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+---
+title: CanvasRenderingContext2D.textAlign
+slug: Web/API/CanvasRenderingContext2D/textAlign
+translation_of: Web/API/CanvasRenderingContext2D/textAlign
+---
+<div>{{APIRef}}</div>
+
+<p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.textAlign</code></strong> 是 Canvas 2D API 描述绘制文本时,文本的对齐方式的属性。注意,该对齐是基于CanvasRenderingContext2D.fillText方法的x的值。所以如果textAlign="center",那么该文本将画在 x-50%*width。</p>
+
+<blockquote>
+<p>译者注:这里的textAlign="center"比较特殊。textAlign的值为center时候文本的居中是基于你在fillText的时候所给的x的值,也就是说文本一半在x的左边,一半在x的右边(可以理解为计算x的位置时从默认文字的左端,改为文字的中心,因此你只需要考虑x的位置即可)。所以,如果你想让文本在整个canvas居中,就需要将fillText的x值设置成canvas的宽度的一半。</p>
+</blockquote>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox"><var><em>ctx</em>.textAlign = "left" || "right" || "center" || "start" || "end";</var>
+</pre>
+
+<h3 id="选项">选项</h3>
+
+<p>有效值:</p>
+
+<dl>
+ <dt>left</dt>
+ <dd>文本左对齐。</dd>
+ <dt>right</dt>
+ <dd>文本右对齐。</dd>
+ <dt>center</dt>
+ <dd>文本居中对齐。</dd>
+ <dt>start</dt>
+ <dd>文本对齐界线开始的地方 (左对齐指本地从左向右,右对齐指本地从右向左)。</dd>
+ <dt>end</dt>
+ <dd>文本对齐界线结束的地方 (左对齐指本地从左向右,右对齐指本地从右向左)。</dd>
+</dl>
+
+<p>默认值是 <code>start。</code></p>
+
+<blockquote>
+<p><code>译者注:direction属性会对此属性产生影响。如果direction属性设置为ltr,则left和start的效果相同,right和end的效果相同;如果direction属性设置为rtl,则left和end的效果相同,right和start的效果相同。</code></p>
+</blockquote>
+
+<h2 id="示例">示例</h2>
+
+<h3 id="Using_the_textAlign_property" name="Using_the_textAlign_property">使用 <code>textAlign</code> 属性</h3>
+
+<p>这是一段简单的代码片段,使用 <code>textAlign</code> 属性设置文本的不同对齐方式。</p>
+
+<h4 id="HTML">HTML</h4>
+
+<pre class="brush: html">&lt;canvas id="canvas"&gt;&lt;/canvas&gt;
+</pre>
+
+<h4 id="JavaScript">JavaScript</h4>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+
+ctx.font = "48px serif";
+ctx.textAlign = "left";
+ctx.strokeText("Hello world", 0, 100);
+</pre>
+
+<p>修改下面的代码并在线查看 canvas 的变化:</p>
+
+<div class="hidden">
+<h6 id="Playable_code" name="Playable_code">Playable code</h6>
+
+<pre class="brush: html">&lt;canvas id="canvas" width="400" height="200" class="playable-canvas"&gt;&lt;/canvas&gt;
+&lt;div class="playable-buttons"&gt;
+  &lt;input id="edit" type="button" value="Edit" /&gt;
+  &lt;input id="reset" type="button" value="Reset" /&gt;
+&lt;/div&gt;
+&lt;textarea id="code" class="playable-code"&gt;
+ctx.font = "48px serif";
+ctx.textAlign = "left";
+ctx.strokeText("Hello world", 0, 100);&lt;/textarea&gt;
+</pre>
+
+<pre class="brush: js">var canvas = document.getElementById("canvas");
+var ctx = canvas.getContext("2d");
+var textarea = document.getElementById("code");
+var reset = document.getElementById("reset");
+var edit = document.getElementById("edit");
+var code = textarea.value;
+
+function drawCanvas() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ eval(textarea.value);
+}
+
+reset.addEventListener("click", function() {
+ textarea.value = code;
+ drawCanvas();
+});
+
+edit.addEventListener("click", function() {
+ textarea.focus();
+})
+
+textarea.addEventListener("input", drawCanvas);
+window.addEventListener("load", drawCanvas);
+</pre>
+</div>
+
+<p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p>
+
+<h2 id="规范描述">规范描述</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-textalign", "CanvasRenderingContext2D.textAlign")}}</td>
+ <td>{{Spec2('HTML WHATWG')}}</td>
+ <td> </td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容性">浏览器兼容性</h2>
+
+<p>{{ CompatibilityTable() }}</p>
+
+<div id="compat-desktop">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Chrome</th>
+ <th>Firefox (Gecko)</th>
+ <th>Internet Explorer</th>
+ <th>Opera</th>
+ <th>Safari</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatGeckoDesktop("1.9.1") }}</td>
+ <td>{{ CompatIE(9) }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<div id="compat-mobile">
+<table class="compat-table">
+ <tbody>
+ <tr>
+ <th>Feature</th>
+ <th>Android</th>
+ <th>Chrome for Android</th>
+ <th>Firefox Mobile (Gecko)</th>
+ <th>IE Mobile</th>
+ <th>Opera Mobile</th>
+ <th>Safari Mobile</th>
+ </tr>
+ <tr>
+ <td>Basic support</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatGeckoMobile("1.9.1") }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ <td>{{ CompatVersionUnknown() }}</td>
+ </tr>
+ </tbody>
+</table>
+</div>
+
+<h2 id="参见">参见</h2>
+
+<ul>
+ <li>接口定义, {{domxref("CanvasRenderingContext2D")}}.</li>
+</ul>