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+---
+title: CanvasRenderingContext2D.arcTo()
+slug: Web/API/CanvasRenderingContext2D/arcTo
+translation_of: Web/API/CanvasRenderingContext2D/arcTo
+---
+<div>{{APIRef}}</div>
+
+<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.arcTo()</code></strong> 是 Canvas 2D API 根据控制点和半径绘制圆弧路径,使用当前的描点(前一个moveTo或lineTo等函数的止点)。根据当前描点与给定的控制点1连接的直线,和控制点1与控制点2连接的直线,作为使用指定半径的圆的<strong>切线</strong>,画出两条切线之间的弧线路径。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var><em>ctx</em>.arcTo(x1, y1, x2, y2, radius);</var>
+</pre>
+
+<h3 id="Parameters">Parameters</h3>
+
+<dl>
+ <dt><code>x1</code></dt>
+ <dd>第一个控制点的 x 轴坐标。</dd>
+ <dt><code>y1</code></dt>
+ <dd>第一个控制点的 y 轴坐标。</dd>
+ <dt><code>x2</code></dt>
+ <dd>第二个控制点的 x 轴坐标。</dd>
+ <dt><code>y2</code></dt>
+ <dd>第二个控制点的 y 轴坐标。</dd>
+ <dt><code>radius</code></dt>
+ <dd>圆弧的半径。</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="Using_the_arc_method" name="Using_the_arc_method">使用 <code>arcTo</code> 方法</h3>
+
+<p>这是一段绘制圆弧的简单的代码片段。 基础点是蓝色的,两个控制点是红色的。</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js; highlight:[6]">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+ctx.setLineDash([])
+ctx.beginPath();
+ctx.moveTo(150, 20);
+ctx.arcTo(150,100,50,20,30);
+ctx.stroke();
+
+ctx.fillStyle = 'blue';
+// base point
+ctx.fillRect(150, 20, 10, 10);
+
+ctx.fillStyle = 'red';
+// control point one
+ctx.fillRect(150, 100, 10, 10);
+// control point two
+ctx.fillRect(50, 20, 10, 10);
+//
+ctx.setLineDash([5,5])
+ctx.moveTo(150, 20);
+ctx.lineTo(150,100);
+ctx.lineTo(50, 20);
+ctx.stroke();
+ctx.beginPath();
+ctx.arc(120,38,30,0,2*Math.PI);
+ctx.stroke();
+</pre>
+
+<p>{{ EmbedLiveSample('Using_the_arc_method', 315, 165) }}</p>
+
+<h3 id="Trying_the_arcTo_parameters" name="Trying_the_arcTo_parameters">尝试 <code>arcTo</code> 参数</h3>
+
+<p>修改下面的代码并在线查看 canvas 的变化:</p>
+
+<div style="display: none;">
+<pre class="brush: html">&lt;canvas id="canvas" class="playable-canvas" height="200" width="400"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+ctx.setLineDash([])
+ctx.beginPath();
+ctx.moveTo(150, 20);
+ctx.arcTo(150,100,50,20,30);
+ctx.stroke();
+
+ctx.fillStyle = 'blue';
+// base point
+ctx.fillRect(150, 20, 10, 10);
+
+ctx.fillStyle = 'red';
+// control point one
+ctx.fillRect(150, 100, 10, 10);
+// control point two
+ctx.fillRect(50, 20, 10, 10);
+//
+ctx.setLineDash([5,5])
+ctx.moveTo(150, 20);
+ctx.lineTo(150,100);
+ctx.lineTo(50, 20);
+ctx.stroke();
+ctx.beginPath();
+ctx.arc(120,38,30,0,2*Math.PI);
+ctx.stroke();&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Trying_the_arcTo_parameters', 700, 360) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-arcto", "CanvasRenderingContext2D.arcTo")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{CompatibilityTable}}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ <td>{{CompatVersionUnknown}}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li>
+</ul>