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diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/gettransform/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/gettransform/index.html new file mode 100644 index 0000000000..c443b4dc5a --- /dev/null +++ b/files/zh-cn/web/api/canvasrenderingcontext2d/gettransform/index.html @@ -0,0 +1,96 @@ +--- +title: CanvasRenderingContext2D.getTransform() +slug: Web/API/CanvasRenderingContext2D/getTransform +translation_of: Web/API/CanvasRenderingContext2D/getTransform +--- +<div>{{APIRef}}</div> + +<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.getTransform()</code></strong> 方法获取当前被应用到上下文的转换矩阵</p> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox notranslate">let <em>storedTransform<strong> = </strong>ctx</em>.getTransform(); +</pre> + +<h3 id="参数">参数</h3> + +<p>无.</p> + +<h3 id="返回值">返回值</h3> + +<p>一个 {{domxref("DOMMatrix")}} 对象</p> + +<p>转换矩阵被这样描述: <math><semantics><mrow><mo>[</mo><mtable columnalign="center center center" rowspacing="0.5ex"><mtr><mtd><mi>a</mi></mtd><mtd><mi>c</mi></mtd><mtd><mi>e</mi></mtd></mtr><mtr><mtd><mi>b</mi></mtd><mtd><mi>d</mi></mtd><mtd><mi>f</mi></mtd></mtr><mtr><mtd><mn>0</mn></mtd><mtd><mn>0</mn></mtd><mtd><mn>1</mn></mtd></mtr></mtable><mo>]</mo></mrow><annotation encoding="TeX">\left[ \begin{array}{ccc} a & c & e \\ b & d & f \\ 0 & 0 & 1 \end{array} \right]</annotation></semantics></math></p> + +<div class="blockIndicator note"> +<p><strong>注意</strong>: 返回的对象不是实时的,所以更新它不会影响当前的转换矩阵,同时更新当前的转换矩阵不会影响已经返回的 <code>DOMMatrix</code>.</p> +</div> + +<h2 id="示例">示例</h2> + +<p>在以下例子,我们有两个 {{htmlelement("canvas")}} 元素。我们使用 {{domxref("CanvasRenderingContext2D.setTransform()")}} 设置一个转换到第一个画布,并在上面画一个矩形,然后通过 <code>getTransform()</code> 获取矩阵。</p> + +<p>然后我们将获取到的矩阵作为 <code>DOMMatrix</code> 参数传给 <code>setTransform()</code> 设置到第二个画布,并在上面画一个圆。</p> + +<h4 id="HTML">HTML</h4> + +<pre class="brush: html notranslate"><canvas width="240"></canvas> +<canvas width="240"></canvas> +</pre> + +<h4 id="CSS">CSS</h4> + +<pre class="brush: css notranslate">canvas { + border: 1px solid black; +}</pre> + +<h4 id="JavaScript">JavaScript</h4> + +<pre class="brush: js notranslate">const canvases = document.querySelectorAll('canvas'); +const ctx1 = canvases[0].getContext('2d'); +const ctx2 = canvases[1].getContext('2d'); + +ctx1.setTransform(1, .2, .8, 1, 0, 0); +ctx1.fillRect(25, 25, 50, 50); + +let storedTransform = ctx1.getTransform(); +console.log(storedTransform); + +ctx2.setTransform(storedTransform); +ctx2.beginPath(); +ctx2.arc(50, 50, 50, 0, 2 * Math.PI); +ctx2.fill();</pre> + +<h4 id="结果">结果</h4> + +<p>{{ EmbedLiveSample('Examples', "100%", 180) }}</p> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-gettransform", "CanvasRenderingContext2D.getTransform")}}</td> + <td>{{Spec2('HTML WHATWG')}}</td> + <td></td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + + + +<p>{{Compat("api.CanvasRenderingContext2D.getTransform")}}</p> + +<h2 id="参见">参见</h2> + +<ul> + <li>The interface defining this method: {{domxref("CanvasRenderingContext2D")}}</li> + <li>{{domxref("CanvasRenderingContext2D.transform()")}}</li> +</ul> |