From 074785cea106179cb3305637055ab0a009ca74f2 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 14:42:52 -0500 Subject: initial commit --- files/pl/games/tutorials/index.html | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 files/pl/games/tutorials/index.html (limited to 'files/pl/games/tutorials/index.html') diff --git a/files/pl/games/tutorials/index.html b/files/pl/games/tutorials/index.html new file mode 100644 index 0000000000..8833f364a3 --- /dev/null +++ b/files/pl/games/tutorials/index.html @@ -0,0 +1,27 @@ +--- +title: Tutorials +slug: Games/Tutorials +tags: + - Canvas + - Gry + - JavaScript + - Web + - workflow +translation_of: Games/Tutorials +--- +
{{GamesSidebar}}
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{{IncludeSubnav("/en-US/docs/Games")}}
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Ta strona zawiera poradniki, które wyróżniają wiele sposobów pracy w celu skutecznego wszelkiego rodzaju gier internetowych.

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Gra Breakout 2D w czystym JavaScript
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W tym poradniku krok po kroku stworzysz prosty klon gry Breakout napisany w całości w czystym języku JavaScript. Nauczysz się podstaw używania elementu {{htmlelement("canvas")}} do implementowania podstawowych mechanik gry jak renderowanie, przesuwanie grafik, wykrywanie kolizji, mechanizmu sterowania oraz stanu wygrania/przegrania. 
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2D breakout game using Phaser
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In this step-by-step tutorial you'll implement the same breakout clone as the previous tutorial series, except that this time you'll do it using thePhaser HTML5 game framework. This idea here is to teach some of the fundamentals (and advantages) of working with frameworks, along with fundamental game mechanics.
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2D maze game with device orientation
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This tutorial shows how to create a 2D maze game using HTML5, incorporating fundamentals such as collision detection and sprite placement on a {{htmlelement("canvas")}}. This is a mobile game that uses the Device Orientation and Vibration APIs to enhance the gameplay and is built using the Phaser framework.
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2D platform game with Phaser
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This tutorial series shows how to create a simple platform game using Phaser, covering fundamentals such as sprites, collisions, physics, collectables, and more.
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