--- title: Typy oraz struktury danych w JavaScript slug: Web/JavaScript/typy_oraz_struktury_danych tags: - JavaScript - Początkujący - Typy danych translation_of: Web/JavaScript/Data_structures ---
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Wszystkie języki programowania posiadają wbudowane struktury danych, mogą one jednak różnic się między poszczególnymi językami. Poniższy artykuł jest próbą stworzenia listy wbudowanych typów oraz struktur danych w JavaScript oraz ich właściwości. Mogą być one użyte do tworzenia innych struktur danych. Tam gdzie jest to możliwe dokonano porównania z innymi językami programowania.

Dynamiczne typowanie

JavaScript jest językiem typowanym dynamicznie. Zmienne w Javascript nie są bezpośrednio powiązane z konkretnym typem wartości i możemy im przypisywać wartości dowolnego typu:

let foo = 42;    // foo jest teraz liczbą (number)
foo     = 'bar'; // foo jest teraz ciągiem znaków (string)
foo     = true;  // foo jest teraz type logicznym (boolean)

Data and Structure types

Najnowsza wersja standardu ECMAScript definiuje dziewięć typów danych:

Keep in mind the only valuable purpose of typeof operator usage is checking the Data Type. If we wish to check any Structural Type derived from Object it is pointless to use typeof for that, as we will always receive "object". The indeed proper way to check what sort of Object we are using an instanceof keyword. But even in that case there might be misconceptions.

Wartości prymitywne

All types except objects define immutable values (that is, values which can't be changed). For example (and unlike in C), Strings are immutable. We refer to values of these types as "primitive values".

Boolean type

Boolean represents a logical entity and can have two values: true and false. See Boolean and {{jsxref("Boolean")}} for more details.

Null type

The Null type has exactly one value: null. See {{jsxref("null")}} and Null for more details.

Undefined type

A variable that has not been assigned a value has the value undefined. See {{jsxref("undefined")}} and Undefined for more details.

Number type

ECMAScript has two built-in numeric types: Number and BigInt (see below).

The Number type is a double-precision 64-bit binary format IEEE 754 value (numbers between -(253 − 1) and 253 − 1). In addition to representing floating-point numbers, the number type has three symbolic values: +Infinity, -Infinity, and {{jsxref("NaN")}} ("Not a Number").

To check for the largest available value or smallest available value within {{jsxref("Infinity", "±Infinity")}}, you can use the constants {{jsxref("Number.MAX_VALUE")}} or {{jsxref("Number.MIN_VALUE")}}.

Starting with ECMAScript 2015, you are also able to check if a number is in the double-precision floating-point number range using {{jsxref("Number.isSafeInteger()")}} as well as {{jsxref("Number.MAX_SAFE_INTEGER")}} and {{jsxref("Number.MIN_SAFE_INTEGER")}}. Beyond this range, integers in JavaScript are not safe anymore and will be a double-precision floating point approximation of the value.

The number type has only one integer with two representations: 0 is represented as both -0 and +0. (0 is an alias for +0.) 

In the praxis, this has almost no impact. For example, +0 === -0 is true. However, you are able to notice this when you divide by zero:

> 42 / +0
Infinity
> 42 / -0
-Infinity

Although a number often represents only its value, JavaScript provides {{jsxref("Operators/Bitwise_Operators", "binary (bitwise) operators")}}.

These bitwise operators can be used to represent several Boolean values within a single number using bit masking. However, this is usually considered a bad practice, since JavaScript offers other means to represent a set of Booleans (like an array of Booleans, or an object with Boolean values assigned to named properties). Bit masking also tends to make the code more difficult to read, understand, and maintain.

It may be necessary to use such techniques in very constrained environments, like when trying to cope with the limitations of local storage, or in extreme cases (such as when each bit over the network counts). This technique should only be considered when it is the last measure that can be taken to optimize size.

BigInt type

The {{jsxref("BigInt")}} type is a numeric primitive in JavaScript that can represent integers with arbitrary precision. With BigInts, you can safely store and operate on large integers even beyond the safe integer limit for Numbers.

A BigInt is created by appending n to the end of an integer or by calling the constructor.

You can obtain the safest value that can be incremented with Numbers by using the constant {{jsxref("Number.MAX_SAFE_INTEGER")}}. With the introduction of BigInts, you can operate with numbers beyond the {{jsxref("Number.MAX_SAFE_INTEGER")}}.

This example demonstrates, where incrementing the {{jsxref("Number.MAX_SAFE_INTEGER")}} returns the expected result:

> const x = 2n ** 53n;
9007199254740992n
> const y = x + 1n;
9007199254740993n

You can use the operators +, *, -, **, and % with BigInts—just like with Numbers. A BigInt is not strictly equal to a Number, but it is loosely so.

A BigInt behaves like a Number in cases where it is converted to Boolean: if, ||, &&, Boolean, !.

BigInts cannot be operated on interchangeably with Numbers. Instead a {{jsxref("TypeError")}} will be thrown.

String type

JavaScript's {{jsxref("String")}} type is used to represent textual data. It is a set of "elements" of 16-bit unsigned integer values. Each element in the String occupies a position in the String. The first element is at index 0, the next at index 1, and so on. The length of a String is the number of elements in it.

Unlike some programming languages (such as C), JavaScript strings are immutable. This means that once a string is created, it is not possible to modify it.

However, it is still possible to create another string based on an operation on the original string. For example:

Beware of "stringly-typing" your code!

It can be tempting to use strings to represent complex data. Doing this comes with short-term benefits:

With conventions, it is possible to represent any data structure in a string. This does not make it a good idea. For instance, with a separator, one could emulate a list (while a JavaScript array would be more suitable). Unfortunately, when the separator is used in one of the "list" elements, then, the list is broken. An escape character can be chosen, etc. All of this requires conventions and creates an unnecessary maintenance burden.

Use strings for textual data. When representing complex data, parse strings and use the appropriate abstraction.

Symbol type

Symbols are new to JavaScript in ECMAScript 2015. A Symbol is a unique and immutable primitive value and may be used as the key of an Object property (see below). In some programming languages, Symbols are called "atoms".

For more details see Symbol and the {{jsxref("Symbol")}} object wrapper in JavaScript.

Obiekty

In computer science, an object is a value in memory which is possibly referenced by an identifier.

Properties

In JavaScript, objects can be seen as a collection of properties. With the object literal syntax, a limited set of properties are initialized; then properties can be added and removed. Property values can be values of any type, including other objects, which enables building complex data structures. Properties are identified using key values. A key value is either a String or a Symbol value.

There are two types of object properties which have certain attributes: The data property and the accessor property.

Data property

Associates a key with a value, and has the following attributes:

Attributes of a data property
Attribute Type Description Default value
[[Value]] Any JavaScript type The value retrieved by a get access of the property. undefined
[[Writable]] Boolean If false, the property's [[Value]] cannot be changed. false
[[Enumerable]] Boolean

If true, the property will be enumerated in for...in loops.
See also Enumerability and ownership of properties.

false
[[Configurable]] Boolean If false, the property cannot be deleted, cannot be changed to an accessor property, and attributes other than [[Value]] and [[Writable]] cannot be changed. false
Obsolete attributes (as of ECMAScript 3, renamed in ECMAScript 5)
Attribute Type Description
Read-only Boolean Reversed state of the ES5 [[Writable]] attribute.
DontEnum Boolean Reversed state of the ES5 [[Enumerable]] attribute.
DontDelete Boolean Reversed state of the ES5 [[Configurable]] attribute.

Accessor property

Associates a key with one of two accessor functions (get and set) to retrieve or store a value, and has the following attributes:

Attributes of an accessor property
Attribute Type Description Default value
[[Get]] Function object or undefined The function is called with an empty argument list and retrieves the property value whenever a get access to the value is performed.
See also get.
undefined
[[Set]] Function object or undefined The function is called with an argument that contains the assigned value and is executed whenever a specified property is attempted to be changed.
See also set.
undefined
[[Enumerable]] Boolean If true, the property will be enumerated in for...in loops. false
[[Configurable]] Boolean If false, the property can't be deleted and can't be changed to a data property. false

Note: Attribute is usually used by JavaScript engine, so you can't directly access it (see more about {{jsxref("Object.defineProperty()")}}). That's why the attribute is put in double square brackets instead of single.

"Normal" objects, and functions

A JavaScript object is a mapping between keys and values. Keys are strings (or {{jsxref("Symbol")}}s), and values can be anything. This makes objects a natural fit for hashmaps.

Functions are regular objects with the additional capability of being callable.

Dates

When representing dates, the best choice is to use the built-in Date utility in JavaScript.

Indexed collections: Arrays and typed Arrays

Arrays are regular objects for which there is a particular relationship between integer-key-ed properties and the length property.

Additionally, arrays inherit from Array.prototype, which provides to them a handful of convenient methods to manipulate arrays. For example, indexOf (searching a value in the array) or push (adding an element to the array), and so on. This makes Arrays a perfect candidate to represent lists or sets.

Typed Arrays are new to JavaScript with ECMAScript 2015, and present an array-like view of an underlying binary data buffer. The following table helps determine the equivalent C data types:

Type Value Range Size in bytes Description Web IDL type Equivalent C type
{{jsxref("Int8Array")}} -128 to 127 1 8-bit two's complement signed integer byte int8_t
{{jsxref("Uint8Array")}} 0 to 255 1 8-bit unsigned integer octet uint8_t
{{jsxref("Uint8ClampedArray")}} 0 to 255 1 8-bit unsigned integer (clamped) octet uint8_t
{{jsxref("Int16Array")}} -32768 to 32767 2 16-bit two's complement signed integer short int16_t
{{jsxref("Uint16Array")}} 0 to 65535 2 16-bit unsigned integer unsigned short uint16_t
{{jsxref("Int32Array")}} -2147483648 to 2147483647 4 32-bit two's complement signed integer long int32_t
{{jsxref("Uint32Array")}} 0 to 4294967295 4 32-bit unsigned integer unsigned long uint32_t
{{jsxref("Float32Array")}} 1.2×10-38 to 3.4×1038 4 32-bit IEEE floating point number (7 significant digits e.g., 1.1234567) unrestricted float float
{{jsxref("Float64Array")}} 5.0×10-324 to 1.8×10308 8 64-bit IEEE floating point number (16 significant digits e.g., 1.123...15) unrestricted double double
{{jsxref("BigInt64Array")}} -263 to 263-1 8 64-bit two's complement signed integer bigint int64_t (signed long long)
{{jsxref("BigUint64Array")}} 0 to 264-1 8 64-bit unsigned integer bigint uint64_t (unsigned long long)

Keyed collections: Maps, Sets, WeakMaps, WeakSets

These data structures, introduced in ECMAScript Edition 6, take object references as keys. {{jsxref("Set")}} and {{jsxref("WeakSet")}} represent a set of objects, while {{jsxref("Map")}} and {{jsxref("WeakMap")}} associate a value to an object.

The difference between Maps and WeakMaps is that in the former, object keys can be enumerated over. This allows garbage collection optimizations in the latter case.

One could implement Maps and Sets in pure ECMAScript 5. However, since objects cannot be compared (in the sense of < "less than", for instance), look-up performance would necessarily be linear. Native implementations of them (including WeakMaps) can have look-up performance that is approximately logarithmic to constant time.

Usually, to bind data to a DOM node, one could set properties directly on the object, or use data-* attributes. This has the downside that the data is available to any script running in the same context. Maps and WeakMaps make it easy to privately bind data to an object.

Structured data: JSON

JSON (JavaScript Object Notation) is a lightweight data-interchange format, derived from JavaScript, but used by many programming languages. JSON builds universal data structures.

See JSON and {{jsxref("JSON")}} for more details.

More objects in the standard library

JavaScript has a standard library of built-in objects.

Please have a look at the reference to find out about more objects.

Określanie typu za pomocą operatora typeof

Operator typeof może być pomocny przy określeniu typu twojej zmiennej.

Więcej szczegółów znajdziecie na stronie poświęconej operatorowi typeof.

Specifications

Specification
{{SpecName('ESDraft', '#sec-ecmascript-data-types-and-values', 'ECMAScript Data Types and Values')}}

See also