From 1109132f09d75da9a28b649c7677bb6ce07c40c0 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 14:41:45 -0500 Subject: initial commit --- files/es/games/workflows/index.html | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 files/es/games/workflows/index.html (limited to 'files/es/games/workflows/index.html') diff --git a/files/es/games/workflows/index.html b/files/es/games/workflows/index.html new file mode 100644 index 0000000000..3a0807cc77 --- /dev/null +++ b/files/es/games/workflows/index.html @@ -0,0 +1,10 @@ +--- +title: Workflows for different game types +slug: Games/Workflows +tags: + - NeedsTranslation + - TopicStub +translation_of: Games/Tutorials +--- +
{{GamesSidebar}}

This page will contain links to different article series covering different workflows for effectively creating different types of web games, whether you want to create a 2D or 3D game from scratch, or port a C++ or Flash game over to open web technologies.

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For example, a 2D maze game with Phaser and the Device Orientation API.

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