--- title: WebIDE slug: Tools/WebIDE tags: - Apps - B2G - Debugging - Firefox OS - NeedsTranslation - TopicStub - WebIDE - tool translation_of: Archive/WebIDE ---
WebIDE is available from Firefox 34 onwards.
WebIDE is the replacement for the App Manager. Like the App Manager, it enables you to run and debug Firefox OS apps using the Firefox OS Simulator or a real Firefox OS device.
However, it also provides an editing environment for you to create and develop Firefox OS apps, including a tree view of all the files in your app with the ability to edit and save them, and two app templates to help you get started.
Finally, WebIDE enables you to connect the Firefox Developer Tools to a number of other browsers, including Firefox for Android, Chrome on Android, and Safari on iOS. See the Remote Debugging page for instructions on how to connect to a specific browser.
With WebIDE, you first set up one or more runtimes. A runtime is an environment in which you'll run and debug the app. A runtime could be a Firefox OS device connected to the desktop over USB, or it could be a Firefox OS Simulator installed on the desktop itself.
Next, you create an app, or open an existing app. If you're creating a new app you start with a template that includes the directory structure and the minimum boilerplate you need to get started, or a more complete template that shows how to use a privileged API. WebIDE shows your app's files in a tree, and you can edit and save them using a built-in source editor. Of course, you don't have to use the built-in editor: you can develop your app entirely outside WebIDE, and only use it for debugging.
Finally, you can install the app in one of the runtimes and run it. You can then open the usual suite of developer tools - the Inspector, Console, JavaScript Debugger and so on - to examine and modify the running app.
To develop and debug apps using WebIDE, all you need is Firefox version 33 or later. To test on a real Firefox OS device, you need a device running Firefox OS 1.2 or later, and a USB cable.
You can only use WebIDE for Firefox OS if you're targeting Firefox OS 1.2 or later.
There are three ways to open WebIDE:
Here's what the WebIDE looks like:The dropdown on the left labeled "Open App" lets you open existing apps or create new ones. The dropdown on the right labeled "Select Runtime" lets you select a runtime or set up a new runtime.
The buttons in the middle run, stop, and debug the app: they are only enabled when you have opened an app and selected a runtime.
From Firefox 36, you can change the font size throughout WebIDE using the standard keyboard shortcuts (use Command
instead of Control
on OS X):
Ctrl +
increases font sizeCtrl -
decreases font sizeCtrl 0
resets the font size to the defaultUnder the "Select Runtime" dropdown, runtimes are grouped into three types:
The first time you click the dropdown, you might not see any runtimes here:
The rest of this section describes how you can add some runtimes.
Before you can connect a Firefox OS device, there's some setup you have to go through:
Device Information > Software
. If you don't have a high enough version, find your device in the developer phone guide and follow the instructions for upgrading.Device information > More information > Developer
.
Screen Lock
and unchecking the Lock Screen
checkbox. This is a good idea because when the screen gets locked, the phone connection gets lost, meaning it is no longer available for debugging.Linux only:
udev
rules file, as documented in step 3 of this guide to setting up an Android device. The idVendor
attribute to use for the Geeksphone is "05c6", and this page lists other idVendor
values.Windows only:
If there are any other Android devices connected to your computer, disconnect them. Now connect the device to the computer using USB. You should see the device appear under "USB DEVICES":
If you don't see your device, see the Troubleshooting page.
From Firefox 36 onwards Android devices connected over USB and running Firefox for Android appear as a runtime under "USB devices". See the article on connecting to Firefox for Android from WebIDE.
Before Firefox 36, you can connect to Firefox for Android without using WebIDE at all, or can use WebIDE by setting up a custom remote runtime.
The Firefox OS Simulator is a version of the higher layers of Firefox OS that simulates a Firefox OS device, but runs on the desktop. It runs in a window the same size as a Firefox OS device, includes the Firefox OS user interface and built-in apps, and simulates many of the Firefox OS device APIs.
This means that in many cases, you don't need a real device to test and debug your app.
The Simulator is big, so it doesn't ship inside Firefox but as a Firefox add-on. If you click "Install Simulator" in the Runtimes dropdown menu, you will go to a page from which you can install Simulators for various versions of Firefox OS.
You can install as many as you like. Be patient, though: the Simulator is large and may take a few minutes to download. Once you've installed some Simulators you can close this "Extra Components" window, and the Simulators you've installed appear as options in the Runtimes dropdown menu:
To learn more about the Simulator, see its documentation page.
With a custom remote runtime you can use an arbitrary hostname and port to connect to the remote device.
Under the hood, Firefox OS devices and Android devices connect to the desktop using a program called the Android Debug Bridge, or ADB. By default, WebIDE uses an add-on called the ADB Helper: this simplifies the process for you by installing ADB and setting up port forwarding so the Firefox desktop tools can exchange messages with the device.
This is convenient in most cases, but sometimes you might want to use ADB outside of WebIDE: for example, you might be running ADB directly from the command line. In that case you'll connect to the device by specifying a host and port using the adb forward
command (example: adb forward tcp:6000 localfilesystem:/data/local/debugger-socket
).
If you then want to use WebIDE to connect as well, you should disable the ADB Helper add-on and connect WebIDE using the Custom runtime option, entering the host and port that you passed to adb forward
(example: localhost:6000
).
Also, before Firefox 36, the ADB Helper does not yet support connecting to Firefox for Android, so if you want to connect WebIDE to Firefox for Android, you'll need to set up your own port forwarding and use a custom runtime. See more about connecting to Firefox for Android using ADB prior to Firefox 36.
If you have the Valence add-on installed, you'll see three additional runtimes:
For instructions on how to connect to these runtimes, see the relevant entry in the Remote Debugging page.
Once you've set up a runtime you can select it using the "Select Runtime" menu.
Now the "play" button in the center of the WebIDE toolbar is enabled: click it to install and run the app in the selected runtime.
When a runtime is selected, the Runtimes dropdown menu has up to five extra items:
Under the "Open App" menu you get three options: create a new app, open a packaged app, and open a hosted app:
Select "New App..." to create a new app. You'll see a dialog offering you a choice between two templates, "Privileged Empty App" and "Privileged App".
Both templates are from Mozilla's app template collection, and provide you with the basic structure you need to get started. The "Privileged App" shows how an app can use permissions to load cross-origin content.
Once you've selected a template you'll be asked to name the app and select a directory to store the files, and then the new app is opened in the project editor.
Select "Open Packaged App..." to open a packaged app. You'll be asked to select a directory containing the app's manifest, and the app will be opened in the project editor.
Select "Open Hosted App..." to open a hosted app. You'll be asked to enter a URL pointing to the app's manifest, and the app will be opened in the project editor.
The project editor provides an environment for editing apps. There's a tree view on the left of all the files in the app: you can add and delete files here using a context menu. There's an editor pane on the right.
When you first open or create an app, the editor pane is occupied by the app summary page, which is shown below:
You can always get back to the app summary page by clicking on the root of the tree on the left.
WebIDE automatically checks the manifest for certain common problems. If it finds a problem it indicates that the app is invalid and describes the problem in the app's summary:
Of course, you can edit the manifest.webapp file right in the project editor as well.
WebIDE uses the CodeMirror source editor.
{{ Page ("en-US/docs/tools/Keyboard_shortcuts", "source-editor") }}
When editing CSS and JavaScript, the editor provides autocomplete suggestions. CSS autocompletion is always enabled:
To display autocomplete suggestions in JavaScript press Control + Space:
The editor also shows inline documentation for JavaScript. Press Shift + Space to see a popup containing documentation for the symbol your cursor is on:
Clicking the [docs]
link in the popup will take you to the MDN page for the symbol.
For changes to your files to take effect you need to save them. Files with unsaved changes get an asterisk next to their name in the tree view, and you can save files using the menu or Control+S (Command+S on Mac OS X).
To remove an app from WebIDE, go to the app summary page and click "Remove Project".
New in Firefox 37.
For some use cases you need to run a custom command before pushing your app to the device. For example, you might want to satisfy JavaScript dependencies or minify CSS, or use WebIDE to develop Gaia apps or Cordova apps, both of which require a custom build step.
From Firefox 37 you can do this by including a file called "package.json" in the root of your app. This is the same file that's used to package a node.js library, so you might already have one in the root of your project. If you don't, you can create one for this purpose.
Inside package.json, WebIDE looks for a property called "webide". The table below summarises the syntax of "webide":
webide |
Object containing instructions for WebIDE. This may contain two properties, both optional: " |
||
prepackage |
Specifies a command-line command for WebIDE to run before pushing the app to the runtime. This may be a string, in which case the command is just executed as-is, or may be an object which must contain " |
||
command |
The command to execute in the command shell. For example: " |
||
env |
Any environment variables to set. This is specified as an array of strings in the form "NAME=value". For example: |
||
args |
Any arguments to pass along with the command. This is specified as an array of strings. |
||
cwd |
The directory from which to run the command. This may be absolute or relative to the current directory. |
||
packageDir |
The directory from which WebIDE should look for the app to push to the runtime. Use this if you want the project in WebIDE to be the source from which to build a packaged app. The build step specified in This property is optional, and if it's omitted WebIDE will package the app from the project root, just as if package.json was omitted. |
A "package.json" to build a Gaia app:
{ "webide": { "prepackage": { "command": "make", "env": ["APP=settings"], "cwd": "../.." }, "packageDir": "../../build_stage/settings/" } }
A "package.json" for working with Cordova:
{ "webide": { "prepackage": "cordova prepare", "packageDir": "./platforms/firefoxos/www" } }
When you're ready to run the app, you need to select a runtime from the "Select Runtime" dropdown menu. If you don't have any available runtimes here, find out how to add some in Setting up runtimes.
The "play" button in the center of the WebIDE toolbar is now enabled: click it to install and run the app in the selected runtime:
To debug the app, click the "Pause" button and the Developer Tools Toolbox appears, connected to your app:
From Firefox 36 onwards, the "Pause" button is replaced with a wrench icon.
Exactly which tools you'll have available depends on the runtime, but you will at least have the basics: the Inspector, Console, JavaScript Debugger, Style Editor, Profiler and Scratchpad. Just as in a web page, any changes you make in the tools are visible immediately in the app, but are not persistent. Conversely, any changes you make in the editor pane can be saved straight back to disk, but are not visible without restarting the app.
You can run the debugger against the simulator, b2g desktop, or a real device.
With the Simulator, if you click on the app dropdown menu while the runtime is selected, you can see and debug not only your app but all apps running in that runtime, including certified apps:
However, when connecting to a real device we have a security policy in force:
To remove this restriction:
DevTools restricted privileges
setting.To disable DevTools restricted privileges
, connect to the runtime, and then, in the menu, go to Runtime > Runtime Info
. The path then differs depending on what you are debugging against:
"request higher privileges"
will enable unrestricted app debugging (Firefox OS will restart). You may need to select your device again in the 'Select Runtime' drop down.Now (or after a restart of the B2G desktop client) in WebIDE you should see all the apps on the device.
Note: As indicated above, to enable unrestricted privileges on a real device through WebIDE you'll need a rooted device. There is however a developer setting available in Firefox OS 2.2 onwards called Reset and enable full DevTools — when activated this will wipe all user data (for security reasons), reset the device, and enable unrestricted priviledges on any device.
If you're interested in the performance of your apps, there are a few ways to measure their impact on the runtime in WebIDE:
If you have any problems working with WebIDE, see the Troubleshooting page.