aboutsummaryrefslogtreecommitdiff
path: root/files/zh-cn/web/api/canvasrenderingcontext2d/setlinedash/index.html
diff options
context:
space:
mode:
Diffstat (limited to 'files/zh-cn/web/api/canvasrenderingcontext2d/setlinedash/index.html')
-rw-r--r--files/zh-cn/web/api/canvasrenderingcontext2d/setlinedash/index.html183
1 files changed, 183 insertions, 0 deletions
diff --git a/files/zh-cn/web/api/canvasrenderingcontext2d/setlinedash/index.html b/files/zh-cn/web/api/canvasrenderingcontext2d/setlinedash/index.html
new file mode 100644
index 0000000000..710d8f9e53
--- /dev/null
+++ b/files/zh-cn/web/api/canvasrenderingcontext2d/setlinedash/index.html
@@ -0,0 +1,183 @@
+---
+title: CanvasRenderingContext2D.setLineDash()
+slug: Web/API/CanvasRenderingContext2D/setLineDash
+tags:
+ - API
+ - Canvas
+ - CanvasRenderingContext2D
+ - Dashes
+ - LInes
+ - Method
+ - setLineDash
+translation_of: Web/API/CanvasRenderingContext2D/setLineDash
+---
+<div>{{APIRef}}</div>
+
+<p>Canvas 2D API的{{domxref("CanvasRenderingContext2D")}}接口的<strong><code>setLineDash()</code></strong>方法在填充线时使用虚线模式。 它使用一组值来指定描述模式的线和间隙的交替长度。</p>
+
+<div class="blockIndicator note">
+<p><strong>提示:</strong>如果要切换回至实线模式,将 dash list 设置为一个空数组即可。</p>
+</div>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var><em>ctx</em>.setLineDash(segments);</var>
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt><code>segments</code></dt>
+ <dd>一个{{jsxref("Array")}}数组。一组描述交替绘制线段和间距(坐标空间单位)长度的数字。 如果数组元素的数量是奇数, 数组的元素会被复制并重复。例如, <code>[5, 15, 25]</code> 会变成 <code>[5, 15, 25, 5, 15, 25]。</code></dd>
+ <dt>
+ <h3 id="返回值">返回值</h3>
+ </dt>
+ <dd>{{jsxref("undefined")}}</dd>
+</dl>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="基本示例">基本示例</h3>
+
+<p>这是一段简单的代码片段,使用 <code>setLineDash</code> 方法绘制一条线段。</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js">const canvas = document.getElementById('canvas');
+const ctx = canvas.getContext('2d');
+
+// Dashed line
+ctx.beginPath();
+ctx.setLineDash([5, 15]);
+ctx.moveTo(0, 50);
+ctx.lineTo(300, 50);
+ctx.stroke();
+
+// Solid line
+ctx.beginPath();
+ctx.setLineDash([]);
+ctx.moveTo(0, 100);
+ctx.lineTo(300, 100);
+ctx.stroke();
+</pre>
+
+<h4 id="结果">结果</h4>
+
+<div style="display: none;">
+<h6 id="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+ctx.setLineDash([5, 15]);
+ctx.beginPath();
+ctx.moveTo(0,100);
+ctx.lineTo(400, 100);
+ctx.stroke();&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('基本示例', 700, 360) }}</p>
+
+<h3 id="一些常见的模式">一些常见的模式</h3>
+
+<p>此示例说明了各种常见的线划线模式。</p>
+
+<h4 id="HTML_2">HTML</h4>
+
+<pre class="brush: html"><code>&lt;canvas id="canvas"&gt;&lt;/canvas&gt;</code></pre>
+
+<h4 id="JavaScript_2">JavaScript</h4>
+
+<p>下面创建的<code>drawDashedLine()</code> 函数使得多个虚线的绘制变得简单。它接收模式数组作为其唯一参数。</p>
+
+<pre class="brush: js">function drawDashedLine(pattern) {
+ ctx.beginPath();
+ ctx.setLineDash(pattern);
+ ctx.moveTo(0, y);
+ ctx.lineTo(300, y);
+ ctx.stroke();
+ y += 20;
+}
+
+const canvas = document.getElementById('canvas');
+const ctx = canvas.getContext('2d');
+let y = 15;
+
+drawDashedLine([]);
+drawDashedLine([1, 1]);
+drawDashedLine([10, 10]);
+drawDashedLine([20, 5]);
+drawDashedLine([15, 3, 3, 3]);
+drawDashedLine([20, 3, 3, 3, 3, 3, 3, 3]);
+drawDashedLine([12, 3, 3]); // Equals [12, 3, 3, 12, 3, 3]</pre>
+
+<h4 id="Result">Result</h4>
+
+<p>{{ EmbedLiveSample('一些常见的模式', 700, 180) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-setlinedash", "CanvasRenderingContext2D.setLineDash")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td></td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<div class="hidden">
+<p>此页面上的兼容性表是根据结构化数据生成的。 如果您想提供数据,请查看<a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a>并向我们发送请求请求。</p>
+</div>
+
+<p>{{Compat("api.CanvasRenderingContext2D.setLineDash")}}</p>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>接口定义,{{domxref("CanvasRenderingContext2D")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.getLineDash()")}}</li>
+ <li>{{domxref("CanvasRenderingContext2D.lineDashOffset")}}</li>
+</ul>