--- title: CanvasPattern.setTransform() slug: Web/API/CanvasPattern/setTransform translation_of: Web/API/CanvasPattern/setTransform ---
CanvasPattern
.setTransform()
方法使用 {{domxref("SVGMatrix")}} 对象作为图案的变换矩阵,并在此图案上调用它。
void pattern.setTransform(matrix);
matrix
setTransform
方法这是一段简单的代码片段,使用 setTransform
方法创建一个来自 {{domxref("SVGMatrix")}} 具有指定图案变化的{{domxref("CanvasPattern")}} 。如例子所示,如果你把图案赋值给当前的 {{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}} ,当你使用 {{domxref("CanvasRenderingContext2D.fillRect", "fillRect()")}} 方法时,图案会被应用到 canvas 上绘制出效果。
<canvas id="canvas"></canvas> <svg id="svg1"></svg>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var svg1 = document.getElementById("svg1"); var matrix = svg1.createSVGMatrix(); var img = new Image(); img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png'; img.onload = function() { var pattern = ctx.createPattern(img, 'repeat'); pattern.setTransform(matrix.rotate(-45).scale(1.5)); ctx.fillStyle = pattern; ctx.fillRect(0,0,400,400); };
修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <svg id="svg1" style="display:none"></svg> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:120px"> var img = new Image(); img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png'; img.onload = function() { var pattern = ctx.createPattern(img, 'repeat'); pattern.setTransform(matrix.rotate(-45).scale(1.5)); ctx.fillStyle = pattern; ctx.fillRect(0,0,400,400); };</textarea>
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; var svg1 = document.getElementById("svg1"); var matrix = svg1.createSVGMatrix(); function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 380) }}
Specification | Status | Comment |
---|---|---|
{{SpecName('HTML WHATWG', "scripting.html#dom-canvaspattern-settransform", "CanvasPattern.setTransform")}} | {{Spec2('HTML WHATWG')}} |