--- title: AudioContext.createMediaStreamSource() slug: Web/API/AudioContext/createMediaStreamSource translation_of: Web/API/AudioContext/createMediaStreamSource ---
{{ APIRef("Web Audio API") }}
{{ domxref("AudioContext") }}接口的createMediaStreamSource()方法用于创建一个新的{{ domxref("MediaStreamAudioSourceNode") }} 对象, 需要传入一个媒体流对象(MediaStream对象)(可以从 {{ domxref("navigator.getUserMedia") }} 获得MediaStream对象实例), 然后来自MediaStream的音频就可以被播放和操作。
更多关于媒体流音频源(media stream audio source nodes)的细节, 请参考{{ domxref("MediaStreamAudioSourceNode") }} 页面.
var audioCtx = new AudioContext(); var source = audioCtx.createMediaStreamSource(stream);
{{domxref("MediaStreamAudioSourceNode")}}
本例中,我们从 {{ domxref("navigator.getUserMedia") }}获取媒体 (audio + video) 流,,把它传入 {{ htmlelement("video") }}中播放,并把视频调成静音,然后把获取到的audio传入 {{ domxref("MediaStreamAudioSourceNode") }}。接下来我们把获取到的audio传入{{ domxref("BiquadFilterNode") }} (可以把声音转化为低音),输出到 {{domxref("AudioDestinationNode") }}.
{{ htmlelement("video") }} 元素下面滑动杆控制低音过滤器过滤的程度,滑动杆的值越大,低音更明显
var pre = document.querySelector('pre');
var video = document.querySelector('video');
var myScript = document.querySelector('script');
var range = document.querySelector('input');
// getUserMedia获取流
// 把流放入MediaStreamAudioSourceNode
// 输出到video元素
if (navigator.mediaDevices) {
console.log('getUserMedia supported.');
navigator.mediaDevices.getUserMedia ({audio: true, video: true})
.then(function(stream) {
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
video.muted = true;
};
// 创建MediaStreamAudioSourceNode
// Feed the HTMLMediaElement into it
var audioCtx = new AudioContext();
var source = audioCtx.createMediaStreamSource(stream);
// 创建二阶滤波器
var biquadFilter = audioCtx.createBiquadFilter();
biquadFilter.type = "lowshelf";
biquadFilter.frequency.value = 1000;
biquadFilter.gain.value = range.value;
// 把AudioBufferSourceNode连接到gainNode
// gainNode连接到目的地, 所以我们可以播放
// 音乐并用鼠标调节音量
source.connect(biquadFilter);
biquadFilter.connect(audioCtx.destination);
// Get new mouse pointer coordinates when mouse is moved
// then set new gain value
range.oninput = function() {
biquadFilter.gain.value = range.value;
}
})
.catch(function(err) {
console.log('The following gUM error occured: ' + err);
});
} else {
console.log('getUserMedia not supported on your browser!');
}
// dump script to pre element
pre.innerHTML = myScript.innerHTML;
注意: 调用createMediaStreamSource(), 来自于媒体流的音频回放将被重新传到AudioContext的处理器中。所以播放/暂停流仍然是可以通过media元素的API和自带的控制器控制。
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('Web Audio API', '#widl-AudioContext-createMediaStreamSource-MediaStreamAudioSourceNode-MediaStream-mediaStream', 'createMediaStreamSource()')}} | {{Spec2('Web Audio API')}} |