--- title: CanvasRenderingContext2D.moveTo() slug: Web/API/CanvasRenderingContext2D/moveTo tags: - API - Canvas - CanvasRenderingContext2D - Referencia - metodo translation_of: Web/API/CanvasRenderingContext2D/moveTo --- <div>{{APIRef}}</div> <p>O método <code><strong>CanvasRenderingContext2D</strong></code><strong><code>.moveTo()</code></strong> da API Canvas 2D move o ponto inicial de um novo sub-caminho (sub-path) para as coordenadas <code>(x, y)</code>.</p> <h2 id="Sintaxe">Sintaxe</h2> <pre class="syntaxbox">void <var><em>ctx</em>.moveTo(x, y);</var> </pre> <h3 id="Parâmetros">Parâmetros</h3> <dl> <dt><code>x</code></dt> <dd>O valor da coordenada x.</dd> <dt><code>y</code></dt> <dd>O valor da coordenada y.</dd> </dl> <h2 id="Exemplos">Exemplos</h2> <h3 id="Usando_o_método_moveTo">Usando o método <code>moveTo</code></h3> <p>Isto é só um simples trecho de código que usa o método <code>moveTo</code> para mover a caneta (<em>pen</em>) para um deteminado ponto onde vai iniciar o desenho.</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js; highlight:[5]">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(50, 50); ctx.lineTo(200, 50); ctx.stroke(); </pre> <p>Edite o código abaixo e veja as alterações instantâneas no canvas:</p> <div class="hidden"> <h6 id="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.moveTo(50,50); ctx.lineTo(200, 50); ctx.stroke()</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> <h2 id="Especificações">Especificações</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Especificação</th> <th scope="col">Estado</th> <th scope="col">Comentário</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-moveto", "CanvasRenderingContext2D.moveTo")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="Browser_compatibility">Compatibilidade com navegadores</h2> <p>{{CompatibilityTable}}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Característica</th> <th>Chrome</th> <th>Edge</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Suporte básico</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Característica</th> <th>Android</th> <th>Chrome para Android</th> <th>Edge</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Suporte básico</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> <td>{{CompatVersionUnknown}}</td> </tr> </tbody> </table> </div> <h2 id="Veja_também">Veja também</h2> <ul> <li>A definição da interface {{domxref("CanvasRenderingContext2D")}}</li> <li>{{domxref("CanvasRenderingContext2D.lineTo()")}}</li> <li>{{domxref("CanvasRenderingContext2D.stroke()")}}</li> </ul>