From 074785cea106179cb3305637055ab0a009ca74f2 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 14:42:52 -0500 Subject: initial commit --- files/pt-pt/web/api/audionode/index.html | 207 +++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 files/pt-pt/web/api/audionode/index.html (limited to 'files/pt-pt/web/api/audionode') diff --git a/files/pt-pt/web/api/audionode/index.html b/files/pt-pt/web/api/audionode/index.html new file mode 100644 index 0000000000..df63de86c6 --- /dev/null +++ b/files/pt-pt/web/api/audionode/index.html @@ -0,0 +1,207 @@ +--- +title: AudioNode +slug: Web/API/AudioNode +tags: + - API + - AudioNode + - Interface + - NeedsTranslation + - Reference + - TopicStub + - Web Audio API +translation_of: Web/API/AudioNode +--- +

{{ APIRef("Web Audio API") }}

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The AudioNode interface is a generic interface for representing an audio processing module like an audio source (e.g. an HTML {{HTMLElement("audio")}} or {{HTMLElement("video")}} element, an {{domxref("OscillatorNode")}}, etc.), the audio destination, intermediate processing module (e.g. a filter like {{domxref("BiquadFilterNode")}} or {{domxref("ConvolverNode")}}), or volume control (like {{domxref("GainNode")}}).

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{{InheritanceDiagram}}

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AudioNodes participating in an AudioContext create a audio routing graph.

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An AudioNode has inputs and outputs, each with a given amount of channels. An AudioNode with zero inputs and one or multiple outputs is called a source node. The exact processing done varies from one AudioNode to another but, in general, a node reads its inputs, does some audio-related processing, and generates new values for its outputs, or simply lets the audio pass through (for example in the {{domxref("AnalyserNode")}}, where the result of the processing is accessed separately).

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Different nodes can be linked together to build a processing graph. Such a graph is contained in an {{domxref("AudioContext")}}. Each AudioNode participates in exactly one such context. In general, processing nodes inherit the properties and methods of AudioNode, but also define their own functionality on top. See the individual node pages for more details, as listed on the Web Audio API homepage.

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Note: An AudioNode can be target of events, therefore it implements the {{domxref("EventTarget")}} interface.

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Properties

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{{domxref("AudioNode.context")}} {{readonlyInline}}
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Returns the associated {{domxref("AudioContext")}}, that is the object representing the processing graph the node is participating in.
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{{domxref("AudioNode.numberOfInputs")}} {{readonlyInline}}
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Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
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{{domxref("AudioNode.numberOfOutputs")}} {{readonlyInline}}
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Returns the number of outputs coming out of the node. Destination nodes — like {{ domxref("AudioDestinationNode") }} — have a value of 0 for this attribute.
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{{domxref("AudioNode.channelCount")}}
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Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of {{domxref("AudioNode.channelCountMode")}}.
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{{domxref("AudioNode.channelCountMode")}}
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Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
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{{domxref("AudioNode.channelInterpretation")}}
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Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
+ The possible values are "speakers" or "discrete".
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Methods

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Also implements methods from the interface {{domxref("EventTarget")}}.

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{{domxref("AudioNode.connect()")}}
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Allows us to connect the output of this node to be input into another node, either as audio data or as the value of an {{domxref("AudioParam")}}.
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{{domxref("AudioNode.disconnect()")}}
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Allows us to disconnect the current node from another one it is already connected to.
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Example

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This simple snippet of code shows the creation of some audio nodes, and how the AudioNode properties and methods can be used. You can find examples of such usage on any of the examples linked to on the Web Audio API landing page (for example Violent Theremin.)

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var AudioContext = window.AudioContext || window.webkitAudioContext;
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+var audioCtx = new AudioContext();
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+var oscillator = audioCtx.createOscillator();
+var gainNode = audioCtx.createGain();
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+oscillator.connect(gainNode);
+gainNode.connect(audioCtx.destination);
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+oscillator.context;
+oscillator.numberOfInputs;
+oscillator.numberOfOutputs;
+oscillator.channelCount;
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Specifications

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SpecificationStatusComment
{{SpecName('Web Audio API', '#the-audionode-interface', 'AudioNode')}}{{Spec2('Web Audio API')}} 
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Browser compatibility

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{{CompatibilityTable}}
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FeatureChromeEdgeFirefox (Gecko)Internet ExplorerOperaSafari (WebKit)
Basic support{{CompatChrome(10.0)}}{{property_prefix("webkit")}}{{CompatVersionUnknown}}{{CompatGeckoDesktop(25.0)}}{{CompatNo}}15.0{{property_prefix("webkit")}}
+ 22 (unprefixed)
{{CompatVersionUnknown}}
channelCount channelCountMode{{CompatVersionUnknown}} {{property_prefix("webkit")}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}{{CompatVersionUnknown}}{{CompatNo}}
connect(AudioParam){{CompatVersionUnknown}} {{property_prefix("webkit")}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}{{CompatVersionUnknown}}{{CompatNo}}
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FeatureAndroidEdgeFirefox Mobile (Gecko)Firefox OS (Gecko)IE PhoneOpera MobileSafari Mobile
Basic support{{CompatUnknown}}{{CompatVersionUnknown}}25.01.2{{CompatUnknown}}{{CompatUnknown}}{{CompatUnknown}}
channelCount
+ channelCountMode
{{CompatNo}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}{{CompatNo}}{{CompatNo}}
connect(AudioParam){{CompatNo}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatVersionUnknown}}{{CompatNo}}{{CompatNo}}{{CompatNo}}
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See also

+ + -- cgit v1.2.3-54-g00ecf