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Diffstat (limited to 'files/zh-cn/web/api/audiocontext/suspend')
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diff --git a/files/zh-cn/web/api/audiocontext/suspend/index.html b/files/zh-cn/web/api/audiocontext/suspend/index.html new file mode 100644 index 0000000000..1e01cff97a --- /dev/null +++ b/files/zh-cn/web/api/audiocontext/suspend/index.html @@ -0,0 +1,115 @@ +--- +title: AudioContext.suspend() +slug: Web/API/AudioContext/suspend +translation_of: Web/API/AudioContext/suspend +--- +<p>{{ APIRef("Web Audio API") }}</p> + +<p>{{ domxref("AudioContext") }} 接口的<code>suspend()</code> 方法暂停音频上下文对象中的进度,并暂时剥离进程对音频设备硬件的访问权限, 减少CPU和电池的使用。 当程序在一段时间内不会使用音频上下文对象时,这个方法对减少硬件资源占用是非常有用的。</p> + +<p>若对{{domxref("OfflineAudioContext")}} 调用此方法,将会抛出 <code>INVALID_STATE_ERR</code> 错误。</p> + +<h2 id="Syntax">Syntax</h2> + +<pre class="brush: js notranslate">var audioCtx = new AudioContext(); +audioCtx.suspend().then(function() { ... }); +</pre> + +<h3 id="Returns">Returns</h3> + +<p>A {{jsxref("Promise")}} that resolves with void. The promise is rejected if the context has already been closed.</p> + +<h2 id="Example">Example</h2> + +<p>The following snippet is taken from our <a href="https://github.com/mdn/audiocontext-states/settings">AudioContext states demo</a> (<a href="http://mdn.github.io/audiocontext-states/">see it running live</a>.) When the suspend/resume button is clicked, the {{domxref("AudioContext.state")}} is queried — if it is <code>running</code>, <code>suspend()</code> is called; if it is <code>suspended</code>, {{domxref("resume")}} is called. In each case, the text label of the button is updated as appropriate once the promise resolves.</p> + +<pre class="brush: js notranslate">susresBtn.onclick = function() { + if(audioCtx.state === 'running') { + audioCtx.suspend().then(function() { + susresBtn.textContent = 'Resume context'; + }); + } else if(audioCtx.state === 'suspended') { + audioCtx.resume().then(function() { + susresBtn.textContent = 'Suspend context'; + }); + } +} +</pre> + +<h2 id="Specifications">Specifications</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('Web Audio API', '#widl-AudioContext-suspend-Promise-void', 'close()')}}</td> + <td>{{Spec2('Web Audio API')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="Browser_compatibility">Browser compatibility</h2> + +<div>{{CompatibilityTable}}</div> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari (WebKit)</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatChrome(41.0)}}</td> + <td>{{CompatGeckoDesktop(40.0)}}</td> + <td>{{CompatNo}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android</th> + <th>Firefox Mobile (Gecko)</th> + <th>Firefox OS</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + <th>Chrome for Android</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatChrome(41.0)}}</td> + </tr> + </tbody> +</table> +</div> + +<h2 id="See_also">See also</h2> + +<ul> + <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> + <li><a href="/en-US/docs/Web/API/Web_Audio_API">Web Audio API</a></li> +</ul> |