--- title: WebGL slug: Web/API/WebGL_API tags: - WebGL translation_of: Web/API/WebGL_API ---
{{WebGLSidebar}}
WebGL (Web Graphics Library) is een JavaScript API voor het renderen van interactieve 3D en 2D graphics binnen elke compatibele webbrowser zonder het gebruik van plug-ins. WebGL daartoe worden een API die nauw overeenkomt met OpenGL ES 2.0 die kunnen worden gebruikt in HTML5 {{HTMLElement ("canvas")}} elementen.
Ondersteuning voor WebGL is aanwezig in Firefox 4+, Google Chrome 9+, Opera 12+, Safari 5.1+ en Internet Explorer 11+; echter, moet het apparaat van de gebruiker ook hardware hebben die deze functies ondersteunt.
Het {{HTMLElement("canvas")}} element wordt ook gebruikt door Canvas 2D om 2D graphics te tonen op webpagina's.
Specification | Status | Comment |
---|---|---|
{{SpecName('WebGL')}} | {{Spec2('WebGL')}} | Initial definition. |
{{SpecName('WebGL2')}} | {{Spec2('WebGL2')}} |
Feature | Firefox (Gecko) | Chrome | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | {{CompatGeckoDesktop("2.0")}} | 9 | 11 | 12[1] | 5.1[1] |
OES_texture_float |
{{CompatGeckoDesktop("6.0")}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
OES_standard_derivatives |
{{CompatGeckoDesktop("10.0")}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
EXT_texture_filter_anisotropic |
{{CompatGeckoDesktop("13.0")}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
WEBGL_compressed_texture_s3tc |
{{CompatGeckoDesktop("15.0")}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
drawingBufferWidth and drawingBufferHeight attributes |
{{CompatGeckoDesktop("9.0")}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
Feature | Firefox Mobile (Gecko) | Chrome for Android | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
Basic support | 4 | 25[1] | {{CompatNo}} | 12[1] | 8.1 |
drawingBufferWidth and drawingBufferHeight attributes |
{{CompatGeckoMobile("9.0")}} | 25 | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
OES_texture_float |
{{CompatGeckoMobile("6.0")}} | 25 | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
OES_standard_derivatives |
{{CompatGeckoMobile("10.0")}} | 25 | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
EXT_texture_filter_anisotropic |
{{CompatGeckoMobile("13.0")}} | 25 | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
OES_element_index_uint |
{{CompatUnknown}} | 25 | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
OES_vertex_array_object |
{{CompatUnknown}} | 25 | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
WEBGL_compressed_texture_s3tc |
{{CompatGeckoMobile("15.0")}} | 25{{property_prefix("WEBKIT_")}} | {{CompatUnknown}} | {{CompatUnknown}} | {{CompatUnknown}} |
WEBKIT_EXT_texture_filter_nisotropic |
{{CompatNo}} | 25 | {{CompatNo}} | {{CompatNo}} | {{CompatUnknown}} |
[1] The implementation of this feature is experimental.
In addition to the browser, the GPU itself also needs to support the feature. So, for example, S3 Texture Compression (S3TC) is only available on Tegra-based tablets. Most browsers make the WebGL context available through the webgl
context name, but older ones need experimental-webgl
as well. In addition, the upcoming WebGL 2 is fully backwards-compatible and will have the context name experimental-webgl2
in the future for testing.
Starting with Gecko 10.0 {{geckoRelease("10.0")}}, there are two preferences available which let you control the capabilities of WebGL for testing purposes:
webgl.min_capability_mode
true
, enables a minimum capability mode. When in this mode, WebGL is configured to only support the bare minimum feature set and capabilities required by the WebGL specification. This lets you ensure that your WebGL code will work on any device or browser, regardless of their capabilities. This is false
by default.webgl.disable_extensions
true
, disables all WebGL extensions. This is false
by default.