From dfa1620b53b652a71eee10a22f2bf23fc291d6e3 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 16 Mar 2021 10:31:01 -0400 Subject: fix fixable flaws in /es/docs/WebAssembly/Concepts (#110) --- files/es/webassembly/concepts/index.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'files/es/webassembly/concepts') diff --git a/files/es/webassembly/concepts/index.html b/files/es/webassembly/concepts/index.html index 300394ddde..0d99ea3ab3 100644 --- a/files/es/webassembly/concepts/index.html +++ b/files/es/webassembly/concepts/index.html @@ -100,7 +100,7 @@ translation_of: WebAssembly/Concepts

La herramienta Emscripten está disponible para casi cualquier tipo de código C/C++ y compila en un módulo .wasm, además del código "pegamento" necesario en JavaScript, necesario para cargar y ejecutar el módulo, y un documento HTML donde se muestre el resultado del código.

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Resumiendo, el proceso es el que sigue:

@@ -120,7 +120,7 @@ translation_of: WebAssembly/Concepts

The generated HTML document loads the JavaScript glue file and writes stdout to a {{htmlelement("textarea")}}. If the application uses OpenGL, the HTML also contains a {{htmlelement("canvas")}} element that is used as the rendering target. It’s very easy to modify the Emscripten output and turn it into whatever web app you require.

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You can find full documentation on Emscripten at emscripten.org, and a guide to implementing the toolchain and compiling your own C/C++ app across to wasm at Compiling from C/C++ to WebAssembly.

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You can find full documentation on Emscripten at emscripten.org, and a guide to implementing the toolchain and compiling your own C/C++ app across to wasm at Compiling from C/C++ to WebAssembly.

Writing WebAssembly directly

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