--- title: 클릭을 통한 청소 slug: Web/API/WebGL_API/By_example/Clearing_by_clicking translation_of: Web/API/WebGL_API/By_example/Clearing_by_clicking ---
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어떻게 유저와 그래픽 기능들과의 상호작용을 결합시킬까. 유저가 클릭을 할 때 랜덤의 색을 가진 랜더링 컨텍스트를 청소하는 것.
{{EmbedLiveSample("clearing-by-clicking-source",660,425)}}
이 간단한 예시는 어떻게 유저 인터페이스와 {{Glossary("WebGL")}}를 결합할지에 대한 설명을 제공합니다. 유저가 캔버스 혹은 버튼을 클릭할 때 마다, 캔버스는 랜덤으로 선택된 색으로 초기화됩니다.
어떻게 내장된 {{Glossary("WebGL")}} 기능이 이벤트 핸들러의 내부를 부르는 지를 주목하세요.
<p>A very simple WebGL program that still shows some color and user interaction.</p> <p>You can repeatedly click the empty canvas or the button below to change color.</p> <canvas id="canvas-view">Your browser does not seem to support HTML5 canvas.</canvas> <button id="color-switcher">Press here to switch color</button>
body { text-align : center; } canvas { display : block; width : 280px; height : 210px; margin : auto; padding : 0; border : none; background-color : black; } button { display : inline-block; font-size : inherit; margin : auto; padding : 0.6em; }
window.addEventListener("load", function setupWebGL (evt) { "use strict" // Cleaning after ourselves. The event handler removes // itself, because it only needs to run once. window.removeEventListener(evt.type, setupWebGL, false); // Adding the same click event handler to both canvas and // button. var canvas = document.querySelector("#canvas-view"); var button = document.querySelector("#color-switcher"); canvas.addEventListener("click", switchColor, false); button.addEventListener("click", switchColor, false); // A variable to hold the WebGLRenderingContext. var gl; // The click event handler. function switchColor () { // Referring to the externally defined gl variable. // If undefined, try to obtain the WebGLRenderingContext. // If failed, alert user of failure. // Otherwise, initialize the drawing buffer (the viewport). if (!gl) { gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl"); if (!gl) { alert("Failed to get WebGL context.\n" + "Your browser or device may not support WebGL."); return; } gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight); } // Get a random color value using a helper function. var color = getRandomColor(); // Set the clear color to the random color. gl.clearColor(color[0], color[1], color[2], 1.0); // Clear the context with the newly set color. This is // the function call that actually does the drawing. gl.clear(gl.COLOR_BUFFER_BIT); } // Random color helper function. function getRandomColor() { return [Math.random(), Math.random(), Math.random()]; } }, false);
The source code of this example is also available on GitHub.
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