an HTML or XHTML document."><code>&lt;video&gt;</code></a> media elements by exposing audio metadata and raw audio data. This enables users to visualize audio data, to process this audio data and to create new audio data.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Java_in_Firefox_Extensions">Java in Firefox Extensions</a></dt><dd class="landingPageList">If you are in need of calling Java code from within a Firefox <a href="/en/Extensions" title="en/Extensions">extension</a>, you can make use of <a class="external" href="http://en.wikipedia.org/wiki/LiveConnect">LiveConnect</a>. LiveConnect gives your extension's JavaScript code (linked from or contained in XUL code) access to 2 objects: <code>java</code> and <code>Packages</code> (note that per <a class="external" href="http://forums.java.net/jive/thread.jspa?threadID=45933&amp;tstart=0">this thread</a>, although the <a class="link-https" href="https://jdk6.dev.java.net/plugin2/liveconnect/">new documentation</a> for the LiveConnect reimplementation states that these <a class="link-https" href="https://jdk6.dev.java.net/plugin2/liveconnect/#DEPRECATED_FUNCTIONALITY">globals will be deprecated</a> (in the context of applets), "Firefox and the Java Plug-In will continue to support the global java/Packages keywords, in particular in the context of Firefox extensions."). These 2 objects let you make use of the standard JDK classes, e.g.,</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/JavaScript_crypto">JavaScript crypto</a></dt><dd class="landingPageList">Mozilla defines a special JavaScript object to allow web pages access to certain cryptographic-related services. These services are a balance between the functionality web pages need and the requirement to protect users from malicious web sites. Most of these services are available via the DOM <a href="/en-US/docs/Web/API/Window" title="The window object represents a window containing a DOM document; the document property points to the DOM document loaded in that window."><code>window</code></a> object as <a href="/en-US/docs/Web/API/Window/crypto" title="The Window.crypto read-only property returns the Crypto object associated to the global object. This object allows web pages access to certain cryptographic related services."><code>window.crypto</code></a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Jetpack">Jetpack</a></dt><dd class="landingPageList"> </dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Litmus_tests">Litmus tests</a></dt><dd class="landingPageList">Litmus tests are (non-automated) tests that are documented in the litmus database. See <a class="external" href="http://litmus.mozilla.org" rel="freelink">http://litmus.mozilla.org</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Makefile.mozextension.2">Makefile.mozextension.2</a></dt><dd class="landingPageList">This Makefile is a modification of the <code>Makefile.mozextention</code>, found in <a class="external" href="http://kb.mozillazine.org/Makefile_for_packaging_an_extension">Makefile for packaging an extension - MozillaZine Knowledge Base</a> (2005).</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Microsummary_topics">Microsummary topics</a></dt><dd class="landingPageList">To programmatically install a microsummary generator -- for example, in an extension that helps users create custom generators for their favorite sites -- obtain a reference to the <a class="external" href="http://lxr.mozilla.org/mozilla/source/browser/components/microsummaries/public/nsIMicrosummaryService.idl#178"><code>nsIMicrosummaryService</code></a> interface implemented by the <a class="external" href="http://lxr.mozilla.org/mozilla/source/browser/components/microsummaries/src/nsMicrosummaryService.js.in"><code>nsIMicrosummaryService</code></a> component, then call its <code><a class="external" href="http://lxr.mozilla.org/mozilla/source/browser/components/microsummaries/public/nsIMicrosummaryService.idl#191">installGenerator()</a></code> method, passing it an XML document containing the generator.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Migrate_apps_from_Internet_Explorer_to_Mozilla">Migrate apps from Internet Explorer to Mozilla</a></dt><dd class="landingPageList">When Netscape started the Mozilla browser, it made the conscious decision to support W3C standards. As a result, Mozilla is not fully backwards-compatible with Netscape Navigator 4.x and Microsoft Internet Explorer legacy code; for example, Mozilla does not support <code>&lt;layer&gt;</code> as I will discuss later. Browsers, like Internet Explorer 4, that were built before the conception of W3C standards inherited many quirks. In this article, I will describe Mozilla's quirks mode, which provides strong backwards HTML compatibility with Internet Explorer and other legacy browsers.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Monitoring_downloads">Monitoring downloads</a></dt><dd class="landingPageList">Firefox 3 makes it easier than ever to monitor the status of downloads. Although it was possible to do so in previous versions of Firefox, it was previously only possible for one observer to do so at a time. Firefox 3 introduces new API that allows any number of listeners to observe downloads.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Mozilla_Application_Framework">Mozilla Application Framework</a></dt><dd class="landingPageList"><i>The Mozilla Application Framework: for powerful, easy to develop cross-platform applications</i></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Mozilla_crypto_FAQ">Mozilla Crypto FAQ</a></dt><dd class="landingPageList">In this document I try to answer some frequently asked questions about the Mozilla web browser and mail/news client and its support for SSL, S/MIME, and related features based on cryptographic technology. Note that this document is for your information only and is not intended as legal advice. If you wish to develop and distribute cryptographic software, particularly for commercial sale or distribution, then you should consult an attorney with expertise in the particular laws and regulations that apply in your jurisdiction.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Modules_and_Module_ownership">Mozilla Modules and Module Ownership</a></dt><dd class="landingPageList">REDIRECT <a class="redirect" href="http://www.mozilla.org/hacking/module-ownership.html">http://www.mozilla.org/hacking/module-ownership.html</a></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/mozprocess">Mozprocess</a></dt><dd class="landingPageList"><a class="link-https" href="https://github.com/mozilla/mozbase/tree/master/mozprocess">mozprocess</a> provides python process management via an operating system and platform transparent interface to Mozilla platforms of interest. Mozprocess aims to provide the ability to robustly terminate a process (by timeout or otherwise), along with any child processes, on Windows, OS X, and Linux. Mozprocess utilizes and extends <code>subprocess.Popen</code> to these ends.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Nanojit">Nanojit</a></dt><dd class="landingPageList">Nanojit is a small, cross-platform C++ library that emits machine code. Both the Tamarin JIT and the SpiderMonkey JIT (a.k.a. TraceMonkey) use Nanojit as their back end.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Project:New_Skin_Notes">New Skin Notes</a></dt><dd class="landingPageList">Devmo has a new skin that is ready for testing. If you go to your <a>user preferences</a>, you can change the skin to "Devmo". This is currently just a preview, but we would appreciate help with testing.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Persona">Persona</a></dt><dd class="landingPageList"><a href="https://login.persona.org/">Mozilla Persona</a> is a cross-browser login system for the Web, that's easy to use and easy to deploy. It works on <a href="/en-US/docs/persona/Browser_compatibility">all major browsers</a>, and you can <a href="/en-US/docs/Persona/Quick_Setup">get started today</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Plug-n-Hack">Plug-n-Hack</a></dt><dd class="landingPageList"><strong>Plug-n-Hack</strong> (PnH) is a proposed standard from the Mozilla security team for defining how security tools can interact with browsers in a more useful and usable way.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Plugin_architecture">Plugin Architecture</a></dt><dd class="landingPageList">This page contains some notes on how plugins work internally in Gecko. It is mainly of interest to Gecko developers.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Porting_NSPR_to_Unix_Platforms">Porting NSPR to Unix Platforms</a></dt><dd class="landingPageList">Last modified 16 July 1998</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Project:DevEdge">Priority Content</a></dt><dd class="landingPageList"><b>Update:</b> I've removed documents from this list that have been migrated into the wiki. The list of completed documents is available through the <a href="en/DevEdge">DevEdge</a> page.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Prism">Prism</a></dt><dd class="landingPageList">Prism is a simple XULRunner-based browser that hosts web applications without the normal web browser user interface. Prism is based on a concept called Site-Specific Browsers (SSB). An SSB is designed to work exclusively with a single web application. It doesn’t have the menus, toolbars and other accoutrements of a traditional web browser. An SSB also offers tighter integration with the operating system and desktop than a typical web application running through a web browser. Applications running in an SSB are therefore able to benefit from many of the advantages of the desktop and of the web at the same time.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Proxy_UI">Proxy UI</a></dt><dd class="landingPageList">(Recently Added - some support for reading OS and account settings.)</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Remote_XUL">Remote XUL</a></dt><dd class="landingPageList">How to use XUL delivered from a webserver, not as part of chrome.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Space_Manager_Detailed_Design">Space Manager Detailed Design</a></dt><dd class="landingPageList">The Space Manager and related classes and structures are an important of the Gecko Layout system, specifically Block Layout. See the High Level Design document for an overview of the Space Manager, and as an introduction to the classes, structures and algorithms container in this, the Detailed Design Document.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Space_Manager_High_Level_Design">Space Manager High Level Design</a></dt><dd class="landingPageList">The Space Manager and associated classes and structures are used by Block and Line layout to manage rectangular regions that are occupied and available, for correct handling of floated elements and the elements that flow around them. When elements are floated to the left or right in a layout, they take up space and influence where other elements can be placed. The Space Manager is responsible for keeping track of where space is taken up and where it is available. This information is used by block layout to correctly compute where other floated elements should be placed, and how much space is available to normal in-flow elements that flow around the floated bits.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Standalone_XPCOM">Standalone XPCOM</a></dt><dd class="landingPageList"><b>Standalone XPCOM</b> is a tree configuration that builds a minimal set of libraries (shared mostly) that can be used to get all features of XPCOM. The contents of this standalone XPCOM in general are:</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Stress_testing">Stress testing</a></dt><dd class="landingPageList">Consume.exe from the <a class="external" href="http://www.microsoft.com/downloads/details.aspx?FamilyID=9d467a69-57ff-4ae7-96ee-b18c4790cffd&amp;displaylang=en">Windows Server 2003 Resource Kit Tools</a> can consume various resources: physical memory, CPU time, page file, disk space and even the kernel pool. Although for Win2003, it should install into WinXP fine (Win2000 compatibility is unknown). The only downside is you can't specify how much of the resource to use, only which one to consume. Also be warned: always remember the -time option, or you may be hitting that physical reset button sooner than you would have liked!</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Bundles">Structure of an installable bundle</a></dt><dd class="landingPageList"><a href="/en/XUL_Application_Packaging" title="en/XUL_Application_Packaging">XULRunner applications</a>, <a href="/en/Extensions" title="en/Extensions">extensions</a>, and <a href="/en/Themes" title="en/Themes">themes</a> all share a common directory structure, and in some cases the same bundle can be used as a standalone XULRunner application as well as an installable application extension.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Supporting_private_browsing_mode">Supporting private browsing mode</a></dt><dd class="landingPageList">Firefox 3.5 introduced private browsing mode, in which potentially private information is not recorded. This includes cookies, history information, download information, and so forth.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/SXSW_2007_presentations">SXSW 2007 presentations</a></dt><dd class="landingPageList">Presentations about the Mozilla project given at the SXSW 2007 event in Austin, Texas.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Table_Cellmap">Table Cellmap</a></dt><dd class="landingPageList">The table layout use the cellmap for two purposes:</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Table_Cellmap_-_Border_Collapse">Table Cellmap - Border Collapse</a></dt><dd class="landingPageList">This document describes the additional information that is stored for border collapse tables in the cellmap.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Table_Layout_Regression_Tests">Table Layout Regression Tests</a></dt><dd class="landingPageList">Changes in layout, parser and content code can have unintended side effects, also known as regressions. It is good style to check for these unwanted regressions and fixing them before checkin rather than causing Bugzilla avalanches.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Table_Layout_Strategy">Table Layout Strategy</a></dt><dd class="landingPageList">The table layout algorithm is based on two W3C recommendations: <a class="external" href="http://www.w3.org/TR/html401/struct/tables.html">HTML 4.01 (Chapter 11)</a> and <a class="external" href="http://www.w3.org/TR/CSS21/tables.html">CSS2.1 (Chapter 17)</a>.In CSS2 a distinction between fixed and auto layout of tables has been introduced. The auto-layout mechanism is implemented in <code>BasicTableLayoutStrategy.cpp</code> the fixed-layout in <code>FixedTableLayoutStrategy.cpp</code>. All these files are in the <code>layout/html/table/src</code> subdirectory.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Tamarin">Tamarin</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/The_Download_Manager_schema">The Download Manager schema</a></dt><dd class="landingPageList">The Download Manager uses an SQLite table to keep track of downloads in progress as well as queued and past downloads.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/The_life_of_an_HTML_HTTP_request">The life of an HTML HTTP request</a></dt><dd class="landingPageList"> </dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/The_new_nsString_class_implementation_(1999)">The new nsString class implementation (1999)</a></dt><dd class="landingPageList">This document is intended to briefly describe the new nsString class architecture, and discuss the implications on memory management, optimizations, internationalization and usage patterns.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/TraceVis">TraceVis</a></dt><dd class="landingPageList">TraceVis is a performance visualization system for TraceMonkey. If TraceMonkey is built with TraceVis, and run with TraceVis enabled, then TraceMonkey will output a log of all its activity transitions. The log can be postprocessed into a visualization that can be used to rapidly diagnose many tracing-related performance issues.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Treehydra">Treehydra</a></dt><dd class="landingPageList">Try the gcc python plugin instead: <a href="https://fedorahosted.org/gcc-python-plugin/" title="https://fedorahosted.org/gcc-python-plugin/">https://fedorahosted.org/gcc-python-plugin/</a>.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/URIs_and_URLs">URIs and URLs</a></dt><dd class="landingPageList">Handling network and locally retrievable resources is a central part of Necko. Resources are identified by URI "Uniform Resource Identifier" (Taken from <a class="external" href="http://tools.ietf.org/html/rfc2396" title="http://tools.ietf.org/html/rfc2396">RFC 2396</a>):</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/URIScheme">URIScheme</a></dt><dd class="landingPageList">List of Mozilla supported URI schemes</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Using_addresses_of_stack_variables_with_NSPR_threads_on_win16">Using addresses of stack variables with NSPR threads on win16</a></dt><dd class="landingPageList">This is a cautionary note that may be old information for some of you. However, since it affects the portability of code, it was deemed prudent to include a short memo describing the issue.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Using_Monotone_with_Mozilla_CVS">Using Monotone With Mozilla CVS</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Using_SVK_with_Mozilla_CVS">Using SVK With Mozilla CVS</a></dt><dd class="landingPageList">When working with Mozilla, you tend to accumulate patches which need to be reviewed, super-reviewed, and/or approved before they can be committed to the trunk. When you have only a few uncommitted patches, you can get by using cvs diff, and just editing the output to remove other patches before submitting. However, this approach quickly becomes unscalable, especially when you have different fixes in the same tree. Using a distributed versioning system like SVK takes out much of the hassle of managing your patches.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Venkman">Venkman</a></dt><dd class="landingPageList">Venkman is the code name for Mozilla's JavaScript Debugger. It aims to provide a powerful <a href="/en-US/docs/JavaScript" title="en-US/docs/JavaScript">JavaScript</a> debugging environment for Mozilla based browsers namely Firefox, Netscape 7.x/9.x and SeaMonkey. Note that it is not included in the Gecko-based browsers such as K-Meleon, Galeon and Netscape 8.x. Venkman has been provided as part of the Mozilla install distribution since October 2001, as well as an <a href="/en-US/docs/Extensions" title="en-US/docs/Extensions">extension</a> package in <a href="/en-US/docs/XPI" title="en-US/docs/XPI">XPI</a> format.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Video_presentations">Video presentations</a></dt><dd class="landingPageList">Mozilla is actively working to produce video presentations that can help you learn how the Mozilla codebase works and how to take advantage of its technology in your own applications and extensions. This article is a jumping-off point to help you find those presentations.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/Why_embed_Gecko">Why Embed Gecko</a></dt><dd class="landingPageList"><b>Gecko - the Smart Embedding Choice</b></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/xbDesignMode.js">xbDesignMode.js</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XML_in_Mozilla">XML in Mozilla</a></dt><dd class="landingPageList">Mozilla has a relatively good support for <a href="/en-US/docs/XML" title="XML">XML</a>. Several World Wide Web Consortium (<a href="http://www.w3.org/">W3C</a>) Recommendations and drafts from the XML family of specifications are supported, as well as other related technologies.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XPInstall">XPInstall</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XPJS_Components_Proposal">XPJS Components Proposal</a></dt><dd class="landingPageList">Draft 1.0</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XRE">XRE</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XTech_2005_Presentations">XTech 2005 Presentations</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XTech_2006_Presentations">XTech 2006 Presentations</a></dt><dd class="landingPageList"></dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XUL_Explorer">XUL Explorer</a></dt><dd class="landingPageList">XUL Explorer is a <a href="/en/XULRunner" title="en/XULRunner">XULRunner</a> application that provides an easy way to experiment with XUL. It’s a simple editor that can preview XUL inline or in a separate popup window. It has a list of code snippets (small fragments of XUL or JavaScript) that can be quickly inserted into the editor. The XUL can be loaded from and saved to files. A XUL validator and the <a href="/en/Error_Console" title="en/Error_Console">Error Console</a> are both available to help debug problems. The help menu provides access to XUL information on MDC. There is even simple “keyword” help lookup for XUL elements.</dd><dt class="landingPageList"><a href="/en-US/docs/Archive/Mozilla/XULRunner">XULRunner</a></dt><dd class="landingPageList"><strong>XULRunner</strong> is a Mozilla runtime package that can be used to bootstrap <a href="/en-US/docs/XUL" title="XUL">XUL</a>+<a href="/en-US/docs/XPCOM" title="XPCOM">XPCOM</a> applications that are as rich as Firefox and Thunderbird. It provides mechanisms for installing, upgrading, and uninstalling these applications.</dd></dl><p></p>