--- title: WebAssembly slug: WebAssembly tags: - Landing - WebAssembly - wasm translation_of: WebAssembly ---
{{WebAssemblySidebar}}
WebAssembly, modern web tarayıcılarda çalıştırılabilen yeni bir kod türüdür — yerel performansa yakın bir performansla çalışan ve C/C++, C# ve Rust gibi dillerle kompakt bir ikili biçime sahip düşük seviyeli bir dildir. Web üzerinde çalışabilmeleri için bir derleme hedefi ile JavaScript ile birlikte çalışabilecek şekilde tasarlanmıştır.

In a Nutshell

WebAssembly has huge implications for the web platform — it provides a way to run code written in multiple languages on the web at near native speed, with client apps running on the web that previously couldn’t have done so.

WebAssembly is designed to complement and run alongside JavaScript — using the WebAssembly JavaScript APIs, you can load WebAssembly modules into a JavaScript app and share functionality between the two. This allows you to take advantage of WebAssembly's performance and power and JavaScript's expressiveness and flexibility in the same apps, even if you don't know how to write WebAssembly code.

And what's even better is that it is being developed as a web standard via the W3C WebAssembly Working Group and Community Group with active participation from all major browser vendors.

Guides

WebAssembly concepts
Get started by reading the high-level concepts behind WebAssembly — what it is, why it is so useful, how it fits into the web platform (and beyond), and how to use it.
Compiling a New C/C++ Module to WebAssembly
When you’ve written code in C/C++, you can then compile it into .wasm using a tool like Emscripten. Let’s look at how it works.
Compiling an Existing C Module to WebAssembly
A core use-case for WebAssembly is to take the existing ecosystem of C libraries and allow developers to use them on the web.
Compiling from Rust to WebAssembly
If you've written some Rust code, you can compile it into WebAssembly! This tutorial takes you through all you need to know to compile a Rust project to wasm and use it in an existing web app.
Loading and running WebAssembly code
After you have a .wasm, this article covers how to fetch, compile and instantiate it, combining the WebAssembly JavaScript API with the Fetch or XHR APIs.
Using the WebAssembly JavaScript API
Once you've loaded a .wasm module, you'll want to use it. In this article we show you how to use WebAssembly via the WebAssembly JavaScript API.
Exported WebAssembly functions
Exported WebAssembly functions are the JavaScript reflections of WebAssembly functions which allow calling WebAssembly code from JavaScript. This article describes what they are.
Understanding WebAssembly text format
This article explains the wasm text format. This is the low-level textual representation of a .wasm module shown in browser developer tools when debugging.
Converting WebAssembly text format to wasm
This article provides a guide on how to convert a WebAssembly module written in the text format into a .wasm binary.

API reference

{{jsxref("Global_objects/WebAssembly", "WebAssembly")}}
This object acts as the namespace for all WebAssembly related functionality.
{{jsxref("Global_objects/WebAssembly/Global", "WebAssembly.Global()")}}
A WebAssembly.Global object represents a global variable instance, accessible from both JavaScript and importable/exportable across one or more {{jsxref("WebAssembly.Module")}} instances. This allows dynamic linking of multiple modules.
{{jsxref("Global_objects/WebAssembly/Module", "WebAssembly.Module()")}}
A WebAssembly.Module object contains stateless WebAssembly code that has already been compiled by the browser and can be efficiently shared with Workers, and instantiated multiple times.
{{jsxref("Global_objects/WebAssembly/Instance", "WebAssembly.Instance()")}}
A WebAssembly.Instance object is a stateful, executable instance of a ModuleInstance objects contain all the Exported WebAssembly functions that allow calling into WebAssembly code from JavaScript.
{{jsxref("Global_objects/WebAssembly/instantiateStreaming", "WebAssembly.instantiateStreaming()")}}
The WebAssembly.instantiateStreaming() function is the primary API for compiling and instantiating WebAssembly code, returning both a Module and its first Instance.
{{jsxref("Global_objects/WebAssembly/Memory", "WebAssembly.Memory()")}}
A WebAssembly.Memory object is a resizable {{jsxref("Global_objects/ArrayBuffer", "ArrayBuffer")}} that holds the raw bytes of memory accessed by an Instance.
{{jsxref("Global_objects/WebAssembly/Table", "WebAssembly.Table()")}}
A WebAssembly.Table object is a resizable typed array of opaque values, like function references, that are accessed by an Instance.
{{jsxref("WebAssembly.CompileError()")}}
Creates a new WebAssembly CompileError object.
{{jsxref("WebAssembly.LinkError()")}}
Creates a new WebAssembly LinkError object.
{{jsxref("WebAssembly.RuntimeError()")}}
Creates a new WebAssembly RuntimeError object.

Examples

Specifications

Specification Status Comment
{{SpecName('WebAssembly JS')}} {{Spec2('WebAssembly JS')}} Initial draft definition of the JavaScript API.

Browser compatibility

{{Compat("javascript.builtins.WebAssembly")}}

See also