--- title: AudioBufferSourceNode.buffer slug: Web/API/AudioBufferSourceNode/buffer tags: - API - AudioBufferSourceNode - Web Audio API translation_of: Web/API/AudioBufferSourceNode/buffer ---
{{ APIRef("Web Audio API") }}
{{ domxref("AudioBufferSourceNode") }} 接口的 buffer
属性提供了重复播放音频的能力,该音频使用 {{domxref("AudioBuffer")}} 作为声音文件的来源。
如果 buffer
属性的值为 null
, 节点会自动生成一个单声道的无声文件(所有采样均为0)。
AudioBufferSourceNode.buffer = soundBuffer;
{{domxref("AudioBuffer")}},包含了节点将要播放的声音数据。
完整的示例请查看 this code running live,或 view the source。
var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate); button.onclick = function() { // Fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // This gives us the actual ArrayBuffer that contains the data var nowBuffering = myArrayBuffer.getChannelData(channel); for (var i = 0; i < frameCount; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } // Get an AudioBufferSourceNode. // This is the AudioNode to use when we want to play an AudioBuffer var source = audioCtx.createBufferSource(); // set the buffer in the AudioBufferSourceNode source.buffer = myArrayBuffer;
Specification | Status | Comment |
---|---|---|
{{SpecName("Web Audio API", "#widl-AudioBufferSourceNode-buffer", "buffer")}} | {{Spec2("Web Audio API")}} | Initial definition |
{{Compat("api.AudioBufferSourceNode.buffer")}}
{{page("/en-US/docs/Web/API/AudioBufferSourceNode","See_also")}}