--- title: CanvasRenderingContext2D.createPattern() slug: Web/API/CanvasRenderingContext2D/createPattern translation_of: Web/API/CanvasRenderingContext2D/createPattern ---
CanvasRenderingContext2D.createPattern() 是 Canvas 2D API 使用指定的图像 ({{domxref("CanvasImageSource")}})创建模式的方法。 它通过repetition参数在指定的方向上重复元图像。此方法返回一个{{domxref("CanvasPattern")}}对象。
CanvasPattern ctx.createPattern(image, repetition);
imagerepetition"repeat" (both directions),"repeat-x" (horizontal only),"repeat-y" (vertical only), "no-repeat" (neither).'') 或 {{jsxref("null")}} (但不是 {{jsxref("undefined")}}),repetition将被当作"repeat"。createPattern方法这是一段简单的代码片段,使用 createPattern 方法创建一个指定图像和重复的{{domxref("CanvasPattern")}} 对象。创建完成后,可以使用{{domxref("CanvasPattern.setTransform()")}}方法对图案进行变形。如示例所示,你可以把此模式赋值给当前的{{domxref("CanvasRenderingContext2D.fillStyle", "fillStyle")}},当你使用{{domxref("CanvasRenderingContext2D.fillRect", "fillRect()")}} 方法时,会在 canvas 上绘制出效果。
<canvas id="canvas"></canvas>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
img.onload = function() {
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0,0,400,400);
};
编辑以下代码并在线查看canvas变化:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code" style="height:120px">
var img = new Image();
img.src = 'https://mdn.mozillademos.org/files/222/Canvas_createpattern.png';
img.onload = function() {
var pattern = ctx.createPattern(img, 'repeat');
ctx.fillStyle = pattern;
ctx.fillRect(0,0,400,400);
};</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
{{ EmbedLiveSample('Playable_code', 700, 380) }}
| Specification | Status | Comment |
|---|---|---|
| {{SpecName('HTML WHATWG', "scripting.html#dom-context-2d-createpattern", "CanvasRenderingContext2D.createPattern")}} | {{Spec2('HTML WHATWG')}} | |
| {{SpecName('HTML Canvas 2D Context W3C', "#dom-context-2d-createpattern", "CanvasRenderingContext2D.createPattern")}} | {{Spec2('HTML5 W3C')}} |