--- title: KeyboardEvent.key slug: Web/API/KeyboardEvent/key tags: - API - DOM - KeyboardEvent - Property - Read-only translation_of: Web/API/KeyboardEvent/key ---
{{APIRef("События DOM")}}
Ключ события {{domxref("KeyboardEvent")}} key доступен только для чтения, возвращает значение клавиши, нажатой пользователем, принимая во внимание состояние клавиш-модификаторов, таких как Shift , а также локаль и раскладку клавиатуры. Его значение определяется следующим образом:
See a full list of key values.
KeyboardEvent represents the press of a dead key, the key value must be "Dead".WM_APPCOMMAND events. These events get mapped to DOM keyboard events, and are listed among the "Virtual key codes" for Windows, even though they aren't actually key codes."Unidentified".Every KeyboardEvent is fired in a pre-determined sequence. For a given key press, the sequence of KeyboardEvents fired is as follows assuming that {{domxref("Event.preventDefault")}} is not called:
true.In sequence 1 & 3, the KeyboardEvent.key attribute is defined and is set appropriately to a value according to the rules defined ealier.
Consider the event sequence generated when we interact with the Shift and the 2 key using a U.S keyboard layout as compared to when we do so using a UK keyboard layout.
Try experimenting using the following two test cases:
<div class="fx"> <div> <textarea rows="5" name="test-target" id="test-target"></textarea> <button type="button" name="btn-clear-console" id="btn-clear-console">clear console</button> </div> <div class="flex"> <pre id="console-log"></div> </div> </div>
.fx {
-webkit-display: flex;
display: flex;
margin-left: -20px;
margin-right: -20px;
}
.fx > div {
padding-left: 20px;
padding-right: 20px;
}
.fx > div:first-child {
width: 30%;
}
.flex {
-webkit-flex: 1;
flex: 1;
}
#test-target {
display: block;
width: 100%;
margin-bottom: 10px;
}
let textarea = document.getElementById('test-target'),
consoleLog = document.getElementById('console-log'),
btnClearConsole = document.getElementById('btn-clear-console');
function logMessage(message) {
document.getElementById("console-log").innerHTML += message + "<br>";
}
textarea.addEventListener('keydown', (e) => {
if (!e.repeat)
logMessage(`Key "${e.key}" pressed [event: keydown]`);
else
logMessage(`Key "${e.key}" repeating [event: keydown]`);
});
textarea.addEventListener('beforeinput', (e) => {
logMessage(`Key "${e.data}" about to be input [event: beforeinput]`);
});
textarea.addEventListener('input', (e) => {
logMessage(`Key "${e.data}" input [event: input]`);
});
textarea.addEventListener('keyup', (e) => {
logMessage(`Key "${e.key}" released [event: keyup]`);
});
btnClearConsole.addEventListener('click', (e) => {
let child = consoleLog.firstChild;
while (child) {
consoleLog.removeChild(child);
child = consoleLog.firstChild;
}
});
{{EmbedLiveSample('KeyboardEvent_sequence_example')}}
Note: On browsers that don't fully implement the {{domxref("InputEvent")}} interface which is used for the {{event("beforeinput")}} and {{event("input")}} events, you may get incorrect output on those lines of the log output.
When the shift key is pressed, a {{event("keydown")}} event is first fired, and the key property value is set to the string "Shift". As we keep holding this key, the {{event("keydown")}} event does not continue to fire repeatedly because it does not produce a character key.
When key 2 is pressed, another {{event("keydown")}} event is fired for this new key press, and the key property value for the event is set to the string "@" for the U.S keyboard type and """ for the UK keyboard type, because of the active modifier shift key. The {{event("beforeinput")}} and {{event("input")}} events are fired next because a character key has been produced.
As we release the key 2, a {{event("keyup")}} event is fired and the key property will maintain the string values "@" and """ for the different keyboard layouts respectively.
As we finally release the shift key, another {{event("keyup")}} event is fired for it, and the key attribute value remains "Shift".
When the shift key is pressed, a {{event("keydown")}} event is first fired, and the key property value is set to be the string "Shift". As we keep holding this key, the keydown event does not continue to fire repeatedly because it produced no character key.
When key 2 is pressed, another {{event("keydown")}} event is fired for this new key press, and the key property value for the event is set to be the string "@" for the U.S keyboard type and """ for the UK keyboard type, because of the active modifier shift key. The {{event("beforeinput")}} and {{event("input")}} events are fired next because a character key has been produced. As we keep holding the key, the {{event("keydown")}} event continues to fire repeatedly and the {{domxref("KeyboardEvent.repeat")}} property is set to true. The {{event("beforeinput")}} and {{event("input")}} events are fired repeatedly as well.
As we release the shift key, a {{event("keyup")}} event is fired for it, and the key attribute value remains "Shift". At this point, notice that the key property value for the repeating keydown event of the key 2 key press is now "2" because the modifier shift key is no longer active. The same goes for the {{domxref("InputEvent.data")}} property of the {{event("beforeinput")}} and {{event("input")}} events.
As we finally release the key 2, a {{event("keyup")}} event is fired but the key property will be set to the string value "2" for both keyboard layouts because the modifier shift key is no longer active.
This example uses {{domxref("EventTarget.addEventListener()")}} to listen for {{event("keydown")}} events. When they occur, the key's value is checked to see if it's one of the keys the code is interested in, and if it is, it gets processed in some way (possibly by steering a spacecraft, perhaps by changing the selected cell in a spreadsheet).
window.addEventListener("keydown", function (event) {
if (event.defaultPrevented) {
return; // Do nothing if the event was already processed
}
switch (event.key) {
case "Down": // IE/Edge specific value
case "ArrowDown":
// Do something for "down arrow" key press.
break;
case "Up": // IE/Edge specific value
case "ArrowUp":
// Do something for "up arrow" key press.
break;
case "Left": // IE/Edge specific value
case "ArrowLeft":
// Do something for "left arrow" key press.
break;
case "Right": // IE/Edge specific value
case "ArrowRight":
// Do something for "right arrow" key press.
break;
case "Enter":
// Do something for "enter" or "return" key press.
break;
case "Esc": // IE/Edge specific value
case "Escape":
// Do something for "esc" key press.
break;
default:
return; // Quit when this doesn't handle the key event.
}
// Cancel the default action to avoid it being handled twice
event.preventDefault();
}, true);
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('DOM3 Events', '#widl-KeyboardEvent-key', 'KeyboardEvent.key')}} | {{Spec2('DOM3 Events')}} | Initial definition, included key values. |
| {{SpecName('UI Events', '#dom-keyboardevent-key', 'KeyboardEvent.key')}} | {{Spec2('UI Events')}} |
{{Compat}}