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+---
+title: AudioContext.createDelay()
+slug: Web/API/BaseAudioContext/createDelay
+translation_of: Web/API/BaseAudioContext/createDelay
+original_slug: Web/API/AudioContext/createDelay
+---
+<p>{{ APIRef("Web Audio API") }}</p>
+
+<div>
+<p>  <code>createDelay() 是 </code> {{ domxref("AudioContext") }}   的一个方法,作用是将输入音频信号延迟一定时间。(比如可以实现 对着话筒说句话,然后几秒后 这句话从音响里播放出来)</p>
+
+<p> </p>
+</div>
+
+<h2 id="语法">语法</h2>
+
+<pre class="brush: js">var audioCtx = new AudioContext();
+var synthDelay = audioCtx.createDelay(<em>maxDelayTime</em>);</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><em>maxDelayTime</em></dt>
+ <dd>设置最大允许延迟的时间,以“秒”为单位</dd>
+</dl>
+
+<h3 id="返回">返回</h3>
+
+<p>A {{domxref("DelayNode")}}. The default {{domxref("DelayNode.delayTime")}} if no parameter is passed to <code>createDelay()</code> is 0 seconds.</p>
+
+<p>以上是原文,大意是返回延时时间,没有设置时默认是0</p>
+
+<p> </p>
+
+<h2 id="示例">示例</h2>
+
+<p>首先是中文版的简洁的示例,这个例子中 话筒里接收到的声音 会延迟3秒 从音响中播放</p>
+
+<pre>window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext;
+
+<code>try {//音频相关api
+    var audioContext = new window.AudioContext();
+</code> var synthDelay = <code>audioContext</code>.createDelay(5.0);
+<code>} catch (e) {
+    alert("你浏览器不支持");
+}
+
+
+var error = function (error) {alert("有错误"); };
+
+//以下是获取麦克风
+if (navigator.getUserMedia) { //标准api
+ navigator.getUserMedia({ "audio": true },
+ function (stream) {
+ micto(stream); //具体工作
+  }, error);
+}else if(navigator.webkitGetUserMedia) { //webkit api
+ navigator.webkitGetUserMedia({audio:true, video:  false },
+ function (stream) {
+ micto(stream); //具体工作
+  }, error);
+ }else if (navigator.mozGetUserMedia) { //火狐 api
+ navigator.mozGetUserMedia({ "audio": true },
+ function (stream) {
+ micto(stream);//具体工作
+                }, error);
+ }else if (navigator.msGetUserMedia) { //ie api
+ navigator.msGetUserMedia({ "audio": true },
+ function (stream) {
+ micto(stream);//具体工作
+                }, error);
+ } else {
+   alert("您的浏览器版不支持这个api");
+}
+
+
+
+
+
+ var micto = function(stream) {
+
+ synthDelay.delayTime.value = 3.0; //延迟3秒
+
+  var source = audioContext.createMediaStreamSource(stream);
+
+  source.connect(synthDelay);
+
+  synthDelay.connect(audioContext.destination);
+
+      }
+ </code></pre>
+
+<p> </p>
+
+<p> 以下是英文版示例</p>
+
+<p>We have created a simple example that allows you to play three different samples on a constant loop — see <a href="http://chrisdavidmills.github.io/create-delay/">create-delay</a> (you can also <a href="https://github.com/chrisdavidmills/create-delay">view the source code</a>). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.</p>
+
+<pre class="brush: js;highlight[4,15,16,21,22]">var AudioContext = window.AudioContext || window.webkitAudioContext;
+var audioCtx = new AudioContext();
+
+var synthDelay = audioCtx.createDelay(5.0);
+
+ ...
+
+var synthSource;
+
+playSynth.onclick = function() {
+ synthSource = audioCtx.createBufferSource();
+ synthSource.buffer = buffers[2];
+ synthSource.loop = true;
+ synthSource.start();
+ synthSource.connect(synthDelay);
+ synthDelay.connect(destination);
+ this.setAttribute('disabled', 'disabled');
+}
+
+stopSynth.onclick = function() {
+ synthSource.disconnect(synthDelay);
+ synthDelay.disconnect(destination);
+ synthSource.stop();
+ playSynth.removeAttribute('disabled');
+}
+
+...
+
+var delay1;
+rangeSynth.oninput = function() {
+delay1 = rangeSynth.value;
+synthDelay.delayTime.value = delay1;
+}
+</pre>
+
+<h2 id="Specifications">Specifications</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('Web Audio API', '#widl-AudioContext-createDelay-DelayNode-double-maxDelayTime', 'createDelay()')}}</td>
+ <td>{{Spec2('Web Audio API')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="Browser_compatibility">Browser compatibility</h2>
+
+<div>{{CompatibilityTable}}</div>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Edge</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari (WebKit)</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatChrome(10.0)}}{{property_prefix("webkit")}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatGeckoDesktop(25.0)}} </td>
+ <td>{{CompatNo}}</td>
+ <td>15.0{{property_prefix("webkit")}}<br>
+ 22 (unprefixed)</td>
+ <td>6.0{{property_prefix("webkit")}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Edge</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>Firefox OS</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ <th>Chrome for Android</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>26.0</td>
+ <td>1.2</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>{{CompatUnknown}}</td>
+ <td>33.0</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="See_also">See also</h2>
+
+<ul>
+ <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li>
+</ul>