From 1109132f09d75da9a28b649c7677bb6ce07c40c0 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 14:41:45 -0500 Subject: initial commit --- .../baseaudiocontext/createbiquadfilter/index.html | 130 +++++++++ files/es/web/api/baseaudiocontext/index.html | 293 +++++++++++++++++++++ 2 files changed, 423 insertions(+) create mode 100644 files/es/web/api/baseaudiocontext/createbiquadfilter/index.html create mode 100644 files/es/web/api/baseaudiocontext/index.html (limited to 'files/es/web/api/baseaudiocontext') diff --git a/files/es/web/api/baseaudiocontext/createbiquadfilter/index.html b/files/es/web/api/baseaudiocontext/createbiquadfilter/index.html new file mode 100644 index 0000000000..b94165b364 --- /dev/null +++ b/files/es/web/api/baseaudiocontext/createbiquadfilter/index.html @@ -0,0 +1,130 @@ +--- +title: BaseAudioContext.createBiquadFilter() +slug: Web/API/BaseAudioContext/createBiquadFilter +translation_of: Web/API/BaseAudioContext/createBiquadFilter +--- +

{{ APIRef("Web Audio API") }}

+ +
+

El metodo createBiquadFilter() de la interfaz {{ domxref("BaseAudioContext") }} crea un {{ domxref("BiquadFilterNode") }}, el cual representa un filtro de segundo orden configurable, asi como varios tipos de filtros comunes diferentes.

+
+ +

Sintaxis

+ +
var audioCtx = new AudioContext();
+var biquadFilter = audioCtx.createBiquadFilter();
+ +

Retorna

+ +

Un {{domxref("BiquadFilterNode")}}.

+ +

Ejemplo

+ +

El siguiente ejemplo muestra el uso básico de un AudioContext para crear un nodo de filtro Biquad. Para ver el ejemplo trabanjando completamente, mire nuestra demostración voice-change-o-matic (mirar tambien source code).

+ +
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
+
+// Configurar los diferentes nodos de audio que usaremos para la aplicación.
+var analyser = audioCtx.createAnalyser();
+var distortion = audioCtx.createWaveShaper();
+var gainNode = audioCtx.createGain();
+var biquadFilter = audioCtx.createBiquadFilter();
+var convolver = audioCtx.createConvolver();
+
+// conectar los nodos juntos
+
+source = audioCtx.createMediaStreamSource(stream);
+source.connect(analyser);
+analyser.connect(distortion);
+distortion.connect(biquadFilter);
+biquadFilter.connect(convolver);
+convolver.connect(gainNode);
+gainNode.connect(audioCtx.destination);
+
+// Manipule el filtro Biquad
+
+biquadFilter.type = "lowshelf";
+biquadFilter.frequency.value = 1000;
+biquadFilter.gain.value = 25;
+ +

Especificaciones

+ + + + + + + + + + + + + + +
EspecificacionesEstadosComentario
{{SpecName('Web Audio API', '#dom-baseaudiocontext-createbiquadfilter', 'createBiquadFilter()')}}{{Spec2('Web Audio API')}} 
+ +

Compatibilidad con el navegador

+ +
{{CompatibilityTable}}
+ +
+ + + + + + + + + + + + + + + + + + + + + +
CaracterísticaChromeEdgeFirefox (Gecko)Internet ExplorerOperaSafari (WebKit)
Soporte básico{{CompatChrome(10.0)}}{{property_prefix("webkit")}}{{CompatVersionUnknown}}{{CompatGeckoDesktop(25.0)}} {{CompatNo}}15.0 {{property_prefix("webkit")}}
+ 22
6.0{{property_prefix("webkit")}}
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
CaracterísticaAndroidEdgeFirefox Mobile (Gecko)Firefox OSIE MobileOpera MobileSafari MobileChrome for Android
Soporte básico{{CompatUnknown}}{{CompatVersionUnknown}}26.01.2{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}33.0
+
+ +

Ver tambien

+ + diff --git a/files/es/web/api/baseaudiocontext/index.html b/files/es/web/api/baseaudiocontext/index.html new file mode 100644 index 0000000000..593f535ef0 --- /dev/null +++ b/files/es/web/api/baseaudiocontext/index.html @@ -0,0 +1,293 @@ +--- +title: BaseAudioContext +slug: Web/API/BaseAudioContext +tags: + - API + - Audio + - BaseAudioContext + - Interface + - NeedsTranslation + - Reference + - TopicStub + - Web Audio API +translation_of: Web/API/BaseAudioContext +--- +

{APIRef("Web Audio API")}}

+ + +

The BaseAudioContext interface acts as a base definition for online and offline audio-processing graphs, as represented by {{domxref("AudioContext")}} and {{domxref("OfflineAudioContext")}} resepectively. You wouldn't use BaseAudioContext directly — you'd use its features via one of these two inheriting interfaces.

+ +

A BaseAudioContext can be a target of events, therefore it implements the {{domxref("EventTarget")}} interface.

+ +

{{InheritanceDiagram}}

+ +

Properties

+ +
+
{{domxref("BaseAudioContext.baseLatency")}} {{readonlyinline}}
+
Returns a double epresents the number of seconds of processing latency incurred by the AudioContext passing the audio from the AudioDestinationNode to the audio subsystem. 
+
{{domxref("BaseAudioContext.currentTime")}} {{readonlyInline}}
+
Returns a double representing an ever-increasing hardware time in seconds used for scheduling. It starts at 0.
+
{{domxref("BaseAudioContext.destination")}} {{readonlyInline}}
+
Returns an {{domxref("AudioDestinationNode")}} representing the final destination of all audio in the context. It can be thought of as the audio-rendering device.
+
{{domxref("BaseAudioContext.listener")}} {{readonlyInline}}
+
Returns the {{domxref("AudioListener")}} object, used for 3D spatialization.
+
{{domxref("BaseAudioContext.sampleRate")}} {{readonlyInline}}
+
Returns a float representing the sample rate (in samples per second) used by all nodes in this context. The sample-rate of an {{domxref("AudioContext")}} cannot be changed.
+
{{domxref("BaseAudioContext.state")}} {{readonlyInline}}
+
Returns the current state of the AudioContext.
+
+ +

Event handlers

+ +
+
{{domxref("BaseAudioContext.onstatechange")}}
+
An event handler that runs when an event of type {{event("statechange")}} has fired. This occurs when the AudioContext's state changes, due to the calling of one of the state change methods ({{domxref("AudioContext.suspend")}}, {{domxref("AudioContext.resume")}}, or {{domxref("AudioContext.close")}}).
+
+ +

Methods

+ +

Also implements methods from the interface {{domxref("EventTarget")}}.

+ +
+
{{domxref("BaseAudioContext.createBuffer()")}}
+
Creates a new, empty {{ domxref("AudioBuffer") }} object, which can then be populated by data and played via an {{ domxref("AudioBufferSourceNode") }}.
+
{{domxref("BaseAudioContext.createConstantSource()")}}
+
Creates a {{domxref("ConstantSourceNode")}} object, which is an audio source that continuously outputs a monaural (one-channel) sound signal whose samples all have the same value.
+
{{domxref("BaseAudioContext.createBufferSource()")}}
+
Creates an {{domxref("AudioBufferSourceNode")}}, which can be used to play and manipulate audio data contained within an {{ domxref("AudioBuffer") }} object. {{ domxref("AudioBuffer") }}s are created using {{domxref("AudioContext.createBuffer")}} or returned by {{domxref("AudioContext.decodeAudioData")}} when it successfully decodes an audio track.
+
{{domxref("BaseAudioContext.createScriptProcessor()")}}
+
Creates a {{domxref("ScriptProcessorNode")}}, which can be used for direct audio processing via JavaScript.
+
{{domxref("BaseAudioContext.createStereoPanner()")}}
+
Creates a {{domxref("StereoPannerNode")}}, which can be used to apply stereo panning to an audio source.
+
{{domxref("BaseAudioContext.createAnalyser()")}}
+
Creates an {{domxref("AnalyserNode")}}, which can be used to expose audio time and frequency data and for example to create data visualisations.
+
{{domxref("BaseAudioContext.createBiquadFilter()")}}
+
Creates a {{domxref("BiquadFilterNode")}}, which represents a second order filter configurable as several different common filter types: high-pass, low-pass, band-pass, etc.
+
{{domxref("BaseAudioContext.createChannelMerger()")}}
+
Creates a {{domxref("ChannelMergerNode")}}, which is used to combine channels from multiple audio streams into a single audio stream.
+
{{domxref("BaseAudioContext.createChannelSplitter()")}}
+
Creates a {{domxref("ChannelSplitterNode")}}, which is used to access the individual channels of an audio stream and process them separately.
+
{{domxref("BaseAudioContext.createConvolver()")}}
+
Creates a {{domxref("ConvolverNode")}}, which can be used to apply convolution effects to your audio graph, for example a reverberation effect.
+
{{domxref("BaseAudioContext.createDelay()")}}
+
Creates a {{domxref("DelayNode")}}, which is used to delay the incoming audio signal by a certain amount. This node is also useful to create feedback loops in a Web Audio API graph.
+
{{domxref("BaseAudioContext.createDynamicsCompressor()")}}
+
Creates a {{domxref("DynamicsCompressorNode")}}, which can be used to apply acoustic compression to an audio signal.
+
{{domxref("BaseAudioContext.createGain()")}}
+
Creates a {{domxref("GainNode")}}, which can be used to control the overall volume of the audio graph.
+
{{domxref("BaseAudioContext.createIIRFilter()")}}
+
Creates an {{domxref("IIRFilterNode")}}, which represents a second order filter configurable as several different common filter types.
+
{{domxref("BaseAudioContext.createOscillator()")}}
+
Creates an {{domxref("OscillatorNode")}}, a source representing a periodic waveform. It basically generates a tone.
+
{{domxref("BaseAudioContext.createPanner()")}}
+
Creates a {{domxref("PannerNode")}}, which is used to spatialise an incoming audio stream in 3D space.
+
{{domxref("BaseAudioContext.createPeriodicWave()")}}
+
Creates a {{domxref("PeriodicWave")}}, used to define a periodic waveform that can be used to determine the output of an {{ domxref("OscillatorNode") }}.
+
{{domxref("BaseAudioContext.createWaveShaper()")}}
+
Creates a {{domxref("WaveShaperNode")}}, which is used to implement non-linear distortion effects.
+
{{domxref("BaseAudioContext.decodeAudioData()")}}
+
Asynchronously decodes audio file data contained in an {{domxref("ArrayBuffer")}}. In this case, the ArrayBuffer is usually loaded from an {{domxref("XMLHttpRequest")}}'s response attribute after setting the responseType to arraybuffer. This method only works on complete files, not fragments of audio files.
+
{{domxref("BaseAudioContext.resume()")}}
+
Resumes the progression of time in an audio context that has previously been suspended/paused.
+
+ +

Examples

+ +

Basic audio context declaration:

+ +
var audioCtx = new AudioContext();
+ +

Cross browser variant:

+ +
var AudioContext = window.AudioContext || window.webkitAudioContext;
+var audioCtx = new AudioContext();
+
+var oscillatorNode = audioCtx.createOscillator();
+var gainNode = audioCtx.createGain();
+var finish = audioCtx.destination;
+// etc.
+ +

Specifications

+ + + + + + + + + + + + + + +
SpecificationStatusComment
{{SpecName('Web Audio API', '#BaseAudioContext', 'BaseAudioContext')}}{{Spec2('Web Audio API')}} 
+ +

Browser compatibility

+ +
{{CompatibilityTable}}
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FeatureChromeEdgeFirefox (Gecko)Internet ExplorerOperaSafari (WebKit)
Basic support{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}15.0{{property_prefix("webkit")}}
+ 22
6.0{{property_prefix("webkit")}}
baseLatency{{CompatChrome(60)}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}
createConstantSource(){{CompatChrome(56)}}{{CompatNo}}{{CompatGeckoDesktop(52)}}{{CompatNo}}{{CompatOpera(43)}}{{CompatNo}}
createStereoPanner(){{CompatChrome(42)}}{{CompatVersionUnknown}}{{CompatGeckoDesktop(37.0)}} {{CompatNo}}{{CompatNo}}{{CompatNo}}
onstatechange, state, suspend(), resume(){{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatGeckoDesktop(40.0)}}{{CompatNo}}{{CompatNo}}{{CompatSafari(8.0)}}
Unprefixed{{CompatVersionUnknown}}{{CompatVersionUnknown}}    
+
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
FeatureAndroid WebviewChrome for AndroidEdgeFirefox Mobile (Gecko)Firefox OSIE MobileOpera MobileSafari Mobile
Basic support{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}2.2{{CompatNo}}{{CompatVersionUnknown}}{{CompatNo}}
baseLatency{{CompatChrome(60)}}{{CompatChrome(60)}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}
createConstantSource(){{CompatChrome(56)}}{{CompatChrome(56)}}{{CompatNo}}{{CompatGeckoMobile(52)}}{{CompatNo}}{{CompatNo}}{{CompatNo}}{{CompatNo}}
createStereoPanner(){{CompatChrome(42)}}{{CompatChrome(42)}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}{{CompatNo}}{{CompatNo}}
onstatechange, state, suspend(), resume(){{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}{{CompatNo}}{{CompatNo}}
Unprefixed{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}{{CompatOperaMobile(43)}}{{CompatUnknown}}
+
+ +

See also

+ + -- cgit v1.2.3-54-g00ecf