From 6ef1fa4618e08426b874529619a66adbd3d1fcf0 Mon Sep 17 00:00:00 2001 From: Florian Merz Date: Thu, 11 Feb 2021 12:07:59 +0100 Subject: unslug ja: move --- files/ja/games/tutorials/index.html | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 files/ja/games/tutorials/index.html (limited to 'files/ja/games/tutorials/index.html') diff --git a/files/ja/games/tutorials/index.html b/files/ja/games/tutorials/index.html new file mode 100644 index 0000000000..9d9b5e2ff3 --- /dev/null +++ b/files/ja/games/tutorials/index.html @@ -0,0 +1,25 @@ +--- +title: Workflows for different game types +slug: Games/Workflows +tags: + - Canvas + - Games + - JavaScript + - NeedsTranslation + - TopicStub + - Web + - Workflows +translation_of: Games/Tutorials +--- +
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This page contains articles that highlight different workflows for effectively creating different types of web games, whether you want to create a 2D or 3D game from scratch, or port a C++ or Flash game over to open web technologies.

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2D breakout game using pure JavaScript
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In this step-by-step tutorial you'll implement a simple breakout clone using pure JavaScript. Along the way you will learn the basics of using the {{htmlelement("canvas")}} element to implement fundamental game mechanics like rendering and moving images, collision detection, control machanisms, and winning and losing states.
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2D breakout game using Phaser
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In this step-by-step tutorial you'll implement the same breakout clone as the previous tutorial series, except that this time you'll do it using thePhaser HTML5 game framework. This idea here is to teach some of the fundamentals (and advantages) of working with frameworks, along with fundamental game mechanics.
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2D maze game with device orientation
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This tutorial shows how to create a 2D maze game using HTML5, incorporating fundamentals such as collision detection and sprite placement on a {{htmlelement("canvas")}}. This is a mobile game that uses the Device Orientation and Vibration APIs to enhance the gameplay and is built using the Phaser framework.
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