From a065e04d529da1d847b5062a12c46d916408bf32 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 21:46:22 -0500 Subject: update based on https://github.com/mdn/yari/issues/2028 --- files/ja/mozilla/add-ons/sdk/guides/index.html | 115 ------------------------- 1 file changed, 115 deletions(-) delete mode 100644 files/ja/mozilla/add-ons/sdk/guides/index.html (limited to 'files/ja/mozilla/add-ons/sdk/guides/index.html') diff --git a/files/ja/mozilla/add-ons/sdk/guides/index.html b/files/ja/mozilla/add-ons/sdk/guides/index.html deleted file mode 100644 index 0a6a4422d6..0000000000 --- a/files/ja/mozilla/add-ons/sdk/guides/index.html +++ /dev/null @@ -1,115 +0,0 @@ ---- -title: ガイド -slug: Mozilla/Add-ons/SDK/Guides -translation_of: Archive/Add-ons/Add-on_SDK/Guides ---- -

This page lists more theoretical in-depth articles about the SDK.

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Contributor's guide

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- Getting Started
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- Learn how to contribute to the SDK: getting the code, opening/taking a bug, filing a patch, getting reviews, and getting help.
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- Modules
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- Learn about the module system used by the SDK (which is based on the CommonJS specification), how sandboxes and compartments can be used to improve security, and about the built-in SDK module loader, known as Cuddlefish.
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- Classes and Inheritance
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- Learn how classes and inheritance can be implemented in JavaScript, using constructors and prototypes, and about the helper functions provided by the SDK to simplify this.
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- Private Properties
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- Learn how private properties can be implemented in JavaScript using prefixes, closures, and WeakMaps, and how the SDK supports private properties by using namespaces (which are a generalization of WeakMaps).
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- Content Processes
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- The SDK was designed to work in an environment where the code to manipulate web content runs in a different process from the main add-on code. This article highlights the main features of that design.
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SDK infrastructure

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- Module structure of the SDK
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- The SDK, and add-ons built using it, are of composed from reusable JavaScript modules. This explains what these modules are, how to load modules, and how the SDK's module tree is structured.
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- SDK API lifecycle
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- Definition of the lifecycle for the SDK's APIs, including the stability ratings for APIs.
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- Program ID
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- The Program ID is a unique identifier for your add-on. This guide explains how it's created, what it's used for and how to define your own.
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- Firefox compatibility
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- Working out which Firefox releases a given SDK release is compatible with, and dealing with compatibility problems.
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SDK idioms

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- Working With Events
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- Write event-driven code using the the SDK's event emitting framework.
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- Content scripts guide
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- An overview of content scripts, including: what they are, what they can do, how to load them, how to communicate with them.
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- Two Types of Scripts
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- This article explains the differences between the APIs available to your main add-on code and those available to content scripts.
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XUL migration

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- XUL Migration Guide
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- Techniques to help port a XUL add-on to the SDK.
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- XUL versus the SDK
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- A comparison of the strengths and weaknesses of the SDK, compared to traditional XUL-based add-ons.
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- Porting Example
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- A walkthrough of porting a relatively simple XUL-based add-on to the SDK.
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