From e15e4e5d4d8802e68a01df06c55d7c1b419c8119 Mon Sep 17 00:00:00 2001 From: Florian Merz Date: Thu, 11 Feb 2021 14:48:01 +0100 Subject: unslug kab: move --- .../games/tools/engines_and_tools/index.html | 66 ++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 files/kab/orphaned/games/tools/engines_and_tools/index.html (limited to 'files/kab/orphaned/games') diff --git a/files/kab/orphaned/games/tools/engines_and_tools/index.html b/files/kab/orphaned/games/tools/engines_and_tools/index.html new file mode 100644 index 0000000000..1538446ceb --- /dev/null +++ b/files/kab/orphaned/games/tools/engines_and_tools/index.html @@ -0,0 +1,66 @@ +--- +title: Imsaddayen ed ifecka n wurar +slug: Games/Tools/Engines_and_tools +translation_of: Games/Tools/Engines_and_tools +--- +
{{GamesSidebar}}
{{IncludeSubnav("/en-US/docs/Games")}}
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HTML5 amsadday n wurar

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The following are game engines implemented with HTML5 and JavaScript:

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HTML5 amsadday d ifecka

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Tatiknulujit i wulmen

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The following can be useful when developing games based on Web technologies.

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Note: Not every browser supports every part of HTML5. For example, Canvas isn’t supported out of the box by any Internet Explorer version below 9. However, you can use Explorer Canvas to replicate canvas functionality (but that is not ideal and does not perform as well). WebSockets is supported by IE only in IE 10, and it isn’t supported in the stock browser of Android. But again, you can fake this by using Flash for the sockets, such as with Socket.IO. While supported in the latest versions of every other browser, WebGL in Internet Explorer requires at least version 11.

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Tamudemt n wurar

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You can use the Mortar Game Stub template to get a quick start on an HTML5 game, or you can use it to get ideas on best practices.

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