From 33058f2b292b3a581333bdfb21b8f671898c5060 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 14:40:17 -0500 Subject: initial commit --- files/ja/glossary/rgb/index.html | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 files/ja/glossary/rgb/index.html (limited to 'files/ja/glossary/rgb/index.html') diff --git a/files/ja/glossary/rgb/index.html b/files/ja/glossary/rgb/index.html new file mode 100644 index 0000000000..4105324e20 --- /dev/null +++ b/files/ja/glossary/rgb/index.html @@ -0,0 +1,22 @@ +--- +title: RGB +slug: Glossary/RGB +translation_of: Glossary/RGB +--- +

RGBは、赤、緑、青という3つの基本要素(またはチャネル)を混ぜ合わせることで表現されるカラーモデルです。各色は、最終的な色を決定する際、赤、緑、青それぞれの強度を示す3つの数字のシーケンス (通常は0.0〜1.0、または0〜255) で表されます。

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There are many ways to describe the RGB components of a color. In {{Glossary("CSS")}} they can be represented as a single 24-bit integer in hexadecimal notation (for example, #add8e6 is light blue), or in functional notation as three separate 8-bit integers (for example, rgb(46, 139, 87) is sea green). In {{Glossary("OpenGL")}}, {{Glossary("WebGL")}}, and {{Glossary("GLSL")}} the red-green-blue components are fractions (floating-point numbers between  0.0  and 1.0), although in the actual color buffer they are typically stored as 8-bit integers. Graphically, a color can be represented as a point in a three-dimensional grid or cube, where each dimension (or axis) corresponds to a different channel.

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Learn more

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General knowledge

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Learn about it

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