--- title: AnalyserNode.frequencyBinCount slug: Web/API/AnalyserNode/frequencyBinCount translation_of: Web/API/AnalyserNode/frequencyBinCount ---
{{ APIRef("Web Audio API") }}
frequencyBinCount
的值固定为 {{ domxref("AnalyserNode") }} 接口中fftSize值的一半. 该属性通常用于可视化的数据值的数量.
var audioCtx = new AudioContext(); var analyser = audioCtx.createAnalyser(); var bufferLength = analyser.frequencyBinCount;
无符号长整形(unsigned long).
下面的例子展示了 AudioContext
创建一个 AnalyserNode
, 然后用 requestAnimationFrame
和 <canvas>
去反复收集频率数据, 并绘制为一个柱状风格的输出(频谱).
更多的例子/信息, 查看 Voice-change-O-matic 演示 (相关代码在 app.js 的 128行~205行).
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var analyser = audioCtx.createAnalyser(); analyser.minDecibels = -90; analyser.maxDecibels = -10; ... analyser.fftSize = 256; var bufferLength = analyser.frequencyBinCount; console.log(bufferLength); var dataArray = new Uint8Array(bufferLength); canvasCtx.clearRect(0, 0, WIDTH, HEIGHT); function draw() { drawVisual = requestAnimationFrame(draw); analyser.getByteFrequencyData(dataArray); canvasCtx.fillStyle = 'rgb(0, 0, 0)'; canvasCtx.fillRect(0, 0, WIDTH, HEIGHT); var barWidth = (WIDTH / bufferLength) * 2.5; var barHeight; var x = 0; for(var i = 0; i < bufferLength; i++) { barHeight = dataArray[i]; canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)'; canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2); x += barWidth + 1; } }; draw();
Specification | Status | Comment |
---|---|---|
{{SpecName('Web Audio API', '#widl-AnalyserNode-frequencyBinCount', 'frequencyBinCount')}} | {{Spec2('Web Audio API')}} |