--- title: CanvasRenderingContext2D.arc() slug: Web/API/CanvasRenderingContext2D/arc translation_of: Web/API/CanvasRenderingContext2D/arc --- <div>{{APIRef}}</div> <p><code><strong>CanvasRenderingContext2D</strong></code><strong><code>.arc()</code></strong> 是 Canvas 2D API 绘制圆弧路径的方法。 圆弧路径的圆心在 <em>(x, y)</em> 位置,半径为<em> r</em> ,根据<em>anticlockwise</em> (默认为顺时针)指定的方向从 <em>startAngle</em> 开始绘制,到 <em>endAngle</em> 结束。</p> <h2 id="语法">语法</h2> <pre class="syntaxbox">void <var><em>ctx</em>.arc(x, y, radius, startAngle, endAngle, anticlockwise);</var> </pre> <h3 id="Parameters">Parameters</h3> <dl> <dt><code>x</code></dt> <dd>圆弧中心(圆心)的 x 轴坐标。</dd> <dt><code>y</code></dt> <dd>圆弧中心(圆心)的 y 轴坐标。</dd> <dt><code>radius</code></dt> <dd>圆弧的半径。</dd> <dt><code>startAngle</code></dt> <dd>圆弧的起始点, x轴方向开始计算,单位以弧度表示。</dd> <dt><code>endAngle</code></dt> <dd>圆弧的终点, 单位以弧度表示。</dd> <dt><code>anticlockwise</code> {{optional_inline}}</dt> <dd>可选的{{jsxref("Boolean")}}值 ,如果为 <code>true</code>,逆时针绘制圆弧,反之,顺时针绘制。 </dd> </dl> <h2 id="示例">示例</h2> <h3 id="Using_the_arc_method" name="Using_the_arc_method">使用 <code>arc</code> 方法</h3> <p>这是一段绘制圆的简单的代码片段。</p> <h4 id="HTML">HTML</h4> <pre class="brush: html"><canvas id="canvas"></canvas> </pre> <h4 id="JavaScript">JavaScript</h4> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.beginPath(); ctx.arc(75, 75, 50, 0, 2 * Math.PI); ctx.stroke(); </pre> <p>修改下面的代码并在线查看 canvas 的变化:</p> <div style="display: none;"> <h6 id="Playable_code" name="Playable_code">Playable code</h6> <pre class="brush: html"><canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.arc(50, 50, 50, 0, 2 * Math.PI, false); ctx.stroke();</textarea> </pre> <pre class="brush: js">var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas); </pre> </div> <p>{{ EmbedLiveSample('Playable_code', 700, 360) }}</p> <h3 id="Different_shapes_demonstrated" name="Different_shapes_demonstrated">不同的形状演示</h3> <p>在此例中,使用 arc() 尽可能地绘制不同的形状。</p> <div style="display: none;"> <h6 id="HTML_2">HTML</h6> <pre class="brush: html"><canvas id="canvas" width="150" height="200"></canvas> </pre> <h6 id="JavaScript_2">JavaScript</h6> </div> <pre class="brush: js">var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); // Draw shapes for (i=0;i<4;i++){ for(j=0;j<3;j++){ ctx.beginPath(); var x = 25+j*50; // x coordinate var y = 25+i*50; // y coordinate var radius = 20; // Arc radius var startAngle = 0; // Starting point on circle var endAngle = Math.PI+(Math.PI*j)/2; // End point on circle var clockwise = i%2==0 ? false : true; // clockwise or anticlockwise ctx.arc(x,y,radius,startAngle,endAngle, clockwise); if (i>1){ ctx.fill(); } else { ctx.stroke(); } } }</pre> <p>{{ EmbedLiveSample('Different_shapes_demonstrated', 160, 210, "https://mdn.mozillademos.org/files/204/Canvas_arc.png") }}</p> <h2 id="规范描述">规范描述</h2> <table class="standard-table"> <tbody> <tr> <th scope="col">Specification</th> <th scope="col">Status</th> <th scope="col">Comment</th> </tr> <tr> <td>{{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-arc", "CanvasRenderingContext2D.arc")}}</td> <td>{{Spec2('HTML WHATWG')}}</td> <td> </td> </tr> </tbody> </table> <h2 id="浏览器兼容性">浏览器兼容性</h2> <p>{{ CompatibilityTable() }}</p> <div id="compat-desktop"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Chrome</th> <th>Firefox (Gecko)</th> <th>Internet Explorer</th> <th>Opera</th> <th>Safari</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> </tbody> </table> </div> <div id="compat-mobile"> <table class="compat-table"> <tbody> <tr> <th>Feature</th> <th>Android</th> <th>Chrome for Android</th> <th>Firefox Mobile (Gecko)</th> <th>IE Mobile</th> <th>Opera Mobile</th> <th>Safari Mobile</th> </tr> <tr> <td>Basic support</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> <td>{{ CompatVersionUnknown() }}</td> </tr> </tbody> </table> </div> <h3 id="Gecko-specific_注解">Gecko-specific 注解</h3> <p>从 Gecko 2.0 {{geckoRelease("2.0")}}开始:</p> <ul> <li><code>anticlockwise</code> 参数是可选的,</li> <li>描述了 radius 为负数会抛出 {{domxref("DOMError", "IndexSizeError")}} 错误(“索引或长度为负数,或者超过允许的数值”)。</li> </ul> <h2 id="参见">参见</h2> <ul> <li>接口定义, {{domxref("CanvasRenderingContext2D")}}</li> </ul>