--- title: CanvasRenderingContext2D.beginPath() slug: Web/API/CanvasRenderingContext2D/beginPath tags: - API - Canvas - CanvasRenderingContext2D - Referencia - metodo translation_of: Web/API/CanvasRenderingContext2D/beginPath --- <div>{{APIRef}}</div> <p>O método <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.beginPath()</code></strong> da API Canvas 2D inicia um novo caminho (<em>path</em>), esvaziando a lista de sub-caminhos (<em>sub-paths</em>). Use esse método quando você quiser criar um novo <em>path</em>.</p> <h2 id="Sintaxe">Sintaxe</h2> <pre class="syntaxbox">void <var><em>ctx</em>.beginPath();</var> </pre> <h2 id="Exemplos">Exemplos</h2> <h3 id="Usando_o_método_beginPath">Usando o método <code>beginPath</code></h3> <p>Isto é só um simples trecho de código que usa o método <code>fillRect</code>.</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js; highlight:[5,12]">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); // Primeiro path ctx.beginPath(); ctx.strokeStyle = 'blue'; ctx.moveTo(20, 20); ctx.lineTo(200, 20); ctx.stroke(); // Segundo path ctx.beginPath(); ctx.strokeStyle = 'green'; ctx.moveTo(20, 20); ctx.lineTo(120, 120); ctx.stroke(); </pre> <p>Edite o código abaixo e veja as alterações instantâneas no canvas:</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:200px"> // First path ctx.beginPath(); ctx.strokeStyle = 'blue'; ctx.moveTo(20,20); ctx.lineTo(200,20); ctx.stroke(); // Second path ctx.beginPath(); ctx.strokeStyle = 'green'; ctx.moveTo(20,20); ctx.lineTo(120, 120); ctx.stroke();</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 460) }}</p> <h2 id="Especificações">Especificações</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Especificação</th> <th scope="col">Estado</th> <th scope="col">Comentário</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-beginpath", "CanvasRenderingContext2D.beginPath")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="Browser_compatibility">Compatibilidade com navegadores</h2> <p>{{CompatibilityTable}}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Característica</th> <th>Chrome</th> <th>Edge</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Suporte básico</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Característica</th> <th>Android</th> <th>Chrome para Android</th> <th>Edge</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Suporte básico</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> </tr> </tbody> </table> </div> <h2 id="Veja_também">Veja também</h2> <ul> <li>A definição da interface {{domxref("CanvasRenderingContext2D")}}</li> <li>{{domxref("CanvasRenderingContext2D.closePath()")}}</li> </ul>