--- title: CanvasRenderingContext2D.arc() slug: Web/API/CanvasRenderingContext2D/arc translation_of: Web/API/CanvasRenderingContext2D/arc ---
CanvasRenderingContext2D.arc() 是 Canvas 2D API 绘制圆弧路径的方法。 圆弧路径的圆心在 (x, y) 位置,半径为 r ,根据anticlockwise (默认为顺时针)指定的方向从 startAngle 开始绘制,到 endAngle 结束。
void ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
xyradiusstartAngleendAngleanticlockwise {{optional_inline}}true,逆时针绘制圆弧,反之,顺时针绘制。 arc 方法这是一段绘制圆的简单的代码片段。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.arc(75, 75, 50, 0, 2 * Math.PI);
ctx.stroke();
修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.arc(50, 50, 50, 0, 2 * Math.PI, false); ctx.stroke();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 360) }}
在此例中,使用 arc() 尽可能地绘制不同的形状。
<canvas id="canvas" width="150" height="200"></canvas>
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Draw shapes
for (i=0;i<4;i++){
for(j=0;j<3;j++){
ctx.beginPath();
var x = 25+j*50; // x coordinate
var y = 25+i*50; // y coordinate
var radius = 20; // Arc radius
var startAngle = 0; // Starting point on circle
var endAngle = Math.PI+(Math.PI*j)/2; // End point on circle
var clockwise = i%2==0 ? false : true; // clockwise or anticlockwise
ctx.arc(x,y,radius,startAngle,endAngle, clockwise);
if (i>1){
ctx.fill();
} else {
ctx.stroke();
}
}
}
{{ EmbedLiveSample('Different_shapes_demonstrated', 160, 210, "https://mdn.mozillademos.org/files/204/Canvas_arc.png") }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-arc", "CanvasRenderingContext2D.arc")}} | {{Spec2('HTML WHATWG')}} |