--- title: CanvasRenderingContext2D.beginPath() slug: Web/API/CanvasRenderingContext2D/beginPath tags: - API - Canvas - CanvasRenderingContext2D translation_of: Web/API/CanvasRenderingContext2D/beginPath ---
La méthode CanvasRenderingContext2D.beginPath() de l'API Canvas 2D permet de commencer un nouveau chemin en vidant la liste des sous-chemins. Appelez cette méthode quand vous voulez créer un nouveau chemin.
void ctx.beginPath();
beginPathCeci est un simple snippet de code qui utilise la méthode beginPath.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Premier chemin
ctx.beginPath();
ctx.strokeStyle = 'blue';
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second chemin
ctx.beginPath();
ctx.strokeStyle = 'green';
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
Éditez le code ci-dessous pour voir vos changements directemment apportés au canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:200px"> // First path ctx.beginPath(); ctx.strokeStyle = 'blue'; ctx.moveTo(20,20); ctx.lineTo(200,20); ctx.stroke(); // Second path ctx.beginPath(); ctx.strokeStyle = 'green'; ctx.moveTo(20,20); ctx.lineTo(120, 120); ctx.stroke();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 460) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-beginpath", "CanvasRenderingContext2D.beginPath")}} | {{Spec2('HTML WHATWG')}} |
{{Compat("api.CanvasRenderingContext2D.beginPath")}}