--- title: AudioContext.decodeAudioData() slug: Web/API/BaseAudioContext/decodeAudioData tags: - API - Audio - audio接口 - 音频解码 translation_of: Web/API/BaseAudioContext/decodeAudioData original_slug: Web/API/AudioContext/decodeAudioData ---
{{ APIRef("Web Audio API") }}
{{ domxref("AudioContext") }}接口的decodeAudioData()方法可用于异步解码音频文件中的 {{domxref("ArrayBuffer")}}. ArrayBuffer数据可以通过{{domxref("XMLHttpRequest")}}和{{domxref("FileReader")}}来获取. AudioBuffer是通过AudioContext采样率进行解码的,然后通过回调返回结果.
这是从音频轨道创建用于web audio API音频源的首选方法。
旧版的回调函数语法
audioCtx.decodeAudioData(audioData, function(decodedData) {
// use the decoded data here
});
新版的promise-based语法:
audioCtx.decodeAudioData(audioData).then(function(decodedData) {
// use the decoded data here
});
在本章节中,我们将首先学习基于回调的系统,然后采用新的基于promise-based的语法
在这个事例中, getData() 方法使用XHR加载一个音轨,设置请求的responsetype为ArrayBuffer使它返回一个arraybuffer数据,然后存储在audioData变量中. 然后我们将这个arraybuffer数据置于decodeAudioData()方法中使用,当成功解码PCM Data后通过回调返回, 将返回的结果通过{{ domxref("AudioContext.createBufferSource()") }}接口进行处理并获得一个{{ domxref("AudioBufferSourceNode") }}, 将源连接至{{domxref("AudioContext.destination") }}并将它设置为循环的.
通过按钮来运行 getData() 来获取音轨并播放它. 当使用 stop() 方法后source将会被清除.
Note: You can run the example live (or view the source.)
// define variables
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var source;
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
var play = document.querySelector('.play');
var stop = document.querySelector('.stop');
// use XHR to load an audio track, and
// decodeAudioData to decode it and stick it in a buffer.
// Then we put the buffer into the source
function getData() {
source = audioCtx.createBufferSource();
var request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
source.buffer = buffer;
source.connect(audioCtx.destination);
source.loop = true;
},
function(e){"Error with decoding audio data" + e.err});
}
request.send();
}
// wire up buttons to stop and play audio
play.onclick = function() {
getData();
source.start(0);
play.setAttribute('disabled', 'disabled');
}
stop.onclick = function() {
source.stop(0);
play.removeAttribute('disabled');
}
// dump script to pre element
pre.innerHTML = myScript.innerHTML;
ctx.decodeAudioData(compressedBuffer).then(function(decodedData) {
// use the decoded data here
});
一个 {{domxref("Promise") }}对象.
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('Web Audio API', '#widl-AudioContext-decodeAudioData-Promise-AudioBuffer--ArrayBuffer-audioData-DecodeSuccessCallback-successCallback-DecodeErrorCallback-errorCallback', 'decodeAudioData()')}} | {{Spec2('Web Audio API')}} |