---
title: AudioContext.suspend()
slug: Web/API/AudioContext/suspend
translation_of: Web/API/AudioContext/suspend
---
<p>{{ APIRef("Web Audio API") }}</p>

<p>{{ domxref("AudioContext") }} 接口的<code>suspend()</code> 方法暂停音频上下文对象中的进度,并暂时剥离进程对音频设备硬件的访问权限, 减少CPU和电池的使用。 当程序在一段时间内不会使用音频上下文对象时,这个方法对减少硬件资源占用是非常有用的。</p>

<p>若对{{domxref("OfflineAudioContext")}} 调用此方法,将会抛出 <code>INVALID_STATE_ERR</code> 错误。</p>

<h2 id="Syntax">Syntax</h2>

<pre class="brush: js notranslate">var audioCtx = new AudioContext();
audioCtx.suspend().then(function() { ... });
</pre>

<h3 id="Returns">Returns</h3>

<p>A {{jsxref("Promise")}} that resolves with void. The promise is rejected if the context has already been closed.</p>

<h2 id="Example">Example</h2>

<p>The following snippet is taken from our <a href="https://github.com/mdn/audiocontext-states/settings">AudioContext states demo</a> (<a href="http://mdn.github.io/audiocontext-states/">see it running live</a>.) When the suspend/resume button is clicked, the {{domxref("AudioContext.state")}} is queried — if it is <code>running</code>, <code>suspend()</code> is called; if it is <code>suspended</code>, {{domxref("resume")}} is called. In each case, the text label of the button is updated as appropriate once the promise resolves.</p>

<pre class="brush: js notranslate">susresBtn.onclick = function() {
  if(audioCtx.state === 'running') {
    audioCtx.suspend().then(function() {
      susresBtn.textContent = 'Resume context';
    });
  } else if(audioCtx.state === 'suspended') {
    audioCtx.resume().then(function() {
      susresBtn.textContent = 'Suspend context';
    });
  }
}
</pre>

<h2 id="Specifications">Specifications</h2>

<table class="standard-table">
 <tbody>
  <tr>
   <th scope="col">Specification</th>
   <th scope="col">Status</th>
   <th scope="col">Comment</th>
  </tr>
  <tr>
   <td>{{SpecName('Web Audio API', '#widl-AudioContext-suspend-Promise-void', 'close()')}}</td>
   <td>{{Spec2('Web Audio API')}}</td>
   <td></td>
  </tr>
 </tbody>
</table>

<h2 id="Browser_compatibility">Browser compatibility</h2>

<div>{{CompatibilityTable}}</div>

<div id="compat-desktop">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Chrome</th>
   <th>Firefox (Gecko)</th>
   <th>Internet Explorer</th>
   <th>Opera</th>
   <th>Safari (WebKit)</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatChrome(41.0)}}</td>
   <td>{{CompatGeckoDesktop(40.0)}}</td>
   <td>{{CompatNo}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
  </tr>
 </tbody>
</table>
</div>

<div id="compat-mobile">
<table class="compat-table">
 <tbody>
  <tr>
   <th>Feature</th>
   <th>Android</th>
   <th>Firefox Mobile (Gecko)</th>
   <th>Firefox OS</th>
   <th>IE Mobile</th>
   <th>Opera Mobile</th>
   <th>Safari Mobile</th>
   <th>Chrome for Android</th>
  </tr>
  <tr>
   <td>Basic support</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatUnknown}}</td>
   <td>{{CompatChrome(41.0)}}</td>
  </tr>
 </tbody>
</table>
</div>

<h2 id="See_also">See also</h2>

<ul>
 <li><a href="/en-US/docs/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio API</a></li>
 <li><a href="/en-US/docs/Web/API/Web_Audio_API">Web Audio API</a></li>
</ul>