--- title: AnalyserNode.frequencyBinCount slug: Web/API/AnalyserNode/frequencyBinCount translation_of: Web/API/AnalyserNode/frequencyBinCount ---
{{ APIRef("Web Audio API") }}
frequencyBinCount 的值固定为 {{ domxref("AnalyserNode") }} 接口中fftSize值的一半. 该属性通常用于可视化的数据值的数量.
var audioCtx = new AudioContext(); var analyser = audioCtx.createAnalyser(); var bufferLength = analyser.frequencyBinCount;
无符号长整形(unsigned long).
下面的例子展示了 AudioContext 创建一个 AnalyserNode, 然后用 requestAnimationFrame 和 <canvas> 去反复收集频率数据, 并绘制为一个柱状风格的输出(频谱).
更多的例子/信息, 查看 Voice-change-O-matic 演示 (相关代码在 app.js 的 128行~205行).
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
analyser.minDecibels = -90;
analyser.maxDecibels = -10;
...
analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteFrequencyData(dataArray);
canvasCtx.fillStyle = 'rgb(0, 0, 0)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
var barWidth = (WIDTH / bufferLength) * 2.5;
var barHeight;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
barHeight = dataArray[i];
canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);
x += barWidth + 1;
}
};
draw();
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('Web Audio API', '#widl-AnalyserNode-frequencyBinCount', 'frequencyBinCount')}} | {{Spec2('Web Audio API')}} |