From 6772831200d14c2436aea2d0c837f40dbf12156f Mon Sep 17 00:00:00 2001 From: SphinxKnight Date: Sun, 26 Sep 2021 13:11:47 +0200 Subject: Prepare Web API section for Markdown conversion (#2464) * Remove summary classes and ids * Remove unecessary hidden * Remove useless span filled with useless attributes / ids * Remove useless font * Remove notranslate * Remove id in other elements than headings * Remove name attributes * Remove
 for JS w/ language-js class

* Remove 
 for HTML w/ language-html class

* Remove 
 for other lang w/ language-* class

* Rm highlighted line in code samples

* fix links, internal, external, absolute URLs

* missing file from last commit

* Fix styles errors apart from table + some classes

* Fix notes and warnings (+ some other :x)

* fix typo during merge which broke a doc

* aand forgot a conflict

* fix remaining classes of errors except dls and images

* Fix dls

* Fix images (deki/mozillademos) and remaining style issues

* Remove script tag from svg file

* Remove script tag from svg fileS

* Compress SVG files for CI
---
 .../api/canvasrenderingcontext2d/fill/index.html   | 22 +++++++++-------------
 1 file changed, 9 insertions(+), 13 deletions(-)

(limited to 'files/fr/web/api/canvasrenderingcontext2d/fill')

diff --git a/files/fr/web/api/canvasrenderingcontext2d/fill/index.html b/files/fr/web/api/canvasrenderingcontext2d/fill/index.html
index 4c30af5f8a..f71a817ce6 100644
--- a/files/fr/web/api/canvasrenderingcontext2d/fill/index.html
+++ b/files/fr/web/api/canvasrenderingcontext2d/fill/index.html
@@ -45,7 +45,7 @@ void ctx.fill(path[, fillRule]);
 
 

JavaScript

-
var canvas = document.getElementById('canvas');
+
var canvas = document.getElementById('canvas');
 var ctx = canvas.getContext('2d');
 ctx.rect(10, 10, 100, 100);
 ctx.fill();
@@ -53,10 +53,9 @@ ctx.fill();
 
 

Éditez le code ci-dessous pour voir vos changements apportés au canvas en direct:

- -

{{ EmbedLiveSample('Playable_code', 700, 360) }}

+

{{ EmbedLiveSample('code_jouable', 700, 360) }}

Utiliser l'option fillRule

@@ -121,10 +119,9 @@ ctx.stroke();

Éditez le code ci-dessous pour voir vos changements apportés au canvas en direct:

- -

{{EmbedLiveSample('Playable_code_2', 700, 360)}}

+

{{EmbedLiveSample('code_jouable_2', 700, 360)}}

Spécifications

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