From 218934fa2ed1c702a6d3923d2aa2cc6b43c48684 Mon Sep 17 00:00:00 2001 From: Peter Bengtsson Date: Tue, 8 Dec 2020 14:43:23 -0500 Subject: initial commit --- .../tutorial/optimizing_canvas/index.html | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 files/zh-tw/web/api/canvas_api/tutorial/optimizing_canvas/index.html (limited to 'files/zh-tw/web/api/canvas_api/tutorial/optimizing_canvas') diff --git a/files/zh-tw/web/api/canvas_api/tutorial/optimizing_canvas/index.html b/files/zh-tw/web/api/canvas_api/tutorial/optimizing_canvas/index.html new file mode 100644 index 0000000000..7fb8b35666 --- /dev/null +++ b/files/zh-tw/web/api/canvas_api/tutorial/optimizing_canvas/index.html @@ -0,0 +1,26 @@ +--- +title: 最佳化canvas +slug: Web/API/Canvas_API/Tutorial/Optimizing_canvas +translation_of: Web/API/Canvas_API/Tutorial/Optimizing_canvas +--- +

{{HTMLElement("canvas")}}在網頁2D繪圖上被大量運用於遊戲和複雜視覺化效果上。隨著繪圖複雜度越來越高,效能問題也會逐一浮現,所以最後我們在這邊列出一些最佳化畫布的方法,避免一些效能問題:

+ +

{{PreviousNext("Web/Guide/HTML/Canvas_tutorial/Basic_animations")}}

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