--- title: VRDisplay slug: Web/API/VRDisplay tags: - API - DOM - Experimental - Interface - Media - NeedsTranslation - Reference - TopicStub - VR - VRDisplay - Virtual Reality - WebVR translation_of: Web/API/VRDisplay ---
{{APIRef("WebVR API")}}{{SeeCompatTable}}

The VRDisplay interface of the WebVR API represents any VR device supported by this API. It includes generic information such as device IDs and descriptions, as well as methods for starting to present a VR scene, retrieving eye parameters and display capabilities, and other important functionality.

An array of all connected VR Devices can be returned by invoking the {{domxref("Navigator.getVRDisplays()")}} method.

Properties

{{domxref("VRDisplay.capabilities")}} {{readonlyInline}}
Returns a {{domxref("VRDisplayCapabilities")}} object that indicates the various capabilities of the VRDisplay.
{{domxref("VRDisplay.depthFar")}}
Gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
{{domxref("VRDisplay.depthNear")}}
Gets and sets the z-depth defining the near plane of the eye view frustum, i.e. the nearest viewable boundary of the scene.
{{domxref("VRDisplay.displayId")}} {{readonlyInline}}
Returns an identifier for this particular VRDisplay, which is also used as an association point in the Gamepad API (see {{domxref("Gamepad.displayId")}}).
{{domxref("VRDisplay.displayName")}} {{readonlyInline}}
Returns a human-readable name to identify the VRDisplay.
{{domxref("VRDisplay.isConnected")}} {{readonlyInline}}
Returns a {{domxref("Boolean")}} indicating whether the VRDisplay is connected to the computer.
{{domxref("VRDisplay.isPresenting")}} {{readonlyInline}}
Returns a {{domxref("Boolean")}} indicating whether the VRDisplay is currently having content presented through it.
{{domxref("VRDisplay.stageParameters")}} {{readonlyInline}}
Returns a {{domxref("VRStageParameters")}} object containing room-scale parameters, if the VRDisplay is capable of supporting room-scale experiences.

Methods

{{domxref("VRDisplay.getEyeParameters()")}}
Returns the {{domxref("VREyeParameters")}} object containing the eye parameters for the specified eye.
{{domxref("VRDisplay.getFrameData()")}}
Accepts a {{domxref("VRFrameData")}} object and populates it with the information required to render the current frame.
{{domxref("VRDisplay.getLayers()")}}
Returns the layers currently being presented by the VRDisplay.
{{domxref("VRDisplay.resetPose()")}}
Resets the pose for this VRDisplay, treating its current {{domxref("VRPose.position")}} and {{domxref("VRPose.orientation")}} as the "origin/zero" values.
{{domxref("VRDisplay.cancelAnimationFrame()")}}
A special implementation of {{domxref("Window.cancelAnimationFrame")}} that allows callbacks registered with {{domxref("VRDisplay.requestAnimationFrame()")}} to be unregistered.
{{domxref("VRDisplay.requestAnimationFrame()")}}
A special implementation of {{domxref("Window.requestAnimationFrame")}} containing a callback function that will be called every time a new frame of the VRDisplay presentation is rendered.
{{domxref("VRDisplay.requestPresent()")}}
Starts the VRDisplay presenting a scene.
{{domxref("VRDisplay.exitPresent()")}}
Stops the VRDisplay presenting a scene.
{{domxref("VRDisplay.submitFrame()")}}
Captures the current state of the {{domxref("VRLayer")}} currently being presented and displays it on the VRDisplay.

Deprecated methods

{{domxref("VRDisplay.getPose()")}} {{deprecated_inline}}
Returns a {{domxref("VRPose")}} object defining the future predicted pose of the VRDisplay as it will be when the current frame is actually presented. This method is deprecated — instead, you should use {{domxref("VRDisplay.getFrameData()")}}, which also provides a {{domxref("VRPose")}} object.

Obsolete methods

{{domxref("VRDisplay.getImmediatePose()")}} {{obsolete_inline}}
Returns a {{domxref("VRPose")}} object defining the current pose of the VRDisplay, with no prediction applied. This is no longer needed, and has been removed from the spec.
{{domxref("VRDisplay.hardwareUnitId")}} {{obsolete_inline}}
Returns a {{domxref("DOMString")}} defining the shared ID of the display, and any other devices that are part of that hardware set (e.g. controllers). This is no longer needed, and has been removed from the spec. Displays now use {{domxref("VRDisplay.displayId")}}, and corresponsing controllers will now return the same ID under {{domxref("Gamepad.displayId")}}.

Examples

if(navigator.getVRDisplays) {
  console.log('WebVR 1.1 supported');
  // Then get the displays attached to the computer
  navigator.getVRDisplays().then(function(displays) {
    // If a display is available, use it to present the scene
    if(displays.length > 0) {
      vrDisplay = displays[0];
      // Now we have our VRDisplay object and can do what we want with it
    }
  });
}

Note: You can see this complete code at raw-webgl-example.

Specifications

Specification Status Comment
{{SpecName('WebVR 1.1', '#interface-vrdisplay', 'VRDisplay')}} {{Spec2('WebVR 1.1')}} Initial definition

Browser compatibility

{{Compat("api.VRDisplay")}}

See also