--- title: CanvasRenderingContext2D.bezierCurveTo() slug: Web/API/CanvasRenderingContext2D/bezierCurveTo tags: - API - Canvas - CanvasRenderingContext2D - Method - Reference translation_of: Web/API/CanvasRenderingContext2D/bezierCurveTo ---
CanvasRenderingContext2D.bezierCurveTo() 是 Canvas 2D API 绘制三次贝赛尔曲线路径的方法。 该方法需要三个点。 第一、第二个点是控制点,第三个点是结束点。起始点是当前路径的最后一个点,绘制贝赛尔曲线前,可以通过调用 moveTo() 进行修改。
void ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
cp1xcp1ycp2xcp2yxybezierCurveTo 方法这是一段绘制贝赛尔曲线的简单的代码片段。 控制点是红色的, 开始和结束点是蓝色的。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(50,20);
ctx.bezierCurveTo(230, 30, 150, 60, 50, 100);
ctx.stroke();
ctx.fillStyle = 'blue';
// start point
ctx.fillRect(50, 20, 10, 10);
// end point
ctx.fillRect(50, 100, 10, 10);
ctx.fillStyle = 'red';
// control point one
ctx.fillRect(230, 30, 10, 10);
// control point two
ctx.fillRect(150, 70, 10, 10);
{{ EmbedLiveSample('使用_bezierCurveTo_方法', 315, 165) }}
bezierCurveTo 参数修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.beginPath(); ctx.bezierCurveTo(50, 100, 180, 10, 20, 10); ctx.stroke();</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('尝试_bezierCurveTo_参数', 700, 360) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-beziercurveto", "CanvasRenderingContext2D.beziercurveto")}} | {{Spec2('HTML WHATWG')}} |