--- title: AudioNode slug: Web/API/AudioNode translation_of: Web/API/AudioNode ---
La interfaz AudioNode
es una interfaz genérica para representar un módulo de procesamiento de audio. Ejemplos:
{{InheritanceDiagram}}
Note: An AudioNode
can be target of events, por lo tanto este implementa {{domxref("EventTarget")}} interface.
Cada AudioNode
posee entradas y salidas, y múltiples nodos de audio son conectados para construir un processing graph. Este graph es contenido en {{domxref("AudioContext")}}, y cada nodo de audio solo puede pertecener a un audio context.
Un source node tiene cero entradas pero una o muchas salidas, y puede ser usado para generar sonido. Por otro lado, un destination node no tiene salidas; instead, all its inputs are directly played back on the speakers (or whatever audio output device the audio context uses). In addition, there are processing nodes which have inputs and outputs. The exact processing done varies from one AudioNode
to another but, in general, a node reads its inputs, does some audio-related processing, and generates new values for its outputs, or simply lets the audio pass through (for example in the {{domxref("AnalyserNode")}}, where the result of the processing is accessed separately).
The more nodes in a graph, the higher the latency will be. Por ejemplo, si tu graph tiene una latencia de 500ms, Cuando el source node reproduzca un sonido, este va a tomar la mitad de un segundo hasta que el sonido pueda ser escuchado en tus altavoces. (or even longer because of latency in the underlying audio device). Por lo tanto, si tu necesitas tener un audio interactivo, keep the graph as small as possible, and put user-controlled audio nodes at the end of a graph. For example, a volume control (GainNode
) should be the last node so that volume changes take immediate effect.
Each input and output has a given amount of channels. For example, mono audio has one channel, while stereo audio has two channels. The Web Audio API will up-mix or down-mix the number of channels as required; check the Web Audio spec for details.
For a list of all audio nodes, see the Web Audio API homepage.
AudioNode
There are two ways to create an AudioNode
: via the constuctor and via the factory method.
// constructor const analyserNode = new AnalyserNode(audioCtx, { fftSize: 2048, maxDecibels: -25, minDecibels: -60, smoothingTimeConstant: 0.5, }); // factory method const analyserNode = audioCtx.createAnalyser(); analyserNode.fftSize = 2048; analyserNode.maxDecibels = -25; analyserNode.minDecibels = -60; analyserNode.smoothingTimeConstant = 0.5;
Eres libre de usar cualquiera de los constructors o factory methods, o una mezcla de ambos, sin embargo hay ventajas al usar contructores:
Tener en cuenta que Microsoft Edge does not yet appear to support the constructors; it will throw a "Function expected" error when you use the constructors.
Brief history: The first version of the Web Audio spec only defined the factory methods. After a design review in October 2013, it was decided to add constructors because they have numerous benefits over factory methods. The constructors were added to the spec from August to October 2016. Factory methods continue to be included in the spec and are not deprecated.
numberOfInputs
property with a value of 0
.0
for this attribute."speakers"
or "discrete"
.Also implements methods from the interface {{domxref("EventTarget")}}.
This simple snippet of code shows the creation of some audio nodes, and how the AudioNode
properties and methods can be used. You can find examples of such usage on any of the examples linked to on the Web Audio API landing page (for example Violent Theremin.)
const audioCtx = new AudioContext(); const oscillator = new OscillatorNode(audioCtx); const gainNode = new GainNode(audioCtx); oscillator.connect(gainNode).connect(audioCtx.destination); oscillator.context; oscillator.numberOfInputs; oscillator.numberOfOutputs; oscillator.channelCount;
Specification | Status | Comment |
---|---|---|
{{SpecName('Web Audio API', '#the-audionode-interface', 'AudioNode')}} | {{Spec2('Web Audio API')}} |
{{Compat("api.AudioNode")}}