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diff --git a/files/zh-cn/web/api/baseaudiocontext/createchannelmerger/index.html b/files/zh-cn/web/api/baseaudiocontext/createchannelmerger/index.html new file mode 100644 index 0000000000..2031548322 --- /dev/null +++ b/files/zh-cn/web/api/baseaudiocontext/createchannelmerger/index.html @@ -0,0 +1,144 @@ +--- +title: AudioContext.createChannelMerger() +slug: Web/API/BaseAudioContext/createChannelMerger +tags: + - API + - Audio + - AudioContext + - Audio_Chinese +translation_of: Web/API/BaseAudioContext/createChannelMerger +original_slug: Web/API/AudioContext/createChannelMerger +--- +<p>{{ APIRef("Web Audio API") }}</p> + +<div> +<p>AudioContext.<code>createChannelMerger()方法,会创建一个</code>ChannelMergerNode,后者可以把多个音频流的通道整合到一个音频流。</p> +</div> + +<h2 id="语法">语法</h2> + +<pre class="brush: js">var audioCtx = new AudioContext(); +var merger = audioCtx.createChannelMerger(2);</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>numberOfInputs</dt> + <dd>通道输入音频流的数量,输出流将包含这个数量的通道。默认值6。</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>一个 {{domxref("ChannelMergerNode")}}.</p> + +<h2 id="(举个)栗(例)子">(举个)栗(例)子</h2> + +<p>下面的例子展示了如何分离立体音轨(就是一段音乐),处理使左右声道不同。使用的时候,需要指定AudioNode.connect(AudioNode)方法的第二个和第三个参数,分别用来指定通道链接来源的索引和输出的索引。</p> + +<pre class="brush: js;highlight[7,16,17,24]">var ac = new AudioContext(); +ac.decodeAudioData(someStereoBuffer, function(data) { + var source = ac.createBufferSource(); + source.buffer = data; + var splitter = ac.createChannelSplitter(2); + source.connect(splitter); + var merger = ac.createChannelMerger(2); + + // Reduce the volume of the left channel only + var gainNode = ac.createGain(); + gainNode.gain.value = 0.5; + splitter.connect(gainNode, 0); + + // Connect the splitter back to the second input of the merger: we + // effectively swap the channels, here, reversing the stereo image. + gainNode.connect(merger, 0, 1); + splitter.connect(merger, 1, 0); + + var dest = ac.createMediaStreamDestination(); + + // Because we have used a ChannelMergerNode, we now have a stereo + // MediaStream we can use to pipe the Web Audio graph to WebRTC, + // MediaRecorder, etc. + merger.connect(dest); +});</pre> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('Web Audio API', '#widl-AudioContext-createChannelMerger-ChannelMergerNode-unsigned-long-numberOfInputs', 'createChannelMerger()')}}</td> + <td>{{Spec2('Web Audio API')}}</td> + <td> </td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<div>{{CompatibilityTable}}</div> + +<div id="compat-desktop"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Chrome</th> + <th>Edge</th> + <th>Firefox (Gecko)</th> + <th>Internet Explorer</th> + <th>Opera</th> + <th>Safari (WebKit)</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatChrome(10.0)}}{{property_prefix("webkit")}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>{{CompatGeckoDesktop(25.0)}} </td> + <td>{{CompatNo}}</td> + <td>15.0{{property_prefix("webkit")}}<br> + 22 (unprefixed)</td> + <td>6.0{{property_prefix("webkit")}}</td> + </tr> + </tbody> +</table> +</div> + +<div id="compat-mobile"> +<table class="compat-table"> + <tbody> + <tr> + <th>Feature</th> + <th>Android</th> + <th>Edge</th> + <th>Firefox Mobile (Gecko)</th> + <th>Firefox OS</th> + <th>IE Mobile</th> + <th>Opera Mobile</th> + <th>Safari Mobile</th> + <th>Chrome for Android</th> + </tr> + <tr> + <td>Basic support</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatVersionUnknown}}</td> + <td>26.0</td> + <td>1.2</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>{{CompatUnknown}}</td> + <td>33.0</td> + </tr> + </tbody> +</table> +</div> + +<h2 id="相关页面">相关页面</h2> + +<ul> + <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li> +</ul> |