--- title: Gambaran HTTP slug: Web/HTTP/Overview translation_of: Web/HTTP/Overview original_slug: Web/HTTP/Gambaran ---
HTTP adalah sebuah {{Glossary("protocol")}} yang memungkinkan pengambilan sumber daya, seperti dokumen HTML. Ini adalah dasar dari pertukaran data apa pun di Web dan itu adalah protokol client-server, yang berarti permintaan diprakarsai oleh penerima (Client), biasanya browser Web. Dokumen lengkap direkonstruksi dari berbagai sub-dokumen yang diambil, misalnya teks, deskripsi tata letak, gambar, video, skrip, dan banyak lagi.
Client dan Server berkomunikasi dengan bertukar pesan individual (sebagai lawan aliran data). Pesan yang dikirim oleh Client, biasanya browser Web, disebut permintaan (requests) dan pesan yang dikirim oleh server sebagai jawaban disebut respons (responses)
Dirancang pada awal 1990-an, HTTP adalah protokol yang dapat diperluas, yang telah berevolusi dari waktu ke waktu. Ini adalah lapisan aplikasi protokol yang dikirim melalui {{Glossary("TCP")}}, atau melalui koneksi TCP yang terenkripsi {{Glossary("TLS")}} meskipun begitu semua transportasi protokol yang terpercaya secara teori juga dapat digunakan. Karena sifatnya yang dapat diperluas, protokol ini digunakan tidak hanya untuk mengambil dokumen hiperteks, tetapi juga gambar dan video atau untuk memposting konten ke server, sama seperti hasil sebuah form HTML. HTTP juga dapat digunakan untuk mengambil bagian dokumen untuk memperbarui halaman Web sesuai permintaan.
HTTP is a client-server protocol: requests are sent by one entity, the user-agent (or a proxy on behalf of it). Most of the time the user-agent is a Web browser, but it can be anything, for example a robot that crawls the Web to populate and maintain a search engine index.
Each individual request is sent to a server, which handles it and provides an answer, called the response. Between the client and the server there are numerous entities, collectively called {{Glossary("Proxy_server", "proxies")}}, which perform different operations and act as gateways or {{Glossary("Cache", "caches")}}, for example.
In reality, there are more computers between a browser and the server handling the request: there are routers, modems, and more. Thanks to the layered design of the Web, these are hidden in the network and transport layers. HTTP is on top, at the application layer. Although important to diagnose network problems, the underlying layers are mostly irrelevant to the description of HTTP.
The user-agent is any tool that acts on the behalf of the user. This role is primarily performed by the Web browser; other possibilities are programs used by engineers and Web developers to debug their applications.
The browser is always the entity initiating the request. It is never the server (though some mechanisms have been added over the years to simulate server-initiated messages).
To present a Web page, the browser sends an original request to fetch the HTML document that represents the page. It then parses this file, making additional requests corresponding to execution scripts, layout information (CSS) to display, and sub-resources contained within the page (usually images and videos). The Web browser then mixes these resources to present to the user a complete document, the Web page. Scripts executed by the browser can fetch more resources in later phases and the browser updates the Web page accordingly.
A Web page is a hypertext document. This means some parts of displayed text are links which can be activated (usually by a click of the mouse) to fetch a new Web page, allowing the user to direct their user-agent and navigate through the Web. The browser translates these directions in HTTP requests, and further interprets the HTTP responses to present the user with a clear response.
On the opposite side of the communication channel, is the server, which serves the document as requested by the client. A server appears as only a single machine virtually: this is because it may actually be a collection of servers, sharing the load (load balancing) or a complex piece of software interrogating other computers (like cache, a DB server, or e-commerce servers), totally or partially generating the document on demand.
A server is not necessarily a single machine, but several server software instances can be hosted on the same machine. With HTTP/1.1 and the {{HTTPHeader("Host")}} header, they may even share the same IP address.
Between the Web browser and the server, numerous computers and machines relay the HTTP messages. Due to the layered structure of the Web stack, most of these operate at the transport, network or physical levels, becoming transparent at the HTTP layer and potentially making a significant impact on performance. Those operating at the application layers are generally called proxies. These can be transparent, forwarding on the requests they receive without altering them in any way, or non-transparent, in which case they will change the request in some way before passing it along to the server. Proxies may perform numerous functions:
HTTP is generally designed to be simple and human readable, even with the added complexity introduced in HTTP/2 by encapsulating HTTP messages into frames. HTTP messages can be read and understood by humans, providing easier testing for developers, and reduced complexity for newcomers.
Introduced in HTTP/1.0, HTTP headers make this protocol easy to extend and experiment with. New functionality can even be introduced by a simple agreement between a client and a server about a new header's semantics.
HTTP is stateless: there is no link between two requests being successively carried out on the same connection. This immediately has the prospect of being problematic for users attempting to interact with certain pages coherently, for example, using e-commerce shopping baskets. But while the core of HTTP itself is stateless, HTTP cookies allow the use of stateful sessions. Using header extensibility, HTTP Cookies are added to the workflow, allowing session creation on each HTTP request to share the same context, or the same state.
A connection is controlled at the transport layer, and therefore fundamentally out of scope for HTTP. Though HTTP doesn't require the underlying transport protocol to be connection-based; only requiring it to be reliable, or not lose messages (so at minimum presenting an error). Among the two most common transport protocols on the Internet, TCP is reliable and UDP isn't. HTTP therefore relies on the TCP standard, which is connection-based.
Before a client and server can exchange an HTTP request/response pair, they must establish a TCP connection, a process which requires several round-trips. The default behavior of HTTP/1.0 is to open a separate TCP connection for each HTTP request/response pair. This is less efficient than sharing a single TCP connection when multiple requests are sent in close succession.
In order to mitigate this flaw, HTTP/1.1 introduced pipelining (which proved difficult to implement) and persistent connections: the underlying TCP connection can be partially controlled using the {{HTTPHeader("Connection")}} header. HTTP/2 went a step further by multiplexing messages over a single connection, helping keep the connection warm and more efficient.
Experiments are in progress to design a better transport protocol more suited to HTTP. For example, Google is experimenting with QUIC which builds on UDP to provide a more reliable and efficient transport protocol.
This extensible nature of HTTP has, over time, allowed for more control and functionality of the Web. Cache or authentication methods were functions handled early in HTTP history. The ability to relax the origin constraint, by contrast, has only been added in the 2010s.
Here is a list of common features controllable with HTTP.
When a client wants to communicate with a server, either the final server or an intermediate proxy, it performs the following steps:
GET / HTTP/1.1
Host: developer.mozilla.org
Accept-Language: fr
HTTP/1.1 200 OK
Date: Sat, 09 Oct 2010 14:28:02 GMT
Server: Apache
Last-Modified: Tue, 01 Dec 2009 20:18:22 GMT
ETag: "51142bc1-7449-479b075b2891b"
Accept-Ranges: bytes
Content-Length: 29769
Content-Type: text/html
<!DOCTYPE html... (here comes the 29769 bytes of the requested web page)
If HTTP pipelining is activated, several requests can be sent without waiting for the first response to be fully received. HTTP pipelining has proven difficult to implement in existing networks, where old pieces of software coexist with modern versions. HTTP pipelining has been superseded in HTTP/2 with more robust multiplexing requests within a frame.
HTTP messages, as defined in HTTP/1.1 and earlier, are human-readable. In HTTP/2, these messages are embedded into a binary structure, a frame, allowing optimizations like compression of headers and multiplexing. Even if only part of the original HTTP message is sent in this version of HTTP, the semantics of each message is unchanged and the client reconstitutes (virtually) the original HTTP/1.1 request. It is therefore useful to comprehend HTTP/2 messages in the HTTP/1.1 format.
There are two types of HTTP messages, requests and responses, each with its own format.
An example HTTP request:
Requests consists of the following elements:
GET
) or post the value of an HTML form (using POST
), though more operations may be needed in other cases.http://
), the {{Glossary("domain")}} (here, developer.mozilla.org
), or the TCP {{Glossary("port")}} (here, 80
).POST
, similar to those in responses, which contain the resource sent.An example response:
Responses consist of the following elements:
The most commonly used API based on HTTP is the {{domxref("XMLHttpRequest")}} API, which can be used to exchange data between a {{Glossary("user agent")}} and a server. The modern {{domxref("Fetch API")}} provides the same features with a more powerful and flexible feature set.
Another API, server-sent events, is a one-way service that allows a server to send events to the client, using HTTP as a transport mechanism. Using the {{domxref("EventSource")}} interface, the client opens a connection and establishes event handlers. The client browser automatically converts the messages that arrive on the HTTP stream into appropriate {{domxref("Event")}} objects, delivering them to the event handlers that have been registered for the events' {{domxref("Event.type", "type")}} if known, or to the {{domxref("EventSource.onmessage", "onmessage")}} event handler if no type-specific event handler was established.
HTTP is an extensible protocol that is easy to use. The client-server structure, combined with the ability to simply add headers, allows HTTP to advance along with the extended capabilities of the Web.
Though HTTP/2 adds some complexity, by embedding HTTP messages in frames to improve performance, the basic structure of messages has stayed the same since HTTP/1.0. Session flow remains simple, allowing it to be investigated, and debugged with a simple HTTP message monitor.