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Diffstat (limited to 'files/zh-cn/web/api/webglrenderingcontext/getshadersource')
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diff --git a/files/zh-cn/web/api/webglrenderingcontext/getshadersource/index.html b/files/zh-cn/web/api/webglrenderingcontext/getshadersource/index.html new file mode 100644 index 0000000000..377ff49e8d --- /dev/null +++ b/files/zh-cn/web/api/webglrenderingcontext/getshadersource/index.html @@ -0,0 +1,67 @@ +--- +title: WebGLRenderingContext.getShaderSource() +slug: Web/API/WebGLRenderingContext/getShaderSource +translation_of: Web/API/WebGLRenderingContext/getShaderSource +--- +<div>{{APIRef("WebGL")}}</div> + +<div><a href="/en-US/docs/Web/API/WebGL_API">WebGL API</a> 中的 <strong><code>WebGLRenderingContext.getShaderSource()</code></strong> 方法以{{domxref("DOMString")}}的形式返回了一个{{domxref("WebGLShader")}}的源码。</div> + +<h2 id="语法">语法</h2> + +<pre class="syntaxbox">DOMString <var>gl</var>.getShaderSource(<var>shader</var>); +</pre> + +<h3 id="参数">参数</h3> + +<dl> + <dt>shader</dt> + <dd>要获取源码的 {{domxref("WebGLShader")}} 对象</dd> +</dl> + +<h3 id="返回值">返回值</h3> + +<p>一个包含了指定着色器的源码的 {{domxref("DOMString")}} 。</p> + +<h2 id="例子">例子</h2> + +<pre class="brush: js">var shader = gl.createShader(gl.VERTEX_SHADER); +gl.shaderSource(shader, originalSource); + +var source = gl.getShaderSource(shader);</pre> + +<h2 id="规范">规范</h2> + +<table class="standard-table"> + <tbody> + <tr> + <th scope="col">Specification</th> + <th scope="col">Status</th> + <th scope="col">Comment</th> + </tr> + <tr> + <td>{{SpecName('WebGL', "#5.14.9", "getShaderSource")}}</td> + <td>{{Spec2('WebGL')}}</td> + <td>初始定义</td> + </tr> + <tr> + <td>{{SpecName('OpenGL ES 2.0', "glGetShaderSource.xml", "glGetShaderSource")}}</td> + <td>{{Spec2('OpenGL ES 2.0')}}</td> + <td>(类似) OpenGL API的手册</td> + </tr> + </tbody> +</table> + +<h2 id="浏览器兼容性">浏览器兼容性</h2> + +<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p> + +<p>{{Compat("api.WebGLRenderingContext.getShaderSource")}}</p> + +<h2 id="相关链接">相关链接</h2> + +<ul> + <li>{{domxref("WebGLRenderingContext.createShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.isShader()")}}</li> + <li>{{domxref("WebGLRenderingContext.deleteShader()")}}</li> +</ul> |