--- title: CanvasRenderingContext2D.clip() slug: Web/API/CanvasRenderingContext2D/clip translation_of: Web/API/CanvasRenderingContext2D/clip ---
CanvasRenderingContext2D.clip() 是 Canvas 2D API 将当前创建的路径设置为当前剪切路径的方法。
void ctx.clip(); void ctx.clip(fillRule); void ctx.clip(path, fillRule);

fillRulepathclip 方法这是一段简单的代码片段,使用 clip 方法创建剪切区域。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// Create clipping region
ctx.arc(100, 100, 75, 0, Math.PI*2, false);
ctx.clip();
ctx.fillRect(0, 0, 100,100);
修改下面的代码并在线查看 canvas 的变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.arc(100, 100, 75, 0, Math.PI*2, false); ctx.clip(); ctx.fillRect(0, 0, 100,100);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 360) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-clip", "CanvasRenderingContext2D.clip")}} | {{Spec2('HTML WHATWG')}} |