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+---
+title: WebGLRenderingContext.useProgram()
+slug: Web/API/WebGLRenderingContext/useProgram
+translation_of: Web/API/WebGLRenderingContext/useProgram
+---
+<div>{{APIRef("WebGL")}}</div>
+
+<p> <strong><code>WebGLRenderingContext.useProgram()</code></strong> 方法将定义好的{{domxref("WebGLProgram")}} 对象添加到当前的渲染状态中。</p>
+
+<h2 id="语法">语法</h2>
+
+<pre class="syntaxbox">void <var>gl</var>.useProgram(<var>program</var>);
+</pre>
+
+<h3 id="参数">参数</h3>
+
+<dl>
+ <dt>program</dt>
+ <dd>需要添加的{{domxref("WebGLProgram")}}对象</dd>
+</dl>
+
+<h3 id="返回参数">返回参数</h3>
+
+<p>无.</p>
+
+<h2 id="示例">示例</h2>
+
+<pre class="brush: js">var program = gl.createProgram();
+
+// Attach pre-existing shaders
+gl.attachShader(program, vertexShader);
+gl.attachShader(program, fragmentShader);
+
+gl.linkProgram(program);
+gl.useProgram(program);
+</pre>
+
+<h2 id="规范">规范</h2>
+
+<table class="standard-table">
+ <tbody>
+ <tr>
+ <th scope="col">Specification</th>
+ <th scope="col">Status</th>
+ <th scope="col">Comment</th>
+ </tr>
+ <tr>
+ <td>{{SpecName('WebGL', "#5.14.9", "useProgram")}}</td>
+ <td>{{Spec2('WebGL')}}</td>
+ <td>原始定义.</td>
+ </tr>
+ <tr>
+ <td>{{SpecName('OpenGL ES 2.0', "glUseProgram.xml", "glUseProgram")}}</td>
+ <td>{{Spec2('OpenGL ES 2.0')}}</td>
+ <td>OpenGL API主页.</td>
+ </tr>
+ </tbody>
+</table>
+
+<h2 id="浏览器兼容">浏览器兼容</h2>
+
+<p class="hidden">The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out <a href="https://github.com/mdn/browser-compat-data">https://github.com/mdn/browser-compat-data</a> and send us a pull request.</p>
+
+<p>{{Compat("api.WebGLRenderingContext.useProgram")}}</p>
+
+<h2 id="相关资料">相关资料</h2>
+
+<ul>
+ <li>{{domxref("WebGLRenderingContext.createProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.deleteProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.isProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.linkProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.validateProgram()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getProgramParameter()")}}</li>
+ <li>{{domxref("WebGLRenderingContext.getProgramInfoLog()")}}</li>
+</ul>